--- deliantra/server/Changes 2008/05/03 09:06:13 1.125 +++ deliantra/server/Changes 2008/05/12 18:27:08 1.159 @@ -1,14 +1,56 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -TODO: ridify us from FLAG_NO_FIX_PLAYER TODO: dragons should not be able to change their title via the settings tab in playerbook TODO: emergency swap mode is not working -08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied - some spellcasting. if I then started using karate, I would get all the - stateffects from the bow -TODO: find_style => move to perl, remove syncpoints +TODO: improve repelled message to include the full equation -2.53 +syncpoints: rules, news, motd, crossfiremail +""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + +TODO: you have to unapply the jumping first before you cna raedy spell... +TODO: re-apply items on log-in +TODO: rebalance jumping skill speed +2.55 +TODO: **************** npc-dialoge does not work s_f/special +TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further + - bugfix: when unapplying skills also remove them from the range/combat slots. + - update AnyEvent API to 3.4 and above. + - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear. + +2.54 Thu May 8 22:01:22 CEST 2008 + - change floorbox item ordering to enable more efficient protocol and to + stay in sync with the 0.9971 client update which also reverses ordering. + - bugfix: the jumping skill now gives experience for jumping + and for attacking monsters. it also takes about one second to do a jump. + - bugfix: players couldn't starve in 2.53 :( + - bugfix: correctly send the client a del_spell when a spell gets removed. + - bugfix: spell effects like word of recall are removed on death. + - bugfix: fix a crash when objects with treasure on top (ground...) + were created outside a map. + - bugfix: couldn't apply inventory items when levitating, but ground items + (fixed by reversing the logic). + - bugfix: fixed a mismatched '"' in the debugging description of objects + - bugfix: the random map generator no longer leaks key objects. + - bugfix: support random maps >127x127. + - (maps) fixed the death certificate system in nimbus. + - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. + - (arch) the material 'wood' was undefined, it's now a burnable material. + - (arch) give ball lightning a real name. + - (arch) fixed material of bones (was 'wood', is now 'bone') + - support cfpod in ex replies (client item tooltips). + - unapply item in range slow when readying a spell. + - bugfix: account for rounding errors in weight updates. + - remove synchronous mkdir in chargen_race_done. + - fix per-race starting maps. + - check hiscore on suicide and quit as well. + - tell players when they are starving. + - get rid of costly object_from_name conversion for altar effects. + - fix map difficulty calculation for generators. + - slightly more intelligent handling of "is_animated" flag. + - support no_drop map header flag (before it was only available internally). + - make random-map-generated keys crumble after one hour, use more unique slaying. + +2.53 Sun May 4 17:32:48 CEST 2008 - bugfix: custom skill settings were not saved by the server. - bugfix: remove did not actually remove items from the inventory, leaving ghost items. @@ -16,18 +58,30 @@ - bugfix: use localtime_r in the logger thread. - bugfix: player starvation will now give the correct kill reason. - bugfix: archetype reloads could crash the server. - - implement kill & death statistics. - - make the killer a real object pointer instead of a string. - - dropping items a shop is not interested in won't sell them anymore. - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. - - rods and horns with a too low maximum charge allow now at least one discharge. - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at server startup. + - bugfix: fix the door surround check in the random map generator. + - (maps) fix heaven quest difficulty progression. + - (maps) fix some random map styles. + - dropping items a shop is not interested in won't sell them anymore. + - rods and horns with a too low maximum charge allow now at least one discharge. + - implement kill & death statistics. + - random map preparation is no longer synchronous. + - rewrite find_style in perl, no longer does synchronous I/O. + - improve random map specials placement. + - make the killer a real object pointer instead of a string, improved + kill reason messages. - take advantage of new aio_close and aio_chmod. - - implement archetype::get. + - implement archetype::get, object::deep_clone and update callers. - change_abil is much faster. + - update the floorbox more often to work around the reverses item order + display in clients. - cleaned up object copying by encapsulating it to a single place. + - add hints to the invite messages. + - rewrote key<->value pair handling. + - use an independent random number generator for the random map generator. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix