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Comparing deliantra/server/Changes (file contents):
Revision 1.40 by elmex, Mon Nov 26 11:41:02 2007 UTC vs.
Revision 1.129 by root, Sun May 4 14:13:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3 - implemented workaround for performance problem when many items 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4 are dropped. 4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
92.53
10 - bugfix: custom skill settings were not saved by the server.
11 - bugfix: remove did not actually remove items from the inventory, leaving
12 ghost items.
13 - bugfix: properly update items identified on the ground.
14 - bugfix: use localtime_r in the logger thread.
15 - bugfix: player starvation will now give the correct kill reason.
16 - bugfix: archetype reloads could crash the server.
17 - bugfix: the mailscrolls are now correctly handed out even when the destination
18 player is not logged in.
19 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
20 server startup.
21 - bugfix: fix the door surround check in the random map generator.
22 - (maps) fix heaven quest difficulty progression.
23 - (maps) fix some random map styles.
24 - dropping items a shop is not interested in won't sell them anymore.
25 - rods and horns with a too low maximum charge allow now at least one discharge.
26 - implement kill & death statistics.
27 - random map preparation is no longer synchronous.
28 - rewrite find_style in perl, no longer does synchronous I/O.
29 - improve random map specials placement.
30 - make the killer a real object pointer instead of a string, improved
31 kill reason messages.
32 - take advantage of new aio_close and aio_chmod.
33 - implement archetype::get, object::deep_clone and update callers.
34 - change_abil is much faster.
35 - update the floorbox more often to work around the reverses item order
36 display in clients.
37 - cleaned up object copying by encapsulating it to a single place.
38 - add hints to the invite messages.
39 - rewrote key<->value pair handling.
40 - use an independent random number generator for the random map generator.
41
422.52 Thu Apr 24 11:47:19 CEST 2008
43 - completely automate the item add/delete on remove/insert. this should fix
44 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
45 - completely automate the weight handling, should fix all weight
46 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
47 - reloading archetypes while a user was in the character creation phase
48 could crash the server.
49 - fix a nontrivial number of cases of code commented similar
50 to "is this really correct?", as many of those cases are now handles
51 automatically by lower level code.
52 - replace many ad-hoc checks for client visibility by object::visible_to,
53 should result in broader applicability of functions using it.
54 - merge items with different arch pointers refering to the same arch
55 (due to archetype reloads).
56 - refactored the object remove/insert functions and most related
57 functions (decrease, split, merge_ob etc.).
58 - make it compile better on freebsd (reported by pippijn).
59 - remove GT_UPDATE_INV (no longer applicable).
60 - fix the longstanding "container stays open" bug.
61 - improved floorbox updating to be incremental and other protocol
62 optimisations.
63 - get rid of update_after_inventory_change and only do update stats
64 for weight once/tick/player at max.
65 - rewrite party commands, use party channel.
66
672.51 Sun Apr 20 21:27:37 CEST 2008
68 - properly link against libgthread as that is needed to make the slice
69 allocator thread-safe.
70 - support perls not compiled with 64 bit support (though this is not a
71 recommended configuration) (reported by Samuel Gondouin).
72 - always put godgiven items into the player inventory, never any containers.
73 - (arch)
74 - (maps, arch) the scorn go club was founded!
75 - (arch) do no longer support player abilities, they didn't work anyways.
76 - (arch) the alchemy spell is now of the alchemy spell school, which
77 became a real spell-class.
78 - (arch) the alchemist class now get an alchemy spell book for new characters.
79 - (arch) considerably strengthened spark shower and destruction.
80 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
81 finally reloadable at runtime.
82 - changed archetype loading algorithm to only require one pass and
83 use delayed resolving of references.
84 - examine command now uses the examine infobox.
85 - implement an "incremental garbage collector" for archetypes.
86 - enable slice allocator again.
87 - implement optional free memory poisoning.
88
892.5 Wed Apr 16 15:06:53 CEST 2008
90 - the two handed weapon skill can no longer be used as unarmed combat
91 skill.
92 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
93 names (also update all maps to use money instead of coins).
94 - add uuid accessors to perl.
95 - add coin names and archetype accessors to perl.
96 - fix runtime uuid file format to use "." instead of ",".
97 - change perl extensions to not use hardcoded coins and values.
