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Comparing deliantra/server/Changes (file contents):
Revision 1.110 by root, Thu Apr 24 04:51:30 2008 UTC vs.
Revision 1.135 by root, Mon May 5 09:01:58 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
6 8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - (maps) fixed the death certificate system in nimbus
14 - get rid of costly object_from_name conversion for altar effects.
15 - fix map difficulty calculation for generators.
16
172.53 Sun May 4 17:32:48 CEST 2008
18 - bugfix: custom skill settings were not saved by the server.
19 - bugfix: remove did not actually remove items from the inventory, leaving
20 ghost items.
21 - bugfix: properly update items identified on the ground.
22 - bugfix: use localtime_r in the logger thread.
23 - bugfix: player starvation will now give the correct kill reason.
24 - bugfix: archetype reloads could crash the server.
25 - bugfix: the mailscrolls are now correctly handed out even when the destination
26 player is not logged in.
27 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
28 server startup.
29 - bugfix: fix the door surround check in the random map generator.
30 - (maps) fix heaven quest difficulty progression.
31 - (maps) fix some random map styles.
32 - dropping items a shop is not interested in won't sell them anymore.
33 - rods and horns with a too low maximum charge allow now at least one discharge.
34 - implement kill & death statistics.
35 - random map preparation is no longer synchronous.
36 - rewrite find_style in perl, no longer does synchronous I/O.
37 - improve random map specials placement.
38 - make the killer a real object pointer instead of a string, improved
39 kill reason messages.
40 - take advantage of new aio_close and aio_chmod.
41 - implement archetype::get, object::deep_clone and update callers.
42 - change_abil is much faster.
43 - update the floorbox more often to work around the reverses item order
44 display in clients.
45 - cleaned up object copying by encapsulating it to a single place.
46 - add hints to the invite messages.
47 - rewrote key<->value pair handling.
48 - use an independent random number generator for the random map generator.
49
502.52 Thu Apr 24 11:47:19 CEST 2008
7 - completely automate the item add/delete on remove/insert. this should fix 51 - completely automate the item add/delete on remove/insert. this should fix
8 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 52 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9 - completely automate the weight handling, should fix all weight 53 - completely automate the weight handling, should fix all weight
10 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 54 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
11 - reloading archetypes while a user was in the character creation phase 55 - reloading archetypes while a user was in the character creation phase

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