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Comparing deliantra/server/Changes (file contents):
Revision 1.106 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.125 by root, Sat May 3 09:06:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: ridify us of update_after_inventory_change
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
6TODO: resurrect last_weight optimisation for players 5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
7 10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup.
27 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get.
29 - change_abil is much faster.
30 - cleaned up object copying by encapsulating it to a single place.
31
322.52 Thu Apr 24 11:47:19 CEST 2008
8 - completely automate the item add/delete on remove/insert. this should fix 33 - completely automate the item add/delete on remove/insert. this should fix
9 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 34 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - completely automate the weight handling, should fix all weight 35 - completely automate the weight handling, should fix all weight
11 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 36 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
12 - reloading archetypes while a user was in the character creation phase 37 - reloading archetypes while a user was in the character creation phase
20 (due to archetype reloads). 45 (due to archetype reloads).
21 - refactored the object remove/insert functions and most related 46 - refactored the object remove/insert functions and most related
22 functions (decrease, split, merge_ob etc.). 47 functions (decrease, split, merge_ob etc.).
23 - make it compile better on freebsd (reported by pippijn). 48 - make it compile better on freebsd (reported by pippijn).
24 - remove GT_UPDATE_INV (no longer applicable). 49 - remove GT_UPDATE_INV (no longer applicable).
50 - fix the longstanding "container stays open" bug.
51 - improved floorbox updating to be incremental and other protocol
52 optimisations.
53 - get rid of update_after_inventory_change and only do update stats
54 for weight once/tick/player at max.
55 - rewrite party commands, use party channel.
25 56
262.51 Sun Apr 20 21:27:37 CEST 2008 572.51 Sun Apr 20 21:27:37 CEST 2008
27 - properly link against libgthread as that is needed to make the slice 58 - properly link against libgthread as that is needed to make the slice
28 allocator thread-safe. 59 allocator thread-safe.
29 - support perls not compiled with 64 bit support (though this is not a 60 - support perls not compiled with 64 bit support (though this is not a

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