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Comparing deliantra/server/Changes (file contents):
Revision 1.13 by root, Thu May 24 03:33:28 2007 UTC vs.
Revision 1.22 by root, Mon Jun 11 22:20:43 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 32.2
4 - implement (in a suboptimal way) per-player instantiated maps.
5 - replace the nexus by a per-player tutorial map that teaches stuff
6 better than the newbie house.
7 - fix the magicmap colours.
8 - optimise map update even more by removing unneeded code and checks.
9 - decouple map and stats update from pl->ob and use pl->observe instead.
10 - implement observe command.
11 - major speed up in map refresh by replacing most get_map_from_coord
12 calls with a simple comparison.
13 - fix a latent crossfire bug that could crash the server because the
14 map refresh did not update the mapspace.
15 - dependency tracking for perl extensions.
16 - many more bugfixes and minor optimisations.
17
182.1 Sun May 27 04:21:29 CEST 2007
19 - optimised event invocation (non-wanted events can now be
20 skipped with 4-5 inlined instructions).
4 - complete rewrite of town_portal: it now creates a portal 21 - complete rewrite of town_portal: it now creates a portal
5 to the "nearest" town only, travel is only possible 22 to the "nearest" town only, travel is only possible
6 to the town and back, anybody can use it (also removes 23 to the town and back, anybody can use it (also removes
7 one of the remaining syncpoints in the server). 24 one of the remaining syncpoints in the server).
8 - complete rewrite of the range/attack skill slot system: 25 - complete rewrite of the range/attack skill slot system:
49 - make coroapi accessible to cf+. 66 - make coroapi accessible to cf+.
50 - moved map handling logic completely to perl 67 - moved map handling logic completely to perl
51 - per player maps are now marked in the map 68 - per player maps are now marked in the map
52 - maps are saved completely differently now, 69 - maps are saved completely differently now,
53 and much more often. 70 and much more often.
54 - rewrote map header parser and writer 71 - rewrote map header parser and writer, to be much faster.
55 - maps and players are now (in the average case) loaded 72 - maps and players are now (in the average case) loaded
56 and saved completely asynchronously, I/O contention will no 73 and saved completely asynchronously, I/O contention will no
57 longer freeze the server. 74 longer freeze the server.
58 - players and maps can be loaded anytime, without the player 75 - players and maps can be loaded anytime, without the player
59 being logged in. 76 being logged in.

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