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Comparing deliantra/server/Changes (file contents):
Revision 1.98 by root, Sun Apr 20 06:21:45 2008 UTC vs.
Revision 1.128 by root, Sun May 4 14:12:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
6 10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 player is not logged in.
21 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 server startup.
23 - bugfix: fix the door surround check in the random map generator.
24 - (maps) fix heaven quest difficulty progression.
25 - (maps) fix some random map styles.
26 - dropping items a shop is not interested in won't sell them anymore.
27 - rods and horns with a too low maximum charge allow now at least one discharge.
28 - implement kill & death statistics.
29 - random map preparation is no longer synchronous.
30 - rewrite find_style in perl, no longer does synchronous I/O.
31 - improve random map specials placement.
32 - make the killer a real object pointer instead of a string, improved
33 kill reason messages.
34 - take advantage of new aio_close and aio_chmod.
35 - implement archetype::get, object::deep_clone and update callers.
36 - change_abil is much faster.
37 - update the floorbox more often to work around the reverses item order
38 display in clients.
39 - cleaned up object copying by encapsulating it to a single place.
40 - add hints to the invite messages.
41 - rewrote key<->value pair handling.
42 - use an independent random number generator for the random map generator.
43
442.52 Thu Apr 24 11:47:19 CEST 2008
45 - completely automate the item add/delete on remove/insert. this should fix
46 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
47 - completely automate the weight handling, should fix all weight
48 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
49 - reloading archetypes while a user was in the character creation phase
50 could crash the server.
51 - fix a nontrivial number of cases of code commented similar
52 to "is this really correct?", as many of those cases are now handles
53 automatically by lower level code.
54 - replace many ad-hoc checks for client visibility by object::visible_to,
55 should result in broader applicability of functions using it.
56 - merge items with different arch pointers refering to the same arch
57 (due to archetype reloads).
58 - refactored the object remove/insert functions and most related
59 functions (decrease, split, merge_ob etc.).
60 - make it compile better on freebsd (reported by pippijn).
61 - remove GT_UPDATE_INV (no longer applicable).
62 - fix the longstanding "container stays open" bug.
63 - improved floorbox updating to be incremental and other protocol
64 optimisations.
65 - get rid of update_after_inventory_change and only do update stats
66 for weight once/tick/player at max.
67 - rewrite party commands, use party channel.
68
692.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 70 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 71 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 72 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 73 recommended configuration) (reported by Samuel Gondouin).
74 - always put godgiven items into the player inventory, never any containers.
75 - (arch)
76 - (maps, arch) the scorn go club was founded!
77 - (arch) do no longer support player abilities, they didn't work anyways.
78 - (arch) the alchemy spell is now of the alchemy spell school, which
79 became a real spell-class.
80 - (arch) the alchemist class now get an alchemy spell book for new characters.
81 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 82 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 83 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 84 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 85 use delayed resolving of references.
86 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 87 - implement an "incremental garbage collector" for archetypes.
17 - (maps, arch) the scorn go club was founded!
18 - (arch) do no longer support player abilities, they didn't work anyways.
19 - (arch) the alchemy spell is now of the alchemy spell school.
20 - enable slice allocator again. 88 - enable slice allocator again.
21 - implement optional free memory poisoning. 89 - implement optional free memory poisoning.
22 90
232.5 Wed Apr 16 15:06:53 CEST 2008 912.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 92 - the two handed weapon skill can no longer be used as unarmed combat

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