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Comparing deliantra/server/Changes (file contents):
Revision 1.62 by root, Thu Jan 17 05:52:52 2008 UTC vs.
Revision 1.135 by root, Mon May 5 09:01:58 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - (maps) fixed the death certificate system in nimbus
14 - get rid of costly object_from_name conversion for altar effects.
15 - fix map difficulty calculation for generators.
16
172.53 Sun May 4 17:32:48 CEST 2008
18 - bugfix: custom skill settings were not saved by the server.
19 - bugfix: remove did not actually remove items from the inventory, leaving
20 ghost items.
21 - bugfix: properly update items identified on the ground.
22 - bugfix: use localtime_r in the logger thread.
23 - bugfix: player starvation will now give the correct kill reason.
24 - bugfix: archetype reloads could crash the server.
25 - bugfix: the mailscrolls are now correctly handed out even when the destination
26 player is not logged in.
27 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
28 server startup.
29 - bugfix: fix the door surround check in the random map generator.
30 - (maps) fix heaven quest difficulty progression.
31 - (maps) fix some random map styles.
32 - dropping items a shop is not interested in won't sell them anymore.
33 - rods and horns with a too low maximum charge allow now at least one discharge.
34 - implement kill & death statistics.
35 - random map preparation is no longer synchronous.
36 - rewrite find_style in perl, no longer does synchronous I/O.
37 - improve random map specials placement.
38 - make the killer a real object pointer instead of a string, improved
39 kill reason messages.
40 - take advantage of new aio_close and aio_chmod.
41 - implement archetype::get, object::deep_clone and update callers.
42 - change_abil is much faster.
43 - update the floorbox more often to work around the reverses item order
44 display in clients.
45 - cleaned up object copying by encapsulating it to a single place.
46 - add hints to the invite messages.
47 - rewrote key<->value pair handling.
48 - use an independent random number generator for the random map generator.
49
502.52 Thu Apr 24 11:47:19 CEST 2008
51 - completely automate the item add/delete on remove/insert. this should fix
52 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
53 - completely automate the weight handling, should fix all weight
54 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
55 - reloading archetypes while a user was in the character creation phase
56 could crash the server.
57 - fix a nontrivial number of cases of code commented similar
58 to "is this really correct?", as many of those cases are now handles
59 automatically by lower level code.
60 - replace many ad-hoc checks for client visibility by object::visible_to,
61 should result in broader applicability of functions using it.
62 - merge items with different arch pointers refering to the same arch
63 (due to archetype reloads).
64 - refactored the object remove/insert functions and most related
65 functions (decrease, split, merge_ob etc.).
66 - make it compile better on freebsd (reported by pippijn).
67 - remove GT_UPDATE_INV (no longer applicable).
68 - fix the longstanding "container stays open" bug.
69 - improved floorbox updating to be incremental and other protocol
70 optimisations.
71 - get rid of update_after_inventory_change and only do update stats
72 for weight once/tick/player at max.
73 - rewrite party commands, use party channel.
74
752.51 Sun Apr 20 21:27:37 CEST 2008
76 - properly link against libgthread as that is needed to make the slice
77 allocator thread-safe.
78 - support perls not compiled with 64 bit support (though this is not a
79 recommended configuration) (reported by Samuel Gondouin).
80 - always put godgiven items into the player inventory, never any containers.
81 - (arch)
82 - (maps, arch) the scorn go club was founded!
83 - (arch) do no longer support player abilities, they didn't work anyways.
84 - (arch) the alchemy spell is now of the alchemy spell school, which
85 became a real spell-class.
86 - (arch) the alchemist class now get an alchemy spell book for new characters.
87 - (arch) considerably strengthened spark shower and destruction.
88 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
89 finally reloadable at runtime.
90 - changed archetype loading algorithm to only require one pass and
91 use delayed resolving of references.
92 - examine command now uses the examine infobox.
93 - implement an "incremental garbage collector" for archetypes.
94 - enable slice allocator again.
95 - implement optional free memory poisoning.
96
972.5 Wed Apr 16 15:06:53 CEST 2008
98 - the two handed weapon skill can no longer be used as unarmed combat
99 skill.
100 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
101 names (also update all maps to use money instead of coins).
102 - add uuid accessors to perl.
103 - add coin names and archetype accessors to perl.
104 - fix runtime uuid file format to use "." instead of ",".
105 - change perl extensions to not use hardcoded coins and values.
106 - write uuids asynchronously (no hiccups due to uuid writes)
107 and be more parsimonous of uuid usage by the exact value out on exit.
108 - write log messages in another thread, removing another sync point.
109 - support multi-line log messages in a nicer way.
110 - be more portable w.r.t. uuids and format specifiers everywhere.
111 - fix a minor memleak in the random map generator.
112 - some parts of the random map generator are not coroutine-safe,
113 so only call it "single-threaded".
114 - major cleanup of memory management in random map generator.
115 - slight refactoring of the random map generator, faster too.
116 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
117 bookkeeping bug.
118 - work around "player is on active list" problem by deactivating player
119 after loading.
120 - garbage collect shstr's more evenly and adaptively only when
121 there have in fact been allocations.
122 - fix object::insert to do as documented and insert into the env
123 if necessary.
124 - fix cf::map::unique_maps.
125 - fix nrof overflow check in can_merge_slow.
126 - fix converter code to handle >31 bit values.
127 - added support for the player_sold flag
128 - converters no longer accept unpaid items.
129 - canonicalize random map meta files for better unification.
130
1312.43 Sun Apr 6 20:35:29 CEST 2008
132 - work around a glibc bug that causes calloc to return non-zero memory
133 when mlockall has been used.
134 - pass environment to perl_sys_init3, as required by newer perls.
135 - use separate thread for ticker timing (and more in the future).
136 this greatly increases timing accuracy and gets rid of an enourmous
137 number of gettimeofday calls.
138 - use a separate thread to signal aio completion, for lower latency.
139 - require Coro 4.47, which fixes a data corruption bug with its C API.
140
1412.42 Sat Mar 15 12:05:21 CET 2008
142 - rebalanced default experience table to be more exponential
143 and much easier up to level ~40, then moderately harder.
144 - change attuned/repelled level boni to +-8 from +-2.
145 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
146 - do not exit on reload/load errors but properly cleanup.
147 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
148
1492.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 150 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 151 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 152 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 153 - convert cfutil from Event to EV (forgot to do this earlier...).
154 - move tombstone to real map if player died due to cave-in (even if
155 it has reset, which is better than putting it on the savebed, also as
156 proof that the palyer didn't use a savebed).
8 157
92.4 Sun Jan 13 13:41:29 CET 2008 1582.4 Sun Jan 13 13:41:29 CET 2008
10 - work around perl bug in configure perl module version check. 159 - work around perl bug in configure perl module version check.
11 - fix bug in golem move code that would cause a crash at tiling borders. 160 - fix bug in golem move code that would cause a crash at tiling borders.
12 - fix a freeze bug when looking for an arrow in the inventory. 161 - fix a freeze bug when looking for an arrow in the inventory.

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