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Comparing deliantra/server/Changes (file contents):
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC vs.
Revision 1.126 by root, Sat May 3 09:30:38 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup.
27 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get.
29 - change_abil is much faster.
30 - update the floorbox more often to work around the reverses item order
31 display in clients.
32 - cleaned up object copying by encapsulating it to a single place.
33 - add hints to the invite messages.
34
352.52 Thu Apr 24 11:47:19 CEST 2008
36 - completely automate the item add/delete on remove/insert. this should fix
37 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
38 - completely automate the weight handling, should fix all weight
39 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
40 - reloading archetypes while a user was in the character creation phase
41 could crash the server.
42 - fix a nontrivial number of cases of code commented similar
43 to "is this really correct?", as many of those cases are now handles
44 automatically by lower level code.
45 - replace many ad-hoc checks for client visibility by object::visible_to,
46 should result in broader applicability of functions using it.
47 - merge items with different arch pointers refering to the same arch
48 (due to archetype reloads).
49 - refactored the object remove/insert functions and most related
50 functions (decrease, split, merge_ob etc.).
51 - make it compile better on freebsd (reported by pippijn).
52 - remove GT_UPDATE_INV (no longer applicable).
53 - fix the longstanding "container stays open" bug.
54 - improved floorbox updating to be incremental and other protocol
55 optimisations.
56 - get rid of update_after_inventory_change and only do update stats
57 for weight once/tick/player at max.
58 - rewrite party commands, use party channel.
59
602.51 Sun Apr 20 21:27:37 CEST 2008
61 - properly link against libgthread as that is needed to make the slice
62 allocator thread-safe.
63 - support perls not compiled with 64 bit support (though this is not a
64 recommended configuration) (reported by Samuel Gondouin).
65 - always put godgiven items into the player inventory, never any containers.
66 - (arch)
67 - (maps, arch) the scorn go club was founded!
68 - (arch) do no longer support player abilities, they didn't work anyways.
69 - (arch) the alchemy spell is now of the alchemy spell school, which
70 became a real spell-class.
71 - (arch) the alchemist class now get an alchemy spell book for new characters.
72 - (arch) considerably strengthened spark shower and destruction.
73 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
74 finally reloadable at runtime.
75 - changed archetype loading algorithm to only require one pass and
76 use delayed resolving of references.
77 - examine command now uses the examine infobox.
78 - implement an "incremental garbage collector" for archetypes.
79 - enable slice allocator again.
80 - implement optional free memory poisoning.
81
32.5 Wed Apr 16 15:06:53 CEST 2008 822.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill cna no longer be used as unarmed combat 83 - the two handed weapon skill can no longer be used as unarmed combat
5 skill. 84 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 85 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
7 names (also update all maps to use money instead of coins). 86 names (also update all maps to use money instead of coins).
8 - add uuid accessors to perl. 87 - add uuid accessors to perl.
9 - add coin names and archetype accessors to perl. 88 - add coin names and archetype accessors to perl.

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