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Comparing deliantra/server/Changes (file contents):
Revision 1.14 by root, Sat May 26 15:43:58 2007 UTC vs.
Revision 1.17 by root, Sun Jun 3 13:25:28 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.2
4 - many bugfixes and minor optimisations.
5
62.1 Sun May 27 04:21:29 CEST 2007
4 - optimised event invocation (non-wanted events can now be 7 - optimised event invocation (non-wanted events can now be
5 skipped with 4-5 inlined instructions). 8 skipped with 4-5 inlined instructions).
6 - complete rewrite of town_portal: it now creates a portal 9 - complete rewrite of town_portal: it now creates a portal
7 to the "nearest" town only, travel is only possible 10 to the "nearest" town only, travel is only possible
8 to the town and back, anybody can use it (also removes 11 to the town and back, anybody can use it (also removes
51 - make coroapi accessible to cf+. 54 - make coroapi accessible to cf+.
52 - moved map handling logic completely to perl 55 - moved map handling logic completely to perl
53 - per player maps are now marked in the map 56 - per player maps are now marked in the map
54 - maps are saved completely differently now, 57 - maps are saved completely differently now,
55 and much more often. 58 and much more often.
56 - rewrote map header parser and writer 59 - rewrote map header parser and writer, to be much faster.
57 - maps and players are now (in the average case) loaded 60 - maps and players are now (in the average case) loaded
58 and saved completely asynchronously, I/O contention will no 61 and saved completely asynchronously, I/O contention will no
59 longer freeze the server. 62 longer freeze the server.
60 - players and maps can be loaded anytime, without the player 63 - players and maps can be loaded anytime, without the player
61 being logged in. 64 being logged in.

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