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Comparing deliantra/server/Changes (file contents):
Revision 1.124 by root, Fri May 2 21:01:53 2008 UTC vs.
Revision 1.150 by elmex, Wed May 7 20:47:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
10 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
112.53 92.54
10 - (arch) fixed material of bones (was 'wood', is now 'bone')
11 - bugfix: the material 'wood' was undefined, it's now a burnable material
12 - change floorbox item ordering to enable more efficient protocol and to
13 stay in sync with the 0.9971 client update which also reverses ordering.
14 - bugfix: players couldn't starve in 2.53 :(
15 - (maps) fixed the death certificate system in nimbus
16 - bugfix: correctly send the client a del_spell when a spell gets removed.
17 - bugfix: spell effects like word fo recall are removed when dieing.
18 - bugfix: fix a crash when objects with treasure on top (ground...)
19 were created outside a map.
20 - bugfix: couldn't apply inventory items when levitating, but ground items
21 (fixed by reversing the logic).
22 - (arch) give ball lightning a real name.
23 - unapply item in range slow when readying a spell.
24 - bugfix: account for rounding errors in weight updates.
25 - remove synchronous mkdir in chargen_race_done.
26 - fix per-race starting maps.
27 - check hiscore on suicide and quit as well.
28 - tell players when they are starving.
29 - get rid of costly object_from_name conversion for altar effects.
30 - fix map difficulty calculation for generators.
31 - slightly more intelligent handling of "is_animated" flag.
32 - support no_drop map header flag (before it was only available internally).
33
342.53 Sun May 4 17:32:48 CEST 2008
12 - bugfix: custom skill settings were not saved by the server. 35 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving 36 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items. 37 ghost items.
15 - bugfix: properly update items identified on the ground. 38 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread. 39 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason. 40 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server. 41 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination 42 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in. 43 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at 44 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup. 45 server startup.
46 - bugfix: fix the door surround check in the random map generator.
47 - (maps) fix heaven quest difficulty progression.
48 - (maps) fix some random map styles.
49 - dropping items a shop is not interested in won't sell them anymore.
50 - rods and horns with a too low maximum charge allow now at least one discharge.
51 - implement kill & death statistics.
52 - random map preparation is no longer synchronous.
53 - rewrite find_style in perl, no longer does synchronous I/O.
54 - improve random map specials placement.
55 - make the killer a real object pointer instead of a string, improved
56 kill reason messages.
27 - take advantage of new aio_close and aio_chmod. 57 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get. 58 - implement archetype::get, object::deep_clone and update callers.
59 - change_abil is much faster.
60 - update the floorbox more often to work around the reverses item order
61 display in clients.
62 - cleaned up object copying by encapsulating it to a single place.
63 - add hints to the invite messages.
64 - rewrote key<->value pair handling.
65 - use an independent random number generator for the random map generator.
29 66
302.52 Thu Apr 24 11:47:19 CEST 2008 672.52 Thu Apr 24 11:47:19 CEST 2008
31 - completely automate the item add/delete on remove/insert. this should fix 68 - completely automate the item add/delete on remove/insert. this should fix
32 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 69 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
33 - completely automate the weight handling, should fix all weight 70 - completely automate the weight handling, should fix all weight

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