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Comparing deliantra/server/Changes (file contents):
Revision 1.76 by root, Sun Apr 6 19:24:42 2008 UTC vs.
Revision 1.126 by root, Sat May 3 09:30:38 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup.
27 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get.
29 - change_abil is much faster.
30 - update the floorbox more often to work around the reverses item order
31 display in clients.
32 - cleaned up object copying by encapsulating it to a single place.
33 - add hints to the invite messages.
34
352.52 Thu Apr 24 11:47:19 CEST 2008
36 - completely automate the item add/delete on remove/insert. this should fix
37 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
38 - completely automate the weight handling, should fix all weight
39 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
40 - reloading archetypes while a user was in the character creation phase
41 could crash the server.
42 - fix a nontrivial number of cases of code commented similar
43 to "is this really correct?", as many of those cases are now handles
44 automatically by lower level code.
45 - replace many ad-hoc checks for client visibility by object::visible_to,
46 should result in broader applicability of functions using it.
47 - merge items with different arch pointers refering to the same arch
48 (due to archetype reloads).
49 - refactored the object remove/insert functions and most related
50 functions (decrease, split, merge_ob etc.).
51 - make it compile better on freebsd (reported by pippijn).
52 - remove GT_UPDATE_INV (no longer applicable).
53 - fix the longstanding "container stays open" bug.
54 - improved floorbox updating to be incremental and other protocol
55 optimisations.
56 - get rid of update_after_inventory_change and only do update stats
57 for weight once/tick/player at max.
58 - rewrite party commands, use party channel.
59
602.51 Sun Apr 20 21:27:37 CEST 2008
61 - properly link against libgthread as that is needed to make the slice
62 allocator thread-safe.
63 - support perls not compiled with 64 bit support (though this is not a
64 recommended configuration) (reported by Samuel Gondouin).
65 - always put godgiven items into the player inventory, never any containers.
66 - (arch)
67 - (maps, arch) the scorn go club was founded!
68 - (arch) do no longer support player abilities, they didn't work anyways.
69 - (arch) the alchemy spell is now of the alchemy spell school, which
70 became a real spell-class.
71 - (arch) the alchemist class now get an alchemy spell book for new characters.
72 - (arch) considerably strengthened spark shower and destruction.
73 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
74 finally reloadable at runtime.
75 - changed archetype loading algorithm to only require one pass and
76 use delayed resolving of references.
77 - examine command now uses the examine infobox.
78 - implement an "incremental garbage collector" for archetypes.
79 - enable slice allocator again.
80 - implement optional free memory poisoning.
81
822.5 Wed Apr 16 15:06:53 CEST 2008
83 - the two handed weapon skill can no longer be used as unarmed combat
84 skill.
85 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
86 names (also update all maps to use money instead of coins).
87 - add uuid accessors to perl.
88 - add coin names and archetype accessors to perl.
89 - fix runtime uuid file format to use "." instead of ",".
90 - change perl extensions to not use hardcoded coins and values.
91 - write uuids asynchronously (no hiccups due to uuid writes)
92 and be more parsimonous of uuid usage by the exact value out on exit.
93 - write log messages in another thread, removing another sync point.
94 - support multi-line log messages in a nicer way.
95 - be more portable w.r.t. uuids and format specifiers everywhere.
96 - fix a minor memleak in the random map generator.
97 - some parts of the random map generator are not coroutine-safe,
98 so only call it "single-threaded".
99 - major cleanup of memory management in random map generator.
100 - slight refactoring of the random map generator, faster too.
101 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
102 bookkeeping bug.
103 - work around "player is on active list" problem by deactivating player
104 after loading.
105 - garbage collect shstr's more evenly and adaptively only when
106 there have in fact been allocations.
107 - fix object::insert to do as documented and insert into the env
108 if necessary.
109 - fix cf::map::unique_maps.
110 - fix nrof overflow check in can_merge_slow.
111 - fix converter code to handle >31 bit values.
112 - added support for the player_sold flag
113 - converters no longer accept unpaid items.
114 - canonicalize random map meta files for better unification.
6 115
72.43 Sun Apr 6 20:35:29 CEST 2008 1162.43 Sun Apr 6 20:35:29 CEST 2008
8 - work around a glibc bug that causes calloc to return non-zero memory 117 - work around a glibc bug that causes calloc to return non-zero memory
9 when mlockall has been used. 118 when mlockall has been used.
10 - pass environment to perl_sys_init3, as required by newer perls. 119 - pass environment to perl_sys_init3, as required by newer perls.
11 - use separate thread for ticker timing (and more in the future). 120 - use separate thread for ticker timing (and more in the future).
12 this greatly increases timing accuracy and gets rid of an enourmous 121 this greatly increases timing accuracy and gets rid of an enourmous
13 number of gettimeofday calls. 122 number of gettimeofday calls.
14 - use a seperate thread to signal aio completion, for lower latency. 123 - use a separate thread to signal aio completion, for lower latency.
15 - require Coro 4.47, which fixes a data corruption bug with its C API. 124 - require Coro 4.47, which fixes a data corruption bug with its C API.
16 125
172.42 Sat Mar 15 12:05:21 CET 2008 1262.42 Sat Mar 15 12:05:21 CET 2008
18 - rebalanced default experience table to be more exponential 127 - rebalanced default experience table to be more exponential
19 and much easier up to level ~40, then moderately harder. 128 and much easier up to level ~40, then moderately harder.

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