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Comparing deliantra/server/Changes (file contents):
Revision 1.41 by elmex, Mon Nov 26 12:54:31 2007 UTC vs.
Revision 1.127 by root, Sat May 3 11:14:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup.
27 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get.
29 - change_abil is much faster.
30 - update the floorbox more often to work around the reverses item order
31 display in clients.
32 - cleaned up object copying by encapsulating it to a single place.
33 - add hints to the invite messages.
34 - rewrote key<->value pair handling.
35
362.52 Thu Apr 24 11:47:19 CEST 2008
37 - completely automate the item add/delete on remove/insert. this should fix
38 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
39 - completely automate the weight handling, should fix all weight
40 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
41 - reloading archetypes while a user was in the character creation phase
42 could crash the server.
43 - fix a nontrivial number of cases of code commented similar
44 to "is this really correct?", as many of those cases are now handles
45 automatically by lower level code.
46 - replace many ad-hoc checks for client visibility by object::visible_to,
47 should result in broader applicability of functions using it.
48 - merge items with different arch pointers refering to the same arch
49 (due to archetype reloads).
50 - refactored the object remove/insert functions and most related
51 functions (decrease, split, merge_ob etc.).
52 - make it compile better on freebsd (reported by pippijn).
53 - remove GT_UPDATE_INV (no longer applicable).
54 - fix the longstanding "container stays open" bug.
55 - improved floorbox updating to be incremental and other protocol
56 optimisations.
57 - get rid of update_after_inventory_change and only do update stats
58 for weight once/tick/player at max.
59 - rewrite party commands, use party channel.
60
612.51 Sun Apr 20 21:27:37 CEST 2008
62 - properly link against libgthread as that is needed to make the slice
63 allocator thread-safe.
64 - support perls not compiled with 64 bit support (though this is not a
65 recommended configuration) (reported by Samuel Gondouin).
66 - always put godgiven items into the player inventory, never any containers.
67 - (arch)
68 - (maps, arch) the scorn go club was founded!
69 - (arch) do no longer support player abilities, they didn't work anyways.
70 - (arch) the alchemy spell is now of the alchemy spell school, which
71 became a real spell-class.
72 - (arch) the alchemist class now get an alchemy spell book for new characters.
73 - (arch) considerably strengthened spark shower and destruction.
74 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
75 finally reloadable at runtime.
76 - changed archetype loading algorithm to only require one pass and
77 use delayed resolving of references.
78 - examine command now uses the examine infobox.
79 - implement an "incremental garbage collector" for archetypes.
80 - enable slice allocator again.
81 - implement optional free memory poisoning.
82
832.5 Wed Apr 16 15:06:53 CEST 2008
84 - the two handed weapon skill can no longer be used as unarmed combat
85 skill.
86 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
87 names (also update all maps to use money instead of coins).
88 - add uuid accessors to perl.
89 - add coin names and archetype accessors to perl.
90 - fix runtime uuid file format to use "." instead of ",".
91 - change perl extensions to not use hardcoded coins and values.
92 - write uuids asynchronously (no hiccups due to uuid writes)
93 and be more parsimonous of uuid usage by the exact value out on exit.
94 - write log messages in another thread, removing another sync point.
95 - support multi-line log messages in a nicer way.
96 - be more portable w.r.t. uuids and format specifiers everywhere.
97 - fix a minor memleak in the random map generator.
98 - some parts of the random map generator are not coroutine-safe,
99 so only call it "single-threaded".
100 - major cleanup of memory management in random map generator.
101 - slight refactoring of the random map generator, faster too.
102 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
103 bookkeeping bug.
104 - work around "player is on active list" problem by deactivating player
105 after loading.
106 - garbage collect shstr's more evenly and adaptively only when
107 there have in fact been allocations.
108 - fix object::insert to do as documented and insert into the env
109 if necessary.
110 - fix cf::map::unique_maps.
111 - fix nrof overflow check in can_merge_slow.
112 - fix converter code to handle >31 bit values.
113 - added support for the player_sold flag
114 - converters no longer accept unpaid items.
115 - canonicalize random map meta files for better unification.
116
1172.43 Sun Apr 6 20:35:29 CEST 2008
118 - work around a glibc bug that causes calloc to return non-zero memory
119 when mlockall has been used.
120 - pass environment to perl_sys_init3, as required by newer perls.
121 - use separate thread for ticker timing (and more in the future).
122 this greatly increases timing accuracy and gets rid of an enourmous
123 number of gettimeofday calls.
124 - use a separate thread to signal aio completion, for lower latency.
125 - require Coro 4.47, which fixes a data corruption bug with its C API.
126
1272.42 Sat Mar 15 12:05:21 CET 2008
128 - rebalanced default experience table to be more exponential
129 and much easier up to level ~40, then moderately harder.
130 - change attuned/repelled level boni to +-8 from +-2.
131 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
132 - do not exit on reload/load errors but properly cleanup.
133 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
134
1352.41 Fri Jan 25 13:15:37 CET 2008
136 - get rid of YAML::Syck, it's too buggy and misparses many files
137 (this fixes the jeweler skill).
138 - back-to-back perl_reloads don't freeze the ticker anymore.
139 - convert cfutil from Event to EV (forgot to do this earlier...).
140 - move tombstone to real map if player died due to cave-in (even if
141 it has reset, which is better than putting it on the savebed, also as
142 proof that the palyer didn't use a savebed).
143
1442.4 Sun Jan 13 13:41:29 CET 2008
145 - work around perl bug in configure perl module version check.
146 - fix bug in golem move code that would cause a crash at tiling borders.
147 - fix a freeze bug when looking for an arrow in the inventory.
148 - fix a bug in animate_weapon, causing a crash.
149 - no longer exit when a coroutine throws an exception.
150 - fix a potential double free bug (nicely exploited by g++ 4.2).
151 - fix the "<player> is nuts" message.
152 - fix an exception at logout due to the json_coder being gone.
153 - upgrade to EV version 2.0 API.
154 - when players don't apply a savebed correctly but stand above one,
155 do not move or kill them.
156 - implement client-side settings page in playerbook (0.9963+ required).
157 - implement generic framework for server-side resource files.
158 - implement resource file update event.
159 - hook experience table update into the framework.
160 - move jeweler.yaml to resources (arch/).
161 - switch from Crossfire to Deliantra perl module.
162 - implement json2json arch filter.
163 - implement widget protocol version 2, support for ui templates.
164 - mapinfo is now handled fully asynchronously.
165 - ext/irc: also log irc messages.
166 - ext/schmorplog: write user stat files asynchronously.
167
1682.32 Sun Dec 2 18:11:01 CET 2007
3 - limited the number of items that can be picked up and dropped 169 - limited the number of items that can be picked up and dropped
4 as temporary measurement against bad performance or dropping things. 170 as temporary measurement against bad performance or dropping things
171 (this lead to long freezes and triggered the watchdog).
5 - improved the performance of the drop command a bit. 172 - improved the performance of the drop command a bit.
6 - switch from Event to EV for higher performance, easier usage, 173 - switch from Event to EV for higher performance, easier usage,
7 less bugs... 174 less bugs...
8 - updated to release version of the gnu affero license. 175 - updated to release version of the gnu affero license.
9 176

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