98 - write uuids asynchronously (no hiccups due to uuid writes)
99 and be more parsimonous of uuid usage by the exact value out on exit.
100 - write log messages in another thread, removing another sync point.
101 - support multi-line log messages in a nicer way.
102 - be more portable w.r.t. uuids and format specifiers everywhere.
103 - fix a minor memleak in the random map generator.
104 - some parts of the random map generator are not coroutine-safe,
105 so only call it "single-threaded".
106 - major cleanup of memory management in random map generator.
107 - slight refactoring of the random map generator, faster too.
108 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
109 bookkeeping bug.
110 - work around "player is on active list" problem by deactivating player
111 after loading.
112 - garbage collect shstr's more evenly and adaptively only when
113 there have in fact been allocations.
114 - fix object::insert to do as documented and insert into the env
115 if necessary.
116 - fix cf::map::unique_maps.
117 - fix nrof overflow check in can_merge_slow.
118 - fix converter code to handle >31 bit values.
119 - added support for the player_sold flag
120 - converters no longer accept unpaid items.
121 - canonicalize random map meta files for better unification.
122
1232.43 Sun Apr 6 20:35:29 CEST 2008
124 - work around a glibc bug that causes calloc to return non-zero memory
125 when mlockall has been used.
126 - pass environment to perl_sys_init3, as required by newer perls.
127 - use separate thread for ticker timing (and more in the future).
128 this greatly increases timing accuracy and gets rid of an enourmous
129 number of gettimeofday calls.
130 - use a separate thread to signal aio completion, for lower latency.
131 - require Coro 4.47, which fixes a data corruption bug with its C API.
132
1332.42 Sat Mar 15 12:05:21 CET 2008
134 - rebalanced default experience table to be more exponential
135 and much easier up to level ~40, then moderately harder.
136 - change attuned/repelled level boni to +-8 from +-2.
137 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
138 - do not exit on reload/load errors but properly cleanup.
139 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
140
1412.41 Fri Jan 25 13:15:37 CET 2008
142 - get rid of YAML::Syck, it's too buggy and misparses many files
143 (this fixes the jeweler skill).
144 - back-to-back perl_reloads don't freeze the ticker anymore.
145 - convert cfutil from Event to EV (forgot to do this earlier...).
146 - move tombstone to real map if player died due to cave-in (even if
147 it has reset, which is better than putting it on the savebed, also as
148 proof that the palyer didn't use a savebed).
149
1502.4 Sun Jan 13 13:41:29 CET 2008
151 - work around perl bug in configure perl module version check.
152 - fix bug in golem move code that would cause a crash at tiling borders.
153 - fix a freeze bug when looking for an arrow in the inventory.
154 - fix a bug in animate_weapon, causing a crash.
155 - no longer exit when a coroutine throws an exception.
156 - fix a potential double free bug (nicely exploited by g++ 4.2).
157 - fix the "<player> is nuts" message.
158 - fix an exception at logout due to the json_coder being gone.
159 - upgrade to EV version 2.0 API.
160 - when players don't apply a savebed correctly but stand above one,
161 do not move or kill them.
162 - implement client-side settings page in playerbook (0.9963+ required).
163 - implement generic framework for server-side resource files.
164 - implement resource file update event.
165 - hook experience table update into the framework.
166 - move jeweler.yaml to resources (arch/).
167 - switch from Crossfire to Deliantra perl module.
168 - implement json2json arch filter.
169 - implement widget protocol version 2, support for ui templates.
170 - mapinfo is now handled fully asynchronously.
171 - ext/irc: also log irc messages.
172 - ext/schmorplog: write user stat files asynchronously.
173
1742.32 Sun Dec 2 18:11:01 CET 2007
175 - limited the number of items that can be picked up and dropped
176 as temporary measurement against bad performance or dropping things
177 (this lead to long freezes and triggered the watchdog).
5 - also improved the performance of the drop command a bit. 178 - improved the performance of the drop command a bit.
6 - switch from Event to EV for higher performance, easier usage, 179 - switch from Event to EV for higher performance, easier usage,
7 less bugs... 180 less bugs...
8 - updated to release version of the gnu affero license. 181 - updated to release version of the gnu affero license.
9 182
102.31 Sun Nov 11 17:26:28 CET 2007 1832.31 Sun Nov 11 17:26:28 CET 2007

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