--- deliantra/server/Changes 2008/05/03 11:14:50 1.127 +++ deliantra/server/Changes 2008/05/04 14:12:37 1.128 @@ -16,22 +16,30 @@ - bugfix: use localtime_r in the logger thread. - bugfix: player starvation will now give the correct kill reason. - bugfix: archetype reloads could crash the server. - - implement kill & death statistics. - - make the killer a real object pointer instead of a string. - - dropping items a shop is not interested in won't sell them anymore. - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. - - rods and horns with a too low maximum charge allow now at least one discharge. - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at server startup. + - bugfix: fix the door surround check in the random map generator. + - (maps) fix heaven quest difficulty progression. + - (maps) fix some random map styles. + - dropping items a shop is not interested in won't sell them anymore. + - rods and horns with a too low maximum charge allow now at least one discharge. + - implement kill & death statistics. + - random map preparation is no longer synchronous. + - rewrite find_style in perl, no longer does synchronous I/O. + - improve random map specials placement. + - make the killer a real object pointer instead of a string, improved + kill reason messages. - take advantage of new aio_close and aio_chmod. - - implement archetype::get. + - implement archetype::get, object::deep_clone and update callers. - change_abil is much faster. - update the floorbox more often to work around the reverses item order display in clients. - cleaned up object copying by encapsulating it to a single place. - add hints to the invite messages. - rewrote key<->value pair handling. + - use an independent random number generator for the random map generator. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix