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Comparing deliantra/server/Changes (file contents):
Revision 1.99 by elmex, Sun Apr 20 18:27:36 2008 UTC vs.
Revision 1.124 by root, Fri May 2 21:01:53 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
6 10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup.
27 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get.
29
302.52 Thu Apr 24 11:47:19 CEST 2008
31 - completely automate the item add/delete on remove/insert. this should fix
32 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
33 - completely automate the weight handling, should fix all weight
34 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
35 - reloading archetypes while a user was in the character creation phase
36 could crash the server.
37 - fix a nontrivial number of cases of code commented similar
38 to "is this really correct?", as many of those cases are now handles
39 automatically by lower level code.
40 - replace many ad-hoc checks for client visibility by object::visible_to,
41 should result in broader applicability of functions using it.
42 - merge items with different arch pointers refering to the same arch
43 (due to archetype reloads).
44 - refactored the object remove/insert functions and most related
45 functions (decrease, split, merge_ob etc.).
46 - make it compile better on freebsd (reported by pippijn).
47 - remove GT_UPDATE_INV (no longer applicable).
48 - fix the longstanding "container stays open" bug.
49 - improved floorbox updating to be incremental and other protocol
50 optimisations.
51 - get rid of update_after_inventory_change and only do update stats
52 for weight once/tick/player at max.
53 - rewrite party commands, use party channel.
54
552.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 56 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 57 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 58 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 59 recommended configuration) (reported by Samuel Gondouin).
60 - always put godgiven items into the player inventory, never any containers.
61 - (arch)
62 - (maps, arch) the scorn go club was founded!
63 - (arch) do no longer support player abilities, they didn't work anyways.
64 - (arch) the alchemy spell is now of the alchemy spell school, which
65 became a real spell-class.
66 - (arch) the alchemist class now get an alchemy spell book for new characters.
67 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 68 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 69 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 70 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 71 use delayed resolving of references.
72 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 73 - implement an "incremental garbage collector" for archetypes.
17 - (maps, arch) the scorn go club was founded!
18 - (arch) do no longer support player abilities, they didn't work anyways.
19 - (arch) the alchemy spell is now of the alchemy spell school.
20 - (arch) the alchemist class now get an alchemy spell book for new characters.
21 - enable slice allocator again. 74 - enable slice allocator again.
22 - implement optional free memory poisoning. 75 - implement optional free memory poisoning.
23 76
242.5 Wed Apr 16 15:06:53 CEST 2008 772.5 Wed Apr 16 15:06:53 CEST 2008
25 - the two handed weapon skill can no longer be used as unarmed combat 78 - the two handed weapon skill can no longer be used as unarmed combat

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