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Comparing deliantra/server/Changes (file contents):
Revision 1.61 by root, Tue Jan 15 12:02:24 2008 UTC vs.
Revision 1.128 by root, Sun May 4 14:12:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 player is not logged in.
21 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 server startup.
23 - bugfix: fix the door surround check in the random map generator.
24 - (maps) fix heaven quest difficulty progression.
25 - (maps) fix some random map styles.
26 - dropping items a shop is not interested in won't sell them anymore.
27 - rods and horns with a too low maximum charge allow now at least one discharge.
28 - implement kill & death statistics.
29 - random map preparation is no longer synchronous.
30 - rewrite find_style in perl, no longer does synchronous I/O.
31 - improve random map specials placement.
32 - make the killer a real object pointer instead of a string, improved
33 kill reason messages.
34 - take advantage of new aio_close and aio_chmod.
35 - implement archetype::get, object::deep_clone and update callers.
36 - change_abil is much faster.
37 - update the floorbox more often to work around the reverses item order
38 display in clients.
39 - cleaned up object copying by encapsulating it to a single place.
40 - add hints to the invite messages.
41 - rewrote key<->value pair handling.
42 - use an independent random number generator for the random map generator.
43
442.52 Thu Apr 24 11:47:19 CEST 2008
45 - completely automate the item add/delete on remove/insert. this should fix
46 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
47 - completely automate the weight handling, should fix all weight
48 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
49 - reloading archetypes while a user was in the character creation phase
50 could crash the server.
51 - fix a nontrivial number of cases of code commented similar
52 to "is this really correct?", as many of those cases are now handles
53 automatically by lower level code.
54 - replace many ad-hoc checks for client visibility by object::visible_to,
55 should result in broader applicability of functions using it.
56 - merge items with different arch pointers refering to the same arch
57 (due to archetype reloads).
58 - refactored the object remove/insert functions and most related
59 functions (decrease, split, merge_ob etc.).
60 - make it compile better on freebsd (reported by pippijn).
61 - remove GT_UPDATE_INV (no longer applicable).
62 - fix the longstanding "container stays open" bug.
63 - improved floorbox updating to be incremental and other protocol
64 optimisations.
65 - get rid of update_after_inventory_change and only do update stats
66 for weight once/tick/player at max.
67 - rewrite party commands, use party channel.
68
692.51 Sun Apr 20 21:27:37 CEST 2008
70 - properly link against libgthread as that is needed to make the slice
71 allocator thread-safe.
72 - support perls not compiled with 64 bit support (though this is not a
73 recommended configuration) (reported by Samuel Gondouin).
74 - always put godgiven items into the player inventory, never any containers.
75 - (arch)
76 - (maps, arch) the scorn go club was founded!
77 - (arch) do no longer support player abilities, they didn't work anyways.
78 - (arch) the alchemy spell is now of the alchemy spell school, which
79 became a real spell-class.
80 - (arch) the alchemist class now get an alchemy spell book for new characters.
81 - (arch) considerably strengthened spark shower and destruction.
82 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
83 finally reloadable at runtime.
84 - changed archetype loading algorithm to only require one pass and
85 use delayed resolving of references.
86 - examine command now uses the examine infobox.
87 - implement an "incremental garbage collector" for archetypes.
88 - enable slice allocator again.
89 - implement optional free memory poisoning.
90
912.5 Wed Apr 16 15:06:53 CEST 2008
92 - the two handed weapon skill can no longer be used as unarmed combat
93 skill.
94 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
95 names (also update all maps to use money instead of coins).
96 - add uuid accessors to perl.
97 - add coin names and archetype accessors to perl.
98 - fix runtime uuid file format to use "." instead of ",".
99 - change perl extensions to not use hardcoded coins and values.
100 - write uuids asynchronously (no hiccups due to uuid writes)
101 and be more parsimonous of uuid usage by the exact value out on exit.
102 - write log messages in another thread, removing another sync point.
103 - support multi-line log messages in a nicer way.
104 - be more portable w.r.t. uuids and format specifiers everywhere.
105 - fix a minor memleak in the random map generator.
106 - some parts of the random map generator are not coroutine-safe,
107 so only call it "single-threaded".
108 - major cleanup of memory management in random map generator.
109 - slight refactoring of the random map generator, faster too.
110 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
111 bookkeeping bug.
112 - work around "player is on active list" problem by deactivating player
113 after loading.
114 - garbage collect shstr's more evenly and adaptively only when
115 there have in fact been allocations.
116 - fix object::insert to do as documented and insert into the env
117 if necessary.
118 - fix cf::map::unique_maps.
119 - fix nrof overflow check in can_merge_slow.
120 - fix converter code to handle >31 bit values.
121 - added support for the player_sold flag
122 - converters no longer accept unpaid items.
123 - canonicalize random map meta files for better unification.
124
1252.43 Sun Apr 6 20:35:29 CEST 2008
126 - work around a glibc bug that causes calloc to return non-zero memory
127 when mlockall has been used.
128 - pass environment to perl_sys_init3, as required by newer perls.
129 - use separate thread for ticker timing (and more in the future).
130 this greatly increases timing accuracy and gets rid of an enourmous
131 number of gettimeofday calls.
132 - use a separate thread to signal aio completion, for lower latency.
133 - require Coro 4.47, which fixes a data corruption bug with its C API.
134
1352.42 Sat Mar 15 12:05:21 CET 2008
136 - rebalanced default experience table to be more exponential
137 and much easier up to level ~40, then moderately harder.
138 - change attuned/repelled level boni to +-8 from +-2.
139 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
140 - do not exit on reload/load errors but properly cleanup.
141 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
142
1432.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 144 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 145 (this fixes the jeweler skill).
5 - back-to-back perl_reloads don't freeze the ticker anymore. 146 - back-to-back perl_reloads don't freeze the ticker anymore.
6 - convert cfutil from Event to EV (forgot to do this earlier...). 147 - convert cfutil from Event to EV (forgot to do this earlier...).
148 - move tombstone to real map if player died due to cave-in (even if
149 it has reset, which is better than putting it on the savebed, also as
150 proof that the palyer didn't use a savebed).
7 151
82.4 Sun Jan 13 13:41:29 CET 2008 1522.4 Sun Jan 13 13:41:29 CET 2008
9 - work around perl bug in configure perl module version check. 153 - work around perl bug in configure perl module version check.
10 - fix bug in golem move code that would cause a crash at tiling borders. 154 - fix bug in golem move code that would cause a crash at tiling borders.
11 - fix a freeze bug when looking for an arrow in the inventory. 155 - fix a freeze bug when looking for an arrow in the inventory.

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