--- deliantra/server/Changes 2006/12/30 10:16:09 1.1 +++ deliantra/server/Changes 2007/05/24 03:33:28 1.13 @@ -1,12 +1,62 @@ -Crossfire+ Server ChangeLog +Crossfire TRT Server, Maps and Archetypes ChangeLog 2.1 - - started a Changes file, please use. + - complete rewrite of town_portal: it now creates a portal + to the "nearest" town only, travel is only possible + to the town and back, anybody can use it (also removes + one of the remaining syncpoints in the server). + - complete rewrite of the range/attack skill slot system: + there are now two slots, one for combat, one for ranged + attacks. + - introduce the concept of a current weapon (either a ranged + or a combat weapon/skill/tool) and switch between them as + needed. + - rewrite bow code so bows get more useful: apply damage, + attacktype and other stats to the arrows and treat + bows as weapons. also rebalance the missile weapons skill + so its damage increases with level. + - rewrite the complete player speed logic: weapon_speed now + works as documented and there are no unnatural speed boosts. + - implement a utility - cfutil - that simplifies arch and map + installation, replacing the old collect scripts and + simplying deployment by scaling and cutting faces as required. + - simplify the map protocol extensively by taking advantage + of missing bigfaces, speeding up map generation immensely. + - implement inherit keyword allowing archetypes to inherit from + other archetypes. + - rationalise archetype, region and treasurelist file format + into a single file format and make them reloadable asynchronously. + - make the worldmap, facedata (smoothing, faces, magicmap) + reloadable at runtime. + - implement 64x64 faceset support. + - implement fxixsx protocol that saves + a lot of bandwidth over the old image/face/smooth packets + and allows images > packetsize, incremental and background + transfers. + - implement a bandwidth-saving smoothing protocol that works + on a face basis as opposed to a mapspace basis. + - the server can now rate-limit image uploads to not exceed + a certain (client-configurable) speed while guarenteeing full + freedom of movement. + - implement new ex command to request item descriptions. + - implement new msg command for in-game messages with meta + information (using xml). + - enforce utf-8 for all text messages. + - added micropather (not used yet). + - many, many bugfixes. + +2.0 Tue Mar 6 15:22:53 CET 2007 - make coroapi accessible to cf+. - moved map handling logic completely to perl - per player maps are now marked in the map - - maps are saved completely differently now + - maps are saved completely differently now, + and much more often. - rewrote map header parser and writer + - maps and players are now (in the average case) loaded + and saved completely asynchronously, I/O contention will no + longer freeze the server. + - players and maps can be loaded anytime, without the player + being logged in. - automatically generate method interfaces for perl from headers - unbundled freezethaw - mostly rewrote common/map.C