--- deliantra/server/Changes 2008/04/24 04:40:53 1.109 +++ deliantra/server/Changes 2008/05/05 16:02:20 1.139 @@ -1,8 +1,59 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -TODO: ridify us from FLAG_NO_FIX_PLAYER TODO: dragons should not be able to change their title via the settings tab in playerbook +TODO: emergency swap mode is not working +08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied + some spellcasting. if I then started using karate, I would get all the + stateffects from the bow +syncpoints: rules, news, motd, crossfiremail +""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + +2.54 + - bugfix: players couldn't starve in 2.53 :( + - (maps) fixed the death certificate system in nimbus + - bugfix: correctly send the client a del_spell when a spell gets removed. + - bugfix: spell effects like word fo recall are removed when dieing. + - remove synchronous mkdir in chargen_race_done. + - fix per-race starting maps. + - tell players when they are starving. + - get rid of costly object_from_name conversion for altar effects. + - fix map difficulty calculation for generators. + +2.53 Sun May 4 17:32:48 CEST 2008 + - bugfix: custom skill settings were not saved by the server. + - bugfix: remove did not actually remove items from the inventory, leaving + ghost items. + - bugfix: properly update items identified on the ground. + - bugfix: use localtime_r in the logger thread. + - bugfix: player starvation will now give the correct kill reason. + - bugfix: archetype reloads could crash the server. + - bugfix: the mailscrolls are now correctly handed out even when the destination + player is not logged in. + - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at + server startup. + - bugfix: fix the door surround check in the random map generator. + - (maps) fix heaven quest difficulty progression. + - (maps) fix some random map styles. + - dropping items a shop is not interested in won't sell them anymore. + - rods and horns with a too low maximum charge allow now at least one discharge. + - implement kill & death statistics. + - random map preparation is no longer synchronous. + - rewrite find_style in perl, no longer does synchronous I/O. + - improve random map specials placement. + - make the killer a real object pointer instead of a string, improved + kill reason messages. + - take advantage of new aio_close and aio_chmod. + - implement archetype::get, object::deep_clone and update callers. + - change_abil is much faster. + - update the floorbox more often to work around the reverses item order + display in clients. + - cleaned up object copying by encapsulating it to a single place. + - add hints to the invite messages. + - rewrote key<->value pair handling. + - use an independent random number generator for the random map generator. + +2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) - completely automate the weight handling, should fix all weight