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Comparing deliantra/server/Changes (file contents):
Revision 1.138 by root, Mon May 5 15:54:39 2008 UTC vs.
Revision 1.187 by root, Mon Jul 14 23:47:06 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 3TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 4TODO: improve repelled message to include the full equation
6 some spellcasting. if I then started using karate, I would get all the 5TODO: xs-warn doesn't end up in server log.
7 stateffects from the bow 6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 10
9syncpoints: rules, news, motd, crossfiremail 11 - added auto_apply event and extension for shop tiles
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 12 - (maps) extension of the jeweler quest/skill/town
13 - correctly move gsay to the party channel.
14 - fix a crash when animate weapon was used in some areas.
15 - fixed unnecessary identification of by converters created objects.
16 - (maps) tutorial now contains clues about chatting and talking
17 with NPCs.
18 - (arch) dragon scales got proper type now
19 - do not send tiem updates for newly-seen items.
20 - thawing an icecube will once more drop its contents to the ground.
21 - fix cone spells etc. going through walls sometimes.
22 - fix a weight update bug that sometimes left containers
23 with wrong weights.
24 - work around get_map_flags invoking perl and switching the stack.
25 - make sure the map is loaded when using a town portal return.
26 - fixed a bug with caching of sp/grace/food points for spells
27 where healing spells didn't cost any grace.
28 - fix starvation kill reason.
29 - fix pk killer name message.
30 - add support for berkeley db 4.7.
11 31
122.54 322.56 Wed Jun 4 10:50:40 CEST 2008
33 - require Coro 4.73 which contains an important performance-bugfix.
34 - use anyevent to manage listen ports (this enables IPv6 support).
35 - server supports ipv6 client connections now.
36 - use newly-available Coro::AnyEvent.
37 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
38 to let it handle AIO requests.
39
402.55 Sat May 24 19:52:52 CEST 2008
41 - avoid newmap commands when crossing tiled map boundaries. this speeds up
42 processing considerably (especially in the client) and reduces data transfers
43 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
44 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
45 - (map) fixed npc dialogue in pup_land/s_f/special.
46 - bugfix: fix a crash when a player casts a swarm spell and then logs out
47 (swarm spells now stay in the player's inventory).
48 - bugfix: when unapplying skills also remove them from the range/combat slots.
49 - bugfix: do not merge items whose archetype name merges, use the
50 archetype *archname* (chairs of different facings were merged).
51 - bugfix: fix a potential crash issue in find_object_name (not used
52 normally).
53 - bugfix: locked doors cnanot be bashed down by magical means
54 (destruction, magic missile etc.).
55 - swarm spells without a direction now use various spiral patterns
56 instead of being fully random.
57 - update AnyEvent API to 3.4 and above.
58
592.54 Thu May 8 22:01:22 CEST 2008
60 - change floorbox item ordering to enable more efficient protocol and to
61 stay in sync with the 0.9971 client update which also reverses ordering.
62 - bugfix: the jumping skill now gives experience for jumping
63 and for attacking monsters. it also takes about one second to do a jump.
13 - bugfix: players couldn't starve in 2.53 :( 64 - bugfix: players couldn't starve in 2.53 :(
14 - (maps) fixed the death certificate system in nimbus
15 - bugfix: correctly send the client a del_spell when a spell gets removed. 65 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word fo recall are removed when dieing. 66 - bugfix: spell effects like word of recall are removed on death.
67 - bugfix: fix a crash when objects with treasure on top (ground...)
68 were created outside a map.
69 - bugfix: couldn't apply inventory items when levitating, but ground items
70 (fixed by reversing the logic).
71 - bugfix: fixed a mismatched '"' in the debugging description of objects
72 - bugfix: the random map generator no longer leaks key objects.
73 - bugfix: support random maps >127x127.
74 - (maps) fixed the death certificate system in nimbus.
75 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
76 - (arch) the material 'wood' was undefined, it's now a burnable material.
77 - (arch) give ball lightning a real name.
78 - (arch) fixed material of bones (was 'wood', is now 'bone')
79 - support cfpod in ex replies (client item tooltips).
80 - unapply item in range slow when readying a spell.
81 - bugfix: account for rounding errors in weight updates.
82 - remove synchronous mkdir in chargen_race_done.
83 - fix per-race starting maps.
84 - check hiscore on suicide and quit as well.
17 - tell players when they are starving. 85 - tell players when they are starving.
18 - get rid of costly object_from_name conversion for altar effects. 86 - get rid of costly object_from_name conversion for altar effects.
19 - fix map difficulty calculation for generators. 87 - fix map difficulty calculation for generators.
88 - slightly more intelligent handling of "is_animated" flag.
89 - support no_drop map header flag (before it was only available internally).
90 - make random-map-generated keys crumble after one hour, use more unique slaying.
20 91
212.53 Sun May 4 17:32:48 CEST 2008 922.53 Sun May 4 17:32:48 CEST 2008
22 - bugfix: custom skill settings were not saved by the server. 93 - bugfix: custom skill settings were not saved by the server.
23 - bugfix: remove did not actually remove items from the inventory, leaving 94 - bugfix: remove did not actually remove items from the inventory, leaving
24 ghost items. 95 ghost items.

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