--- deliantra/server/Changes 2008/04/26 12:25:45 1.117 +++ deliantra/server/Changes 2008/05/03 11:14:50 1.127 @@ -6,17 +6,32 @@ 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied some spellcasting. if I then started using karate, I would get all the stateffects from the bow +TODO: find_style => move to perl, remove syncpoints 2.53 - - fix a bug where remove did not actually remove items from the inventory, leaving + - bugfix: custom skill settings were not saved by the server. + - bugfix: remove did not actually remove items from the inventory, leaving ghost items. + - bugfix: properly update items identified on the ground. + - bugfix: use localtime_r in the logger thread. + - bugfix: player starvation will now give the correct kill reason. + - bugfix: archetype reloads could crash the server. + - implement kill & death statistics. + - make the killer a real object pointer instead of a string. - dropping items a shop is not interested in won't sell them anymore. - - the mailscrolls are now correctly handed out even when the destination + - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. - rods and horns with a too low maximum charge allow now at least one discharge. - - make list_logins non-blocking (glaring oversight). this caused the lag at + - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at server startup. - take advantage of new aio_close and aio_chmod. + - implement archetype::get. + - change_abil is much faster. + - update the floorbox more often to work around the reverses item order + display in clients. + - cleaned up object copying by encapsulating it to a single place. + - add hints to the invite messages. + - rewrote key<->value pair handling. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix