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Comparing deliantra/server/Changes (file contents):
Revision 1.130 by root, Sun May 4 15:34:10 2008 UTC vs.
Revision 1.424 by root, Mon Oct 12 04:02:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
5TODO: books head2, possibly after verbatim (prison de...)
6TODO: emergency swap mode is not working
7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 (when picking up a bomb quickly enough)
9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: ready_skill find traps does nto unapply the range slot item (bow)
12TODO: no detah messages for arena anymore
13TODO: remove curse should *maybe* work on players themselves
14TODO: remove curse in glyph/rune doesn't have any effect?
15TODO: rewrite highscore code
16
17TODO: greeting message on what to do in dialog after race selection.
18
192009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
202009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
212009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
26
272009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
282009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
292009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
302009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
31
32
33TODO: autopickup in shop
34TODO: quit charcetr doesn't nuke in-memory per-player maps
35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36TODO: farmwife doesn't react to guuh's head?
37TODO: shop mats should use the nesrest other shopmat, always.
38TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
39
40 - display spell description for spellbooks, rods, wands, potion and scrolls,
41 but not horns (to make them more useful for content-creators).
42 - fix a number of bugs in check_move_on: 1) it didn't update the flags
43 2) it skipped spell effects and 3) it didn't handle the case where
44 and object was destroyed while iterating over it correctly. all this
45 allowed players to sometimes walk onto spaces they should not be able to
46 walk on.
47 - fix an exploit where inscription/marking runes could execute arbitrary code.
48 - examining an object now dumps the serialised object form when the user
49 is a wizard (wizlook).
50 - altars no longer accept unpaid items.
51 - party spells didn't work all that well.
52 - added complex object matching framework (cf::match), and make altars
53 and pedestals use it.
54 - display the duration of change_ability spells when examining them
55 (missing: protection spells, but they are a hack...).
56 - improve effectiveness of special foods created by woodsman skill,
57 adding more variety to the different mushrooms.
58 - fix a minor cfpod formatting bug.
59 - do not talk about the hintmode so much - die-hards are expected to find
60 the hintmode setting on the settings page.
61 - IPO no longer lies about prices; prices tweaked.
62 - enable the object loader to also dump archetypes.
63 - (maps) fix guild teleporters to Pupland Terminal.
64 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
65 - force the initial face when loading an object that is time-animated
66 or a monster, so it does not have to be specified anymore.
67 - fix a bug where recasting an ability changing spell could shorten
68 its remaining duration.
69 - fix pedestal and floor building with builder.
70 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
71 - fix a broken bow-related speed optimisation by using splay - speed
72 up splay operations as well.
73 - use NDI_CLEAR for the body command, and make it use observe.
74 - implement introspection data for C++ classes (%REFLECT).
75 - (arch) add name_pl fields and documentation for building materials.
76 - (maps) random fountains no longer generate permanent stat increases.
77 - fix transmutation alchemy.
78<<<<<<< Changes
79 - enable the object loader to also dump archetypes.
80 - speed up many frequently-invoked C->perl callbacks.
81=======
82 - added complex object matching framework, to be used in altars and the like.
83 - identified skill-tools show what skill they grant.
84>>>>>>> 1.423
85
862.80 Tue Sep 15 20:22:31 CEST 2009
87 - fix the "screen stays black on login" bug and remove debug instrumentation
88 that ultimately was not helpful to catch it :)
89 - split outer_env into outer_env and outer_env_self, and fix
90 all callers to use either one or the other, as appropriate. This
91 fixes the (rather fragile) light spell, maybe others.
92 - fixed an overflow and exploit in the bank/payment code.
93 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
94 to explain the skill a bit more.
95 - removed a buggy check for zero attacktype. So that we might find
96 the real bugs in the archs/maps/objects.
97 - Fixed enabling torches with lighters.
98 - (maps) Added Heaven Town region.
99 - (arch+maps) Fixed & normalized warriors on map
100 /quests/peterm/CTower/Barracks.
101 - fix the light spell (and possibly diseases and other lights).
102 - (arch) The clawing skill didn't have the physical attacktype.
103 - (maps) make the greenway accessible again - this bug was introduced
104 a long time ago, and similar cases are still to be found in the maps.
105 - make the socket_timeout configurable in the code (but not yet for users).
106 - earth wall health bar is now correct.
107
1082.79 Tue Jul 28 00:56:36 CEST 2009
109 - IO::AIO chaged to using eventfd internally - updated server to not
110 freeze with IO::AIO anymore due this change.
111 - avoid a crash when a player tries to apply a lighter.
112 - allow a spell argument for dimension door.
113 - move shop item listing and some otherstuff into the info tab.
114 - avoid crashes when non-players cast party spells.
115 - fix a crash in get_spell_by_name (for learn_spell).
116 - added pyromancer class with graphics (by Job Vranish).
117 - small improvement of the number of potions in shops
118 (by Job Vranish).
119 - added a few party spells (by Job Vranish).
120 - use a common message dynbuf.
121 - destroying tear down objects will now use the full hp range
122 for animation and will only destroy/lastframe when hp < 0.
123 - allow monsters to use earth to dust.
124 - use manhattan distance for get_rangevector_from_mapcoord, just as
125 in get_rangevector.
126 - los updates now correctly take tiled maps into account.
127 - do los updates even on maps without darkness.
128 - fixed quiver of holding bolts to be able to hold bolts.
129 - upgrade to IO::AIO 3.21.
130 - fixed show invisible, to show objects of type CONTAINER.
131 - properly catching exceptions from callback in irc.ext.
132 - fixed a potentially hazardous bug in cfpod regarding Z<>.
133 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
134 - (arch) added hint about usage to Slag Ex.
135 - (maps) /darcap/quest/water sea1 tile are now passable by players,
136 like the rest.
137 - (maps) added /heaven/gem_shop by Boes.
138 - (arch+maps) added rate limited converter and adjusted
139 /elmex/mana_fountain.
140 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
141 - reduce size of casting_time, move_status, attack_movement,
142 last_heal and last_sp slots, squeezing some more space out of struct
143 object, also declare expmul as constant 1.0, as it isn't used
144 anywhere.
145
1462.78 Sun Apr 5 20:04:29 CEST 2009
147 - fixed bug in alchemy, where finding the right object for enhancements
148 didn't work.
149 - aggressively merge spell effects and do not allow more than 5 spell
150 effects (w.r.t. put_more) per mapspace, to give the server a chance
151 to survive a hundred deathsheads.
152 - correctly clear op->env when inserting onto map, this was a potentially
153 disastrous bug of unfortunately unknown proportions...
154 - fix cone-spell symmetry that was broken for direction 8.
155 - use gender-neutral place descriptions for invite.
156 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
157 Thanks go to Lisa Larsen!
158 - remove support for colour reducing 32x32 images (no cfclient support
159 anymore).
160 - actually mention the literacy level when it is too low to learn the spell.
161 - use better dependency tracking for include/keyword.h.
162 - add accept-invitation and suicide to the list of asynchronous commands,
163 so it is possible to invite somebody out of some stck-till-death traps,
164 or simply to commit suicide.
165 - replace the "ignoring delayed commands" message by something more useful
166 (cf. cunning gnome freezeing issue).
167 - various fixes for weapon improvements.
168 - fixed small bug with handling connect errors in the IRC gateway.
169 - support T and G sequences in cfpod.
170
1712.77 Sun Feb 1 16:30:48 CET 2009
172 - convert me command from per-map to chat, which makes more sense, also
173 document it.
174 - more than one spellbooks of same class can now be given
175 in class selection.
176 - adjusted the starting_spell.trs treasure list to the recent
177 spell rebalancements.
178 - the IRC gateway filters IRC colors now.
179
1802.76 Sat Jan 17 08:36:51 CET 2009
181 - (arch) fix quiver of Holding Bolts.
182 - applying unpaid items will now examine them.
183 - add "What" column to body command, showing items in that slot.
184 - redesigned and rebalanced lamps and torches.
185 - add "..." to item names that have been shortened.
186 - fixed "assign" function that squeezes strings into fixed length.
187 - add cursed effect to lamps and (some) torches.
188 - fixed bad assigned crafting skills and their tools.
189
1902.75 Fri Jan 9 16:13:30 CET 2009
191 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
192 - fix a bug in the nimbus extension that allowed players to cheat.
193 - make monster smell logic dependent on their wisdom stat.
194 - put the death reason into a separate tab.
195 - converted "connected" slot to string, cleanly got rid of some ugly
196 hacks such as the path_attuned hack.
197 - introduce shstr_tmp for fast temporary shstr passing.
198 - replace one-at-a-time hash by faster than smaller FNV-1a hash
199 when hashing strings.
200 - sanitized alchemy-like skills and cauldrons to check earlier
201 whether the right cauldron is used.
202 - considerably optimise shared string implementation by
203 making its null value a compiletime constant.
204 - use shared string matching insteafd of strcmp in a lot of places,
205 as well as using shstr_cmp to pass shared stringsa round efficiently,
206 for lots of code size savings.
207 - monsters which breed new monsters shouldn't breed new monsters when
208 they are sleeping: generators now check for the sleeping flag.
209 - tell gcc not to excessively inline some perl interface functions.
210 - remove marking rune length limit.
211 - fix formatting of cfpod when a verbatim block was following
212 a single newline.
213 - move resistances, statistics and showpets command output into tabs.
214 - implement map scripts that can replace the boulder logic without
215 having to write extensions.
216
2172.74 Mon Dec 29 15:23:38 CET 2008
218 - fix a longstanding bug that teared multipart monsters
219 at map boundaries apart.
220 - temporarily make permanently invisible player visible when
221 he/she makes noise.
222 - fix being able to see through walls a bit.
223 - improve look at output.
224 - completely replaced the line of sight algorithm with a variant
225 of spiral fov capable of visibility grades and arbitrary
226 shadow angles, that uses less memory and less code.
227 - the new los code supports arbitrary map rectangles and loosens
228 other restrictions of the old code, supporting further optimisations.
229 - update los if blocksview-objects are inserted in a map, not just when
230 removed (e.g. for summon fog).
231 - permanent invisibility doesn't make immune against making noise:
232 implement a noise system that allows monsters to locate the player
233 when he/she makes noise.
234 - implement a primitive smell system that monsters can use to track
235 players.
236 - create bomb now also works when casted by door traps.
237 - (arch) new torch graphics.
238 - (maps) considerably soften the subway spider.
239 - (maps) made the portgate of navar safe ground, to protect
240 the guards from being killed by players.
241 - (maps) lots of tweaks in and around scorn.
242 - (maps) use special non-blocksview jungle, mountain and
243 darkforest freely on the worldmap, to get gradual sight obstacles
244 instead of total blackout in those areas.
245 - no maximum darkness for outdoor maps anymore.
246 - add more hints, fix some messages.
247 - fix a bug: firing rods should tell you something about them.
248 - make light additive even within players.
249 - darken xrays effect a bit.
250 - improve handling of los changes when inserting or removing
251 objects, not perfect yet.
252 - make map darkness signed (formerly unsigned) to allow
253 ambient lighting and centrally manage darkness as an offset.
254 - revamped, fixed and documented the server calendrics, also
255 tell users the current time and data, to improve awareness.
256 - implement proper wizlook flag and handling of wizlook, instead
257 of dumbly just clearing los once.
258 - speed up los code - it's now about 2-3 times as fast as the old one,
259 and has a smaller runtime variance.
260 - daylight/nightfall can now increase/decrease past the natural limit,
261 making them actually useful.
262 - see_in_dark now increases the viewing radius by 3.
263 - implement a fast tiled map iterator and use it in LOS for a 20%
264 speedup, as well as in many other places.
265 - remove support for extended map infos - these are not used
266 by the deliantra client and removing them gives us a 10% speedup
267 when sending map changes.
268 - remove most gcfclient and other client bug workarounds, as well
269 as now obsolete protocol versions, simplying the code.
270 - optimise and simplify generation of random numbers.
271 - correctly provide a non-zero default density for materials, to
272 avoid crashes, fix other bugs in the material handling code.
273 - fix volume calculations.
274 - fix cfpod parsing when multiple verbatim blocks were separated by
275 newlines.
276 - increase monster detection radius from wis/5 to wis/3.
277 - remove old pickup modes.
278 - remove obsolete disarm and search commands (search wasn't working
279 anyways).
280 - fix a crash when an npc applied a sign.
281
2822.73 Thu Dec 18 20:56:31 CET 2008
283 - this release is assumed to be very stable.
284 - (maps) radically redesigned and improved tutorial.
285 - directional casting no longer immediately removes the invisible effect.
286 - magic ears now trigger when used inside the NPC dialogue.
287 - fix overflow in lighting calculations.
288 - negative glow radii can no longer cause total darkness.
289 - allow lookat on spaces where we only barely see, as opposed to
290 only maximally-lit ones.
291 - class selection has been reworked completely and their documentation corrected.
292 - swashbucklers got the oratory skill now.
293 - jump skill was fixed to adhere to all the flags a mapspace has got.
