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Comparing deliantra/server/Changes (file contents):
Revision 1.1 by root, Sat Dec 30 10:16:09 2006 UTC vs.
Revision 1.13 by root, Thu May 24 03:33:28 2007 UTC

1Crossfire+ Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.1
4 - started a Changes file, please use. 4 - complete rewrite of town_portal: it now creates a portal
5 to the "nearest" town only, travel is only possible
6 to the town and back, anybody can use it (also removes
7 one of the remaining syncpoints in the server).
8 - complete rewrite of the range/attack skill slot system:
9 there are now two slots, one for combat, one for ranged
10 attacks.
11 - introduce the concept of a current weapon (either a ranged
12 or a combat weapon/skill/tool) and switch between them as
13 needed.
14 - rewrite bow code so bows get more useful: apply damage,
15 attacktype and other stats to the arrows and treat
16 bows as weapons. also rebalance the missile weapons skill
17 so its damage increases with level.
18 - rewrite the complete player speed logic: weapon_speed now
19 works as documented and there are no unnatural speed boosts.
20 - implement a utility - cfutil - that simplifies arch and map
21 installation, replacing the old collect scripts and
22 simplying deployment by scaling and cutting faces as required.
23 - simplify the map protocol extensively by taking advantage
24 of missing bigfaces, speeding up map generation immensely.
25 - implement inherit keyword allowing archetypes to inherit from
26 other archetypes.
27 - rationalise archetype, region and treasurelist file format
28 into a single file format and make them reloadable asynchronously.
29 - make the worldmap, facedata (smoothing, faces, magicmap)
30 reloadable at runtime.
31 - implement 64x64 faceset support.
32 - implement fxixsx protocol that saves
33 a lot of bandwidth over the old image/face/smooth packets
34 and allows images > packetsize, incremental and background
35 transfers.
36 - implement a bandwidth-saving smoothing protocol that works
37 on a face basis as opposed to a mapspace basis.
38 - the server can now rate-limit image uploads to not exceed
39 a certain (client-configurable) speed while guarenteeing full
40 freedom of movement.
41 - implement new ex command to request item descriptions.
42 - implement new msg command for in-game messages with meta
43 information (using xml).
44 - enforce utf-8 for all text messages.
45 - added micropather (not used yet).
46 - many, many bugfixes.
47
482.0 Tue Mar 6 15:22:53 CET 2007
5 - make coroapi accessible to cf+. 49 - make coroapi accessible to cf+.
6 - moved map handling logic completely to perl 50 - moved map handling logic completely to perl
7 - per player maps are now marked in the map 51 - per player maps are now marked in the map
8 - maps are saved completely differently now 52 - maps are saved completely differently now,
53 and much more often.
9 - rewrote map header parser and writer 54 - rewrote map header parser and writer
55 - maps and players are now (in the average case) loaded
56 and saved completely asynchronously, I/O contention will no
57 longer freeze the server.
58 - players and maps can be loaded anytime, without the player
59 being logged in.
10 - automatically generate method interfaces for perl from headers 60 - automatically generate method interfaces for perl from headers
11 - unbundled freezethaw 61 - unbundled freezethaw
12 - mostly rewrote common/map.C 62 - mostly rewrote common/map.C
13 - completely rewrite server/swap.C 63 - completely rewrite server/swap.C
14 - introduced "runtime", the CCT clock (corrected crossfire time) :) 64 - introduced "runtime", the CCT clock (corrected crossfire time) :)

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