ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.70 by root, Sat Mar 15 11:45:31 2008 UTC vs.
Revision 1.133 by root, Sun May 4 20:40:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9<<<<<<< Changes
10 - get rid of costly object_from_name conversion for altar effects.
11 - fix map difficulty calculation for generators.
12
13=======
142.54
15 - (maps) fixed the death certificate system in nimbus
16
17>>>>>>> 1.132
182.53 Sun May 4 17:32:48 CEST 2008
19 - bugfix: custom skill settings were not saved by the server.
20 - bugfix: remove did not actually remove items from the inventory, leaving
21 ghost items.
22 - bugfix: properly update items identified on the ground.
23 - bugfix: use localtime_r in the logger thread.
24 - bugfix: player starvation will now give the correct kill reason.
25 - bugfix: archetype reloads could crash the server.
26 - bugfix: the mailscrolls are now correctly handed out even when the destination
27 player is not logged in.
28 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
29 server startup.
30 - bugfix: fix the door surround check in the random map generator.
31 - (maps) fix heaven quest difficulty progression.
32 - (maps) fix some random map styles.
33 - dropping items a shop is not interested in won't sell them anymore.
34 - rods and horns with a too low maximum charge allow now at least one discharge.
35 - implement kill & death statistics.
36 - random map preparation is no longer synchronous.
37 - rewrite find_style in perl, no longer does synchronous I/O.
38 - improve random map specials placement.
39 - make the killer a real object pointer instead of a string, improved
40 kill reason messages.
41 - take advantage of new aio_close and aio_chmod.
42 - implement archetype::get, object::deep_clone and update callers.
43 - change_abil is much faster.
44 - update the floorbox more often to work around the reverses item order
45 display in clients.
46 - cleaned up object copying by encapsulating it to a single place.
47 - add hints to the invite messages.
48 - rewrote key<->value pair handling.
49 - use an independent random number generator for the random map generator.
50
512.52 Thu Apr 24 11:47:19 CEST 2008
52 - completely automate the item add/delete on remove/insert. this should fix
53 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
54 - completely automate the weight handling, should fix all weight
55 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
56 - reloading archetypes while a user was in the character creation phase
57 could crash the server.
58 - fix a nontrivial number of cases of code commented similar
59 to "is this really correct?", as many of those cases are now handles
60 automatically by lower level code.
61 - replace many ad-hoc checks for client visibility by object::visible_to,
62 should result in broader applicability of functions using it.
63 - merge items with different arch pointers refering to the same arch
64 (due to archetype reloads).
65 - refactored the object remove/insert functions and most related
66 functions (decrease, split, merge_ob etc.).
67 - make it compile better on freebsd (reported by pippijn).
68 - remove GT_UPDATE_INV (no longer applicable).
69 - fix the longstanding "container stays open" bug.
70 - improved floorbox updating to be incremental and other protocol
71 optimisations.
72 - get rid of update_after_inventory_change and only do update stats
73 for weight once/tick/player at max.
74 - rewrite party commands, use party channel.
75
762.51 Sun Apr 20 21:27:37 CEST 2008
77 - properly link against libgthread as that is needed to make the slice
78 allocator thread-safe.
79 - support perls not compiled with 64 bit support (though this is not a
80 recommended configuration) (reported by Samuel Gondouin).
81 - always put godgiven items into the player inventory, never any containers.
82 - (arch)
83 - (maps, arch) the scorn go club was founded!
84 - (arch) do no longer support player abilities, they didn't work anyways.
85 - (arch) the alchemy spell is now of the alchemy spell school, which
86 became a real spell-class.
87 - (arch) the alchemist class now get an alchemy spell book for new characters.
88 - (arch) considerably strengthened spark shower and destruction.
89 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
90 finally reloadable at runtime.
91 - changed archetype loading algorithm to only require one pass and
92 use delayed resolving of references.
93 - examine command now uses the examine infobox.
94 - implement an "incremental garbage collector" for archetypes.
95 - enable slice allocator again.
96 - implement optional free memory poisoning.
97
982.5 Wed Apr 16 15:06:53 CEST 2008
99 - the two handed weapon skill can no longer be used as unarmed combat
100 skill.
101 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
102 names (also update all maps to use money instead of coins).
103 - add uuid accessors to perl.
104 - add coin names and archetype accessors to perl.
105 - fix runtime uuid file format to use "." instead of ",".
106 - change perl extensions to not use hardcoded coins and values.
107 - write uuids asynchronously (no hiccups due to uuid writes)
108 and be more parsimonous of uuid usage by the exact value out on exit.
109 - write log messages in another thread, removing another sync point.
110 - support multi-line log messages in a nicer way.
111 - be more portable w.r.t. uuids and format specifiers everywhere.
112 - fix a minor memleak in the random map generator.
113 - some parts of the random map generator are not coroutine-safe,
114 so only call it "single-threaded".
115 - major cleanup of memory management in random map generator.
116 - slight refactoring of the random map generator, faster too.
117 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
118 bookkeeping bug.
119 - work around "player is on active list" problem by deactivating player
120 after loading.
121 - garbage collect shstr's more evenly and adaptively only when
122 there have in fact been allocations.
123 - fix object::insert to do as documented and insert into the env
124 if necessary.
125 - fix cf::map::unique_maps.
126 - fix nrof overflow check in can_merge_slow.
127 - fix converter code to handle >31 bit values.
128 - added support for the player_sold flag
129 - converters no longer accept unpaid items.
130 - canonicalize random map meta files for better unification.
131
1322.43 Sun Apr 6 20:35:29 CEST 2008
133 - work around a glibc bug that causes calloc to return non-zero memory
134 when mlockall has been used.
135 - pass environment to perl_sys_init3, as required by newer perls.
136 - use separate thread for ticker timing (and more in the future).
137 this greatly increases timing accuracy and gets rid of an enourmous
138 number of gettimeofday calls.
139 - use a separate thread to signal aio completion, for lower latency.
140 - require Coro 4.47, which fixes a data corruption bug with its C API.
6 141
72.42 Sat Mar 15 12:05:21 CET 2008 1422.42 Sat Mar 15 12:05:21 CET 2008
8 - rebalanced default experience table to be more exponential 143 - rebalanced default experience table to be more exponential
9 and much easier up to level ~40, then moderately harder. 144 and much easier up to level ~40, then moderately harder.
10 - change attuned/repelled level boni to +-8 from +-2. 145 - change attuned/repelled level boni to +-8 from +-2.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines