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Comparing deliantra/server/Changes (file contents):
Revision 1.111 by root, Thu Apr 24 06:44:50 2008 UTC vs.
Revision 1.134 by root, Sun May 4 20:41:19 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the 6 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow 7 stateffects from the bow
9 8
92.54
10 - (maps) fixed the death certificate system in nimbus
11 - get rid of costly object_from_name conversion for altar effects.
12 - fix map difficulty calculation for generators.
10 13
142.53 Sun May 4 17:32:48 CEST 2008
15 - bugfix: custom skill settings were not saved by the server.
16 - bugfix: remove did not actually remove items from the inventory, leaving
17 ghost items.
18 - bugfix: properly update items identified on the ground.
19 - bugfix: use localtime_r in the logger thread.
20 - bugfix: player starvation will now give the correct kill reason.
21 - bugfix: archetype reloads could crash the server.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in.
24 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
25 server startup.
26 - bugfix: fix the door surround check in the random map generator.
27 - (maps) fix heaven quest difficulty progression.
28 - (maps) fix some random map styles.
29 - dropping items a shop is not interested in won't sell them anymore.
30 - rods and horns with a too low maximum charge allow now at least one discharge.
31 - implement kill & death statistics.
32 - random map preparation is no longer synchronous.
33 - rewrite find_style in perl, no longer does synchronous I/O.
34 - improve random map specials placement.
35 - make the killer a real object pointer instead of a string, improved
36 kill reason messages.
37 - take advantage of new aio_close and aio_chmod.
38 - implement archetype::get, object::deep_clone and update callers.
39 - change_abil is much faster.
40 - update the floorbox more often to work around the reverses item order
41 display in clients.
42 - cleaned up object copying by encapsulating it to a single place.
43 - add hints to the invite messages.
44 - rewrote key<->value pair handling.
45 - use an independent random number generator for the random map generator.
46
472.52 Thu Apr 24 11:47:19 CEST 2008
11 - completely automate the item add/delete on remove/insert. this should fix 48 - completely automate the item add/delete on remove/insert. this should fix
12 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 49 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
13 - completely automate the weight handling, should fix all weight 50 - completely automate the weight handling, should fix all weight
14 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 51 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
15 - reloading archetypes while a user was in the character creation phase 52 - reloading archetypes while a user was in the character creation phase

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