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Comparing deliantra/server/Changes (file contents):
Revision 1.61 by root, Tue Jan 15 12:02:24 2008 UTC vs.
Revision 1.137 by root, Mon May 5 15:21:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell efefcts like word fo recall are removed when dieing.
16 - get rid of costly object_from_name conversion for altar effects.
17 - fix map difficulty calculation for generators.
18
192.53 Sun May 4 17:32:48 CEST 2008
20 - bugfix: custom skill settings were not saved by the server.
21 - bugfix: remove did not actually remove items from the inventory, leaving
22 ghost items.
23 - bugfix: properly update items identified on the ground.
24 - bugfix: use localtime_r in the logger thread.
25 - bugfix: player starvation will now give the correct kill reason.
26 - bugfix: archetype reloads could crash the server.
27 - bugfix: the mailscrolls are now correctly handed out even when the destination
28 player is not logged in.
29 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
30 server startup.
31 - bugfix: fix the door surround check in the random map generator.
32 - (maps) fix heaven quest difficulty progression.
33 - (maps) fix some random map styles.
34 - dropping items a shop is not interested in won't sell them anymore.
35 - rods and horns with a too low maximum charge allow now at least one discharge.
36 - implement kill & death statistics.
37 - random map preparation is no longer synchronous.
38 - rewrite find_style in perl, no longer does synchronous I/O.
39 - improve random map specials placement.
40 - make the killer a real object pointer instead of a string, improved
41 kill reason messages.
42 - take advantage of new aio_close and aio_chmod.
43 - implement archetype::get, object::deep_clone and update callers.
44 - change_abil is much faster.
45 - update the floorbox more often to work around the reverses item order
46 display in clients.
47 - cleaned up object copying by encapsulating it to a single place.
48 - add hints to the invite messages.
49 - rewrote key<->value pair handling.
50 - use an independent random number generator for the random map generator.
51
522.52 Thu Apr 24 11:47:19 CEST 2008
53 - completely automate the item add/delete on remove/insert. this should fix
54 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
55 - completely automate the weight handling, should fix all weight
56 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
57 - reloading archetypes while a user was in the character creation phase
58 could crash the server.
59 - fix a nontrivial number of cases of code commented similar
60 to "is this really correct?", as many of those cases are now handles
61 automatically by lower level code.
62 - replace many ad-hoc checks for client visibility by object::visible_to,
63 should result in broader applicability of functions using it.
64 - merge items with different arch pointers refering to the same arch
65 (due to archetype reloads).
66 - refactored the object remove/insert functions and most related
67 functions (decrease, split, merge_ob etc.).
68 - make it compile better on freebsd (reported by pippijn).
69 - remove GT_UPDATE_INV (no longer applicable).
70 - fix the longstanding "container stays open" bug.
71 - improved floorbox updating to be incremental and other protocol
72 optimisations.
73 - get rid of update_after_inventory_change and only do update stats
74 for weight once/tick/player at max.
75 - rewrite party commands, use party channel.
76
772.51 Sun Apr 20 21:27:37 CEST 2008
78 - properly link against libgthread as that is needed to make the slice
79 allocator thread-safe.
80 - support perls not compiled with 64 bit support (though this is not a
81 recommended configuration) (reported by Samuel Gondouin).
82 - always put godgiven items into the player inventory, never any containers.
83 - (arch)
84 - (maps, arch) the scorn go club was founded!
85 - (arch) do no longer support player abilities, they didn't work anyways.
86 - (arch) the alchemy spell is now of the alchemy spell school, which
87 became a real spell-class.
88 - (arch) the alchemist class now get an alchemy spell book for new characters.
89 - (arch) considerably strengthened spark shower and destruction.
90 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
91 finally reloadable at runtime.
92 - changed archetype loading algorithm to only require one pass and
93 use delayed resolving of references.
94 - examine command now uses the examine infobox.
95 - implement an "incremental garbage collector" for archetypes.
96 - enable slice allocator again.
97 - implement optional free memory poisoning.
98
992.5 Wed Apr 16 15:06:53 CEST 2008
100 - the two handed weapon skill can no longer be used as unarmed combat
101 skill.
102 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
103 names (also update all maps to use money instead of coins).
104 - add uuid accessors to perl.
105 - add coin names and archetype accessors to perl.
106 - fix runtime uuid file format to use "." instead of ",".
107 - change perl extensions to not use hardcoded coins and values.
108 - write uuids asynchronously (no hiccups due to uuid writes)
109 and be more parsimonous of uuid usage by the exact value out on exit.
110 - write log messages in another thread, removing another sync point.
111 - support multi-line log messages in a nicer way.
112 - be more portable w.r.t. uuids and format specifiers everywhere.
113 - fix a minor memleak in the random map generator.
114 - some parts of the random map generator are not coroutine-safe,
115 so only call it "single-threaded".
116 - major cleanup of memory management in random map generator.
117 - slight refactoring of the random map generator, faster too.
118 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
119 bookkeeping bug.
120 - work around "player is on active list" problem by deactivating player
121 after loading.
122 - garbage collect shstr's more evenly and adaptively only when
123 there have in fact been allocations.
124 - fix object::insert to do as documented and insert into the env
125 if necessary.
126 - fix cf::map::unique_maps.
127 - fix nrof overflow check in can_merge_slow.
128 - fix converter code to handle >31 bit values.
129 - added support for the player_sold flag
130 - converters no longer accept unpaid items.
131 - canonicalize random map meta files for better unification.
132
1332.43 Sun Apr 6 20:35:29 CEST 2008
134 - work around a glibc bug that causes calloc to return non-zero memory
135 when mlockall has been used.
136 - pass environment to perl_sys_init3, as required by newer perls.
137 - use separate thread for ticker timing (and more in the future).
138 this greatly increases timing accuracy and gets rid of an enourmous
139 number of gettimeofday calls.
140 - use a separate thread to signal aio completion, for lower latency.
141 - require Coro 4.47, which fixes a data corruption bug with its C API.
142
1432.42 Sat Mar 15 12:05:21 CET 2008
144 - rebalanced default experience table to be more exponential
145 and much easier up to level ~40, then moderately harder.
146 - change attuned/repelled level boni to +-8 from +-2.
147 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
148 - do not exit on reload/load errors but properly cleanup.
149 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
150
1512.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 152 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 153 (this fixes the jeweler skill).
5 - back-to-back perl_reloads don't freeze the ticker anymore. 154 - back-to-back perl_reloads don't freeze the ticker anymore.
6 - convert cfutil from Event to EV (forgot to do this earlier...). 155 - convert cfutil from Event to EV (forgot to do this earlier...).
156 - move tombstone to real map if player died due to cave-in (even if
157 it has reset, which is better than putting it on the savebed, also as
158 proof that the palyer didn't use a savebed).
7 159
82.4 Sun Jan 13 13:41:29 CET 2008 1602.4 Sun Jan 13 13:41:29 CET 2008
9 - work around perl bug in configure perl module version check. 161 - work around perl bug in configure perl module version check.
10 - fix bug in golem move code that would cause a crash at tiling borders. 162 - fix bug in golem move code that would cause a crash at tiling borders.
11 - fix a freeze bug when looking for an arrow in the inventory. 163 - fix a freeze bug when looking for an arrow in the inventory.

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