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Comparing deliantra/server/Changes (file contents):
Revision 1.38 by root, Wed Nov 14 08:09:45 2007 UTC vs.
Revision 1.125 by root, Sat May 3 09:06:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup.
27 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get.
29 - change_abil is much faster.
30 - cleaned up object copying by encapsulating it to a single place.
31
322.52 Thu Apr 24 11:47:19 CEST 2008
33 - completely automate the item add/delete on remove/insert. this should fix
34 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
35 - completely automate the weight handling, should fix all weight
36 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
37 - reloading archetypes while a user was in the character creation phase
38 could crash the server.
39 - fix a nontrivial number of cases of code commented similar
40 to "is this really correct?", as many of those cases are now handles
41 automatically by lower level code.
42 - replace many ad-hoc checks for client visibility by object::visible_to,
43 should result in broader applicability of functions using it.
44 - merge items with different arch pointers refering to the same arch
45 (due to archetype reloads).
46 - refactored the object remove/insert functions and most related
47 functions (decrease, split, merge_ob etc.).
48 - make it compile better on freebsd (reported by pippijn).
49 - remove GT_UPDATE_INV (no longer applicable).
50 - fix the longstanding "container stays open" bug.
51 - improved floorbox updating to be incremental and other protocol
52 optimisations.
53 - get rid of update_after_inventory_change and only do update stats
54 for weight once/tick/player at max.
55 - rewrite party commands, use party channel.
56
572.51 Sun Apr 20 21:27:37 CEST 2008
58 - properly link against libgthread as that is needed to make the slice
59 allocator thread-safe.
60 - support perls not compiled with 64 bit support (though this is not a
61 recommended configuration) (reported by Samuel Gondouin).
62 - always put godgiven items into the player inventory, never any containers.
63 - (arch)
64 - (maps, arch) the scorn go club was founded!
65 - (arch) do no longer support player abilities, they didn't work anyways.
66 - (arch) the alchemy spell is now of the alchemy spell school, which
67 became a real spell-class.
68 - (arch) the alchemist class now get an alchemy spell book for new characters.
69 - (arch) considerably strengthened spark shower and destruction.
70 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
71 finally reloadable at runtime.
72 - changed archetype loading algorithm to only require one pass and
73 use delayed resolving of references.
74 - examine command now uses the examine infobox.
75 - implement an "incremental garbage collector" for archetypes.
76 - enable slice allocator again.
77 - implement optional free memory poisoning.
78
792.5 Wed Apr 16 15:06:53 CEST 2008
80 - the two handed weapon skill can no longer be used as unarmed combat
81 skill.
82 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
83 names (also update all maps to use money instead of coins).
84 - add uuid accessors to perl.
85 - add coin names and archetype accessors to perl.
86 - fix runtime uuid file format to use "." instead of ",".
87 - change perl extensions to not use hardcoded coins and values.
88 - write uuids asynchronously (no hiccups due to uuid writes)
89 and be more parsimonous of uuid usage by the exact value out on exit.
90 - write log messages in another thread, removing another sync point.
91 - support multi-line log messages in a nicer way.
92 - be more portable w.r.t. uuids and format specifiers everywhere.
93 - fix a minor memleak in the random map generator.
94 - some parts of the random map generator are not coroutine-safe,
95 so only call it "single-threaded".
96 - major cleanup of memory management in random map generator.
97 - slight refactoring of the random map generator, faster too.
98 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
99 bookkeeping bug.
100 - work around "player is on active list" problem by deactivating player
101 after loading.
102 - garbage collect shstr's more evenly and adaptively only when
103 there have in fact been allocations.
104 - fix object::insert to do as documented and insert into the env
105 if necessary.
106 - fix cf::map::unique_maps.
107 - fix nrof overflow check in can_merge_slow.
108 - fix converter code to handle >31 bit values.
109 - added support for the player_sold flag
110 - converters no longer accept unpaid items.
111 - canonicalize random map meta files for better unification.
112
1132.43 Sun Apr 6 20:35:29 CEST 2008
114 - work around a glibc bug that causes calloc to return non-zero memory
115 when mlockall has been used.
116 - pass environment to perl_sys_init3, as required by newer perls.
117 - use separate thread for ticker timing (and more in the future).
118 this greatly increases timing accuracy and gets rid of an enourmous
119 number of gettimeofday calls.
120 - use a separate thread to signal aio completion, for lower latency.
121 - require Coro 4.47, which fixes a data corruption bug with its C API.
122
1232.42 Sat Mar 15 12:05:21 CET 2008
124 - rebalanced default experience table to be more exponential
125 and much easier up to level ~40, then moderately harder.
126 - change attuned/repelled level boni to +-8 from +-2.
127 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
128 - do not exit on reload/load errors but properly cleanup.
129 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
130
1312.41 Fri Jan 25 13:15:37 CET 2008
132 - get rid of YAML::Syck, it's too buggy and misparses many files
133 (this fixes the jeweler skill).
134 - back-to-back perl_reloads don't freeze the ticker anymore.
135 - convert cfutil from Event to EV (forgot to do this earlier...).
136 - move tombstone to real map if player died due to cave-in (even if
137 it has reset, which is better than putting it on the savebed, also as
138 proof that the palyer didn't use a savebed).
139
1402.4 Sun Jan 13 13:41:29 CET 2008
141 - work around perl bug in configure perl module version check.
142 - fix bug in golem move code that would cause a crash at tiling borders.
143 - fix a freeze bug when looking for an arrow in the inventory.
144 - fix a bug in animate_weapon, causing a crash.
145 - no longer exit when a coroutine throws an exception.
146 - fix a potential double free bug (nicely exploited by g++ 4.2).
147 - fix the "<player> is nuts" message.
148 - fix an exception at logout due to the json_coder being gone.
149 - upgrade to EV version 2.0 API.
150 - when players don't apply a savebed correctly but stand above one,
151 do not move or kill them.
152 - implement client-side settings page in playerbook (0.9963+ required).
153 - implement generic framework for server-side resource files.
154 - implement resource file update event.
155 - hook experience table update into the framework.
156 - move jeweler.yaml to resources (arch/).
157 - switch from Crossfire to Deliantra perl module.
158 - implement json2json arch filter.
159 - implement widget protocol version 2, support for ui templates.
160 - mapinfo is now handled fully asynchronously.
161 - ext/irc: also log irc messages.
162 - ext/schmorplog: write user stat files asynchronously.
163
1642.32 Sun Dec 2 18:11:01 CET 2007
165 - limited the number of items that can be picked up and dropped
166 as temporary measurement against bad performance or dropping things
167 (this lead to long freezes and triggered the watchdog).
168 - improved the performance of the drop command a bit.
3 - switch from Event to EV for higher performance, easier usage, 169 - switch from Event to EV for higher performance, easier usage,
4 less bugs... 170 less bugs...
171 - updated to release version of the gnu affero license.
5 172
62.31 Sun Nov 11 17:26:28 CET 2007 1732.31 Sun Nov 11 17:26:28 CET 2007
7 - more thoroughly rename the binaries, contact addresses. 174 - more thoroughly rename the binaries, contact addresses.
8 - update the copyrights. 175 - update the copyrights.
9 - avoid backtraces due to old spells on some maps, sometimes causing 176 - avoid backtraces due to old spells on some maps, sometimes causing

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