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Comparing deliantra/server/Changes (file contents):
Revision 1.108 by root, Thu Apr 24 00:38:52 2008 UTC vs.
Revision 1.130 by root, Sun May 4 15:34:10 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER 32.53 Sun May 4 17:32:48 CEST 2008
4TODO: dragons should not be able to change their title via the settings tab in playerbook 4 - bugfix: custom skill settings were not saved by the server.
5 - bugfix: remove did not actually remove items from the inventory, leaving
6 ghost items.
7 - bugfix: properly update items identified on the ground.
8 - bugfix: use localtime_r in the logger thread.
9 - bugfix: player starvation will now give the correct kill reason.
10 - bugfix: archetype reloads could crash the server.
11 - bugfix: the mailscrolls are now correctly handed out even when the destination
12 player is not logged in.
13 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
14 server startup.
15 - bugfix: fix the door surround check in the random map generator.
16 - (maps) fix heaven quest difficulty progression.
17 - (maps) fix some random map styles.
18 - dropping items a shop is not interested in won't sell them anymore.
19 - rods and horns with a too low maximum charge allow now at least one discharge.
20 - implement kill & death statistics.
21 - random map preparation is no longer synchronous.
22 - rewrite find_style in perl, no longer does synchronous I/O.
23 - improve random map specials placement.
24 - make the killer a real object pointer instead of a string, improved
25 kill reason messages.
26 - take advantage of new aio_close and aio_chmod.
27 - implement archetype::get, object::deep_clone and update callers.
28 - change_abil is much faster.
29 - update the floorbox more often to work around the reverses item order
30 display in clients.
31 - cleaned up object copying by encapsulating it to a single place.
32 - add hints to the invite messages.
33 - rewrote key<->value pair handling.
34 - use an independent random number generator for the random map generator.
5 35
362.52 Thu Apr 24 11:47:19 CEST 2008
6 - completely automate the item add/delete on remove/insert. this should fix 37 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 38 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight 39 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 40 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase 41 - reloading archetypes while a user was in the character creation phase
23 - fix the longstanding "container stays open" bug. 54 - fix the longstanding "container stays open" bug.
24 - improved floorbox updating to be incremental and other protocol 55 - improved floorbox updating to be incremental and other protocol
25 optimisations. 56 optimisations.
26 - get rid of update_after_inventory_change and only do update stats 57 - get rid of update_after_inventory_change and only do update stats
27 for weight once/tick/player at max. 58 for weight once/tick/player at max.
59 - rewrite party commands, use party channel.
28 60
292.51 Sun Apr 20 21:27:37 CEST 2008 612.51 Sun Apr 20 21:27:37 CEST 2008
30 - properly link against libgthread as that is needed to make the slice 62 - properly link against libgthread as that is needed to make the slice
31 allocator thread-safe. 63 allocator thread-safe.
32 - support perls not compiled with 64 bit support (though this is not a 64 - support perls not compiled with 64 bit support (though this is not a

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