1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
2 | |
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3 | 2.1 |
3 | 2.2 |
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4 | - fix the magicmap colours. |
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5 | - optimise map update even more by removing unneeded code and checks. |
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6 | - decouple map and stats update from pl->ob and use pl->observe instead. |
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7 | - implement observe command. |
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8 | - many bugfixes and minor optimisations. |
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9 | |
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10 | 2.1 Sun May 27 04:21:29 CEST 2007 |
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11 | - optimised event invocation (non-wanted events can now be |
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12 | skipped with 4-5 inlined instructions). |
4 | - complete rewrite of town_portal: it now creates a portal |
13 | - complete rewrite of town_portal: it now creates a portal |
5 | to the "nearest" town only, travel is only possible |
14 | to the "nearest" town only, travel is only possible |
6 | to the town and back, anybody can use it (also removes |
15 | to the town and back, anybody can use it (also removes |
7 | one of the remaining syncpoints in the server). |
16 | one of the remaining syncpoints in the server). |
8 | - complete rewrite of the range/attack skill slot system: |
17 | - complete rewrite of the range/attack skill slot system: |
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49 | - make coroapi accessible to cf+. |
58 | - make coroapi accessible to cf+. |
50 | - moved map handling logic completely to perl |
59 | - moved map handling logic completely to perl |
51 | - per player maps are now marked in the map |
60 | - per player maps are now marked in the map |
52 | - maps are saved completely differently now, |
61 | - maps are saved completely differently now, |
53 | and much more often. |
62 | and much more often. |
54 | - rewrote map header parser and writer |
63 | - rewrote map header parser and writer, to be much faster. |
55 | - maps and players are now (in the average case) loaded |
64 | - maps and players are now (in the average case) loaded |
56 | and saved completely asynchronously, I/O contention will no |
65 | and saved completely asynchronously, I/O contention will no |
57 | longer freeze the server. |
66 | longer freeze the server. |
58 | - players and maps can be loaded anytime, without the player |
67 | - players and maps can be loaded anytime, without the player |
59 | being logged in. |
68 | being logged in. |