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Comparing deliantra/server/Changes (file contents):
Revision 1.104 by root, Mon Apr 21 06:16:01 2008 UTC vs.
Revision 1.139 by root, Mon May 5 16:02:20 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: picking up the torches in nimbus seemingly works, but after
5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
6TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
7 8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - bugfix: players couldn't starve in 2.53 :(
14 - (maps) fixed the death certificate system in nimbus
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word fo recall are removed when dieing.
17 - remove synchronous mkdir in chargen_race_done.
18 - fix per-race starting maps.
19 - tell players when they are starving.
20 - get rid of costly object_from_name conversion for altar effects.
21 - fix map difficulty calculation for generators.
22
232.53 Sun May 4 17:32:48 CEST 2008
24 - bugfix: custom skill settings were not saved by the server.
25 - bugfix: remove did not actually remove items from the inventory, leaving
26 ghost items.
27 - bugfix: properly update items identified on the ground.
28 - bugfix: use localtime_r in the logger thread.
29 - bugfix: player starvation will now give the correct kill reason.
30 - bugfix: archetype reloads could crash the server.
31 - bugfix: the mailscrolls are now correctly handed out even when the destination
32 player is not logged in.
33 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
34 server startup.
35 - bugfix: fix the door surround check in the random map generator.
36 - (maps) fix heaven quest difficulty progression.
37 - (maps) fix some random map styles.
38 - dropping items a shop is not interested in won't sell them anymore.
39 - rods and horns with a too low maximum charge allow now at least one discharge.
40 - implement kill & death statistics.
41 - random map preparation is no longer synchronous.
42 - rewrite find_style in perl, no longer does synchronous I/O.
43 - improve random map specials placement.
44 - make the killer a real object pointer instead of a string, improved
45 kill reason messages.
46 - take advantage of new aio_close and aio_chmod.
47 - implement archetype::get, object::deep_clone and update callers.
48 - change_abil is much faster.
49 - update the floorbox more often to work around the reverses item order
50 display in clients.
51 - cleaned up object copying by encapsulating it to a single place.
52 - add hints to the invite messages.
53 - rewrote key<->value pair handling.
54 - use an independent random number generator for the random map generator.
55
562.52 Thu Apr 24 11:47:19 CEST 2008
57 - completely automate the item add/delete on remove/insert. this should fix
58 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
59 - completely automate the weight handling, should fix all weight
60 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - reloading archetypes while a user was in the character creation phase 61 - reloading archetypes while a user was in the character creation phase
9 could crash the server. 62 could crash the server.
63 - fix a nontrivial number of cases of code commented similar
64 to "is this really correct?", as many of those cases are now handles
65 automatically by lower level code.
66 - replace many ad-hoc checks for client visibility by object::visible_to,
67 should result in broader applicability of functions using it.
10 - merge items with different arch pointers refering to the same arch 68 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads). 69 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions. 70 - refactored the object remove/insert functions and most related
71 functions (decrease, split, merge_ob etc.).
72 - make it compile better on freebsd (reported by pippijn).
73 - remove GT_UPDATE_INV (no longer applicable).
74 - fix the longstanding "container stays open" bug.
75 - improved floorbox updating to be incremental and other protocol
76 optimisations.
77 - get rid of update_after_inventory_change and only do update stats
78 for weight once/tick/player at max.
79 - rewrite party commands, use party channel.
14 80
152.51 Sun Apr 20 21:27:37 CEST 2008 812.51 Sun Apr 20 21:27:37 CEST 2008
16 - properly link against libgthread as that is needed to make the slice 82 - properly link against libgthread as that is needed to make the slice
17 allocator thread-safe. 83 allocator thread-safe.
18 - support perls not compiled with 64 bit support (though this is not a 84 - support perls not compiled with 64 bit support (though this is not a

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