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Comparing deliantra/server/Changes (file contents):
Revision 1.13 by root, Thu May 24 03:33:28 2007 UTC vs.
Revision 1.18 by root, Sun Jun 3 15:32:50 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.2
4 - fix the magicmap colours.
5 - many bugfixes and minor optimisations.
6
72.1 Sun May 27 04:21:29 CEST 2007
8 - optimised event invocation (non-wanted events can now be
9 skipped with 4-5 inlined instructions).
4 - complete rewrite of town_portal: it now creates a portal 10 - complete rewrite of town_portal: it now creates a portal
5 to the "nearest" town only, travel is only possible 11 to the "nearest" town only, travel is only possible
6 to the town and back, anybody can use it (also removes 12 to the town and back, anybody can use it (also removes
7 one of the remaining syncpoints in the server). 13 one of the remaining syncpoints in the server).
8 - complete rewrite of the range/attack skill slot system: 14 - complete rewrite of the range/attack skill slot system:
49 - make coroapi accessible to cf+. 55 - make coroapi accessible to cf+.
50 - moved map handling logic completely to perl 56 - moved map handling logic completely to perl
51 - per player maps are now marked in the map 57 - per player maps are now marked in the map
52 - maps are saved completely differently now, 58 - maps are saved completely differently now,
53 and much more often. 59 and much more often.
54 - rewrote map header parser and writer 60 - rewrote map header parser and writer, to be much faster.
55 - maps and players are now (in the average case) loaded 61 - maps and players are now (in the average case) loaded
56 and saved completely asynchronously, I/O contention will no 62 and saved completely asynchronously, I/O contention will no
57 longer freeze the server. 63 longer freeze the server.
58 - players and maps can be loaded anytime, without the player 64 - players and maps can be loaded anytime, without the player
59 being logged in. 65 being logged in.

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