294 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
295 - fix deadlock in Jeweler::improve_ring_by_plan.
296 - use Coro::SemaphoreSet instead of our own lock management
297 (which was probably broken, too).
298 - support negative glow radii during daytime, too.
299 - use circular, not rectangular, viewing area.
300 - use minimum viewing distance of 2 in outdoor maps.
301 - negative glow is stronger than viewing area or lamps.
302 - (arch) new darkness spell face.
303
3042.72 Thu Dec 4 22:20:19 CET 2008
305 - (maps) completely redesigned scorn.
306 - "cast light" now works on oneself.
307 - bump max light radius to 9, rewrote glow lighting calculations, fix
308 negative glow radii again (they were totally broken before).
309 - the "worldmaps sometimes are black" bug is finally fixed.
310 - the "player objects are referenced in _GENxx globals" bug has finally
311 been fixed, by not relying on buggy perl internals when serialising.
312 - fixed a long standing bug in the anvil converters in armour shops.
313 - items shops weren't interested in don't vanish anymore, and are given
314 back to the player.
315 - attuned/repell and spell base level system reworked.
316 - rewrote skill cache (last_skill_ob) system and usage - might
317 be less erratic now.
318 - refuse to write the uuid file if the uuid is zero
319 (to avoid writing it in early crashes).
320 - pathsync the directory after saving a file for added slowdown^Wsafety.
321 - speed up emergency_save by not syncing every file separately.
322 - no longer reattach perl to every object on reload, it's slow, and no longer
323 necessary since we don't nuke stashes anymore.
324 - do not bootstrap perl from the commandline args, use separate eval for
325 better error reporting.
326 - fix a crash when pushing cone spells met ice attacks.
327 - pre-cache perl extension files on reload to speed up the reload.
328 - speed up map refresh in server a bit.
329 - refactored drop code and fixed some programming errors in it.
330 - fixed small regression in 'Slag Ex' potion extension.
331 - fixed a bug where some objects couldn't cross map tile boundaries.
332 - fixed a bug with weight update of the player, the client showed -0.0
333 as the current weight of the inventory.
334 - (arch) the dragonbreath spell is level 12 again, but the high level spell
335 dragonfire has been introduced for the non-dragon players.
336 - remove unused "tooltype", "start_holding" object slots.
337 - change "weapontype" object slot to uint8.
338 - convert "hide" object slot into flag.
339 - reorder object members for better locality of reference and codesize
340 decrease.
341 - correct rounding in lerp, add lerp_rd, lerp_ru.
342 - fix a crash when no skill could be found when killing amonster.
343 - fix a small memleak that would eat one pointer on the perl stack for
344 every completed aio operation.
345 - perl mapspace acessor methods now normalise (handle tiled maps)
346 and update mapspaces if necessary.
347
3482.71 Tue Sep 23 07:02:23 CEST 2008
349 - removed all command line parsing, only env variables are supported
350 anymore.
351 - region-specific monsters will now once more be on the worldmap.
352 - fix a disastrous "memleak" where temporary memory allocations
353 would grow out of bounds.
354 - server now writes a pidfile and makes sure its alter ego is killed.
355 - fixed a double-escaping bug in the pod-parser.
356 - rewrote the cfpod parser in C++.
357 - hintmode moved to C++, players need to re-set their hintmode if
358 they dislike "show".
359 - fix RIP inscription.
360 - bump login name length from 18 to 20 char max.
361 - correctly support gender in emotes.
362 - correctly support gender in the death messages.
363 - correctly generate death messages for players only when they really die,
364 with increased information.
365 - fix a bug in the dynbuf code that could potentially lead to crashes
366 and data corruption (but apparently was never triggered).
367 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
368 - make sure Compress::LZF acquires the storable lock, might fix some
369 data corruption bug.
370 - tweak coredumping/monitoring a bit.
371 - completely redid server initialisation to hopefully avoid rare races.
372 - do not crash in the loader when an inventory object could not be loaded
373 (from a corrupted file).
374 - redid skills command to send output to proper channel.
375 - object->map is no longer refcounting.
376 - add FLAG_DEBUG for internal debugging.
377 - add NDI_VERBATIM flag to send_msg.
378 - add perl backtraces to logBacktrace-initiated backtraces.
379 - player->exists is no longer a sync_job.
380 - split login.ext's player scheduler into
381 it's own player-scheduler.ext extension.
382
3832.7 Sun Sep 7 16:32:03 CEST 2008
384 - require perl 5.10.
385 - make nrof signed, so that code that checks for underflow actually works.
386 - swap player and observed count's on the map when observing.
387 - add (mostly untested) mapspace perl class and accessors.
388 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
389 - fix a crash in cast_bless (restoration et al.) when no target
390 could be found.
391 - pits now have a configurable "random spread" range and default
392 to a radius of two now.
393 - rewrite pay_player_arch.
394 - use a more stable perl_reload implementation.
395 - do not use Symbol::delete_package (causes crashes after perl-reload),
396 use our own, safer, clear_package instead.
397 - when asynchronously dumping core, close all file handles to allow
398 the server to restart concurrently.
399 - improve the cfpod parser to generate proper xml from proper cfpod
400 sequences, without double-encoding. it should be faster, too.
401 - the above fixes wrong display of help tetx and many other issues.
402 - use lzf and frag packets for large messages for clients supporting them
403 (0.9976+), use it for long books and other messages.
404 - eradicate listen command and corresponding code.
405 - eradicate logs command.
406 - let the client log into the server log, used for crash backtraces.
407 - fixed rods/wands/etc. with randomitem spells on maps, but broke
408 old style spell objects with the spell magic bullet.
409 - (arch) fixed skill less rods in the archetypes
410
4112.61 Sun Aug 3 17:59:50 CEST 2008
412 - made jeweler workbench larger and some other minor map
413 changes in jeweler town.
414 - fixed wrong item handling in jeweler skill code.
415 - (arch) use a special "key_random_map" for random map keys
416 that are used up.
417 - fix a crash when the player who was observed has logged out long
418 enough for his region/map to be gone.
419 - port to g++-4.3's incompatible tr1 changes.
420 - add some missing dependencies.
421 - log to /var/log/deliantra/ by default.
422 - hack observe code to enable smooth movmenet when observing.
423
4242.6 Sun Jul 20 18:58:08 CEST 2008
425 - (maps) extension of the jeweler quest/skill/town
426 - correctly move gsay to the party channel.
427 - fix a crash when animate weapon was used in some areas.
428 - fixed unnecessary identification of by converters created objects.
429 - (maps) tutorial now contains clues about chatting and talking
430 with NPCs.
431 - (arch) dragon scales got proper type now
432 - object::decrease would sometimes cause container weights to
433 be wrong, this has been fixed.
434 - do not send time updates for newly-seen items.
435 - thawing an icecube will once more drop its contents to the ground.
436 - fix cone spells etc. going through walls sometimes.
437 - fix a weight update bug that sometimes left containers
438 with wrong weights.
439 - added auto_apply event and extension for shop tiles.
440 - work around get_map_flags invoking perl and switching the stack.
441 - make sure the map is loaded when using a town portal return.
442 - fixed a bug with caching of sp/grace/food points for spells
443 where healing spells didn't cost any grace.
444 - fix starvation kill reason.
445 - fix pk killer name message.
446 - don't let people apply signs with @match.
447 - add support for berkeley db 4.7 (the new BDB module also fixes
448 what seems to be the biggets memleak in the server).
449
4502.56 Wed Jun 4 10:50:40 CEST 2008
451 - require Coro 4.73 which contains an important performance-bugfix.
452 - use anyevent to manage listen ports (this enables IPv6 support).
453 - server supports ipv6 client connections now.
454 - use newly-available Coro::AnyEvent.
455 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
456 to let it handle AIO requests.
457
4582.55 Sat May 24 19:52:52 CEST 2008
459 - avoid newmap commands when crossing tiled map boundaries. this speeds up
460 processing considerably (especially in the client) and reduces data transfers
461 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
462 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
463 - (map) fixed npc dialogue in pup_land/s_f/special.
464 - bugfix: fix a crash when a player casts a swarm spell and then logs out
465 (swarm spells now stay in the player's inventory).
466 - bugfix: when unapplying skills also remove them from the range/combat slots.
467 - bugfix: do not merge items whose archetype name merges, use the
468 archetype *archname* (chairs of different facings were merged).
469 - bugfix: fix a potential crash issue in find_object_name (not used
470 normally).
471 - bugfix: locked doors cnanot be bashed down by magical means
472 (destruction, magic missile etc.).
473 - swarm spells without a direction now use various spiral patterns
474 instead of being fully random.
475 - update AnyEvent API to 3.4 and above.
476
4772.54 Thu May 8 22:01:22 CEST 2008
478 - change floorbox item ordering to enable more efficient protocol and to
479 stay in sync with the 0.9971 client update which also reverses ordering.
480 - bugfix: the jumping skill now gives experience for jumping
481 and for attacking monsters. it also takes about one second to do a jump.
482 - bugfix: players couldn't starve in 2.53 :(
483 - bugfix: correctly send the client a del_spell when a spell gets removed.
484 - bugfix: spell effects like word of recall are removed on death.
485 - bugfix: fix a crash when objects with treasure on top (ground...)
486 were created outside a map.
487 - bugfix: couldn't apply inventory items when levitating, but ground items
488 (fixed by reversing the logic).
489 - bugfix: fixed a mismatched '"' in the debugging description of objects
490 - bugfix: the random map generator no longer leaks key objects.
491 - bugfix: support random maps >127x127.
492 - (maps) fixed the death certificate system in nimbus.
493 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
494 - (arch) the material 'wood' was undefined, it's now a burnable material.
495 - (arch) give ball lightning a real name.
496 - (arch) fixed material of bones (was 'wood', is now 'bone')
497 - support cfpod in ex replies (client item tooltips).
498 - unapply item in range slow when readying a spell.
499 - bugfix: account for rounding errors in weight updates.
500 - remove synchronous mkdir in chargen_race_done.
501 - fix per-race starting maps.
502 - check hiscore on suicide and quit as well.
503 - tell players when they are starving.
504 - get rid of costly object_from_name conversion for altar effects.
505 - fix map difficulty calculation for generators.
506 - slightly more intelligent handling of "is_animated" flag.
507 - support no_drop map header flag (before it was only available internally).
508 - make random-map-generated keys crumble after one hour, use more unique slaying.
2 509
32.53 Sun May 4 17:32:48 CEST 2008 5102.53 Sun May 4 17:32:48 CEST 2008
4 - bugfix: custom skill settings were not saved by the server. 511 - bugfix: custom skill settings were not saved by the server.
5 - bugfix: remove did not actually remove items from the inventory, leaving 512 - bugfix: remove did not actually remove items from the inventory, leaving
6 ghost items. 513 ghost items.
62 - properly link against libgthread as that is needed to make the slice 569 - properly link against libgthread as that is needed to make the slice
63 allocator thread-safe. 570 allocator thread-safe.
64 - support perls not compiled with 64 bit support (though this is not a 571 - support perls not compiled with 64 bit support (though this is not a
65 recommended configuration) (reported by Samuel Gondouin). 572 recommended configuration) (reported by Samuel Gondouin).
66 - always put godgiven items into the player inventory, never any containers. 573 - always put godgiven items into the player inventory, never any containers.
67 - (arch)
68 - (maps, arch) the scorn go club was founded! 574 - (maps, arch) the scorn go club was founded!
69 - (arch) do no longer support player abilities, they didn't work anyways. 575 - (arch) do no longer support player abilities, they didn't work anyways.
70 - (arch) the alchemy spell is now of the alchemy spell school, which 576 - (arch) the alchemy spell is now of the alchemy spell school, which
71 became a real spell-class. 577 became a real spell-class.
72 - (arch) the alchemist class now get an alchemy spell book for new characters. 578 - (arch) the alchemist class now get an alchemy spell book for new characters.
137 (this fixes the jeweler skill). 643 (this fixes the jeweler skill).
138 - back-to-back perl_reloads don't freeze the ticker anymore. 644 - back-to-back perl_reloads don't freeze the ticker anymore.
139 - convert cfutil from Event to EV (forgot to do this earlier...). 645 - convert cfutil from Event to EV (forgot to do this earlier...).
140 - move tombstone to real map if player died due to cave-in (even if 646 - move tombstone to real map if player died due to cave-in (even if
141 it has reset, which is better than putting it on the savebed, also as 647 it has reset, which is better than putting it on the savebed, also as
142 proof that the palyer didn't use a savebed). 648 proof that the player didn't use a savebed).
143 649
1442.4 Sun Jan 13 13:41:29 CET 2008 6502.4 Sun Jan 13 13:41:29 CET 2008
145 - work around perl bug in configure perl module version check. 651 - work around perl bug in configure perl module version check.
146 - fix bug in golem move code that would cause a crash at tiling borders. 652 - fix bug in golem move code that would cause a crash at tiling borders.
147 - fix a freeze bug when looking for an arrow in the inventory. 653 - fix a freeze bug when looking for an arrow in the inventory.

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