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Comparing deliantra/server/Changes (file contents):
Revision 1.7 by root, Tue Apr 17 20:02:21 2007 UTC vs.
Revision 1.14 by root, Sat May 26 15:43:58 2007 UTC

1Crossfire TRT Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.1
4 - optimised event invocation (non-wanted events can now be
5 skipped with 4-5 inlined instructions).
6 - complete rewrite of town_portal: it now creates a portal
7 to the "nearest" town only, travel is only possible
8 to the town and back, anybody can use it (also removes
9 one of the remaining syncpoints in the server).
10 - complete rewrite of the range/attack skill slot system:
11 there are now two slots, one for combat, one for ranged
12 attacks.
13 - introduce the concept of a current weapon (either a ranged
14 or a combat weapon/skill/tool) and switch between them as
15 needed.
16 - rewrite bow code so bows get more useful: apply damage,
17 attacktype and other stats to the arrows and treat
18 bows as weapons. also rebalance the missile weapons skill
19 so its damage increases with level.
20 - rewrite the complete player speed logic: weapon_speed now
21 works as documented and there are no unnatural speed boosts.
4 - implement a utility - cfutil - that simplifies arch and map 22 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and 23 installation, replacing the old collect scripts and
6 simplying deployment. 24 simplying deployment by scaling and cutting faces as required.
25 - simplify the map protocol extensively by taking advantage
26 of missing bigfaces, speeding up map generation immensely.
7 - implement inherit keyword allowing archetypes to inherit from 27 - implement inherit keyword allowing archetypes to inherit from
8 other archetypes. 28 other archetypes.
9 - rationalise archetype, region and treasurelist file format 29 - rationalise archetype, region and treasurelist file format
10 into a single file format and make them reloadable asynchronously. 30 into a single file format and make them reloadable asynchronously.
31 - make the worldmap, facedata (smoothing, faces, magicmap)
32 reloadable at runtime.
11 - implement 64x64 faceset support. 33 - implement 64x64 faceset support.
12 - implement fxixsx protocol that saves 34 - implement fxixsx protocol that saves
13 a lot of bandwidth over the old image/face/smooth packets 35 a lot of bandwidth over the old image/face/smooth packets
14 and allows images > packetsize. 36 and allows images > packetsize, incremental and background
37 transfers.
15 - implement a bandwidth-saving smoothing protocol that works 38 - implement a bandwidth-saving smoothing protocol that works
16 on a face basis as opposed to a mapspace basis. 39 on a face basis as opposed to a mapspace basis.
17 - the server can now rate-limit image uploads to not exceed 40 - the server can now rate-limit image uploads to not exceed
18 a certain (client-configurable) speed while guarenteeing full 41 a certain (client-configurable) speed while guarenteeing full
19 freedom of movement. 42 freedom of movement.
43 - implement new ex command to request item descriptions.
44 - implement new msg command for in-game messages with meta
45 information (using xml).
46 - enforce utf-8 for all text messages.
47 - added micropather (not used yet).
20 - many, many bugfixes. 48 - many, many bugfixes.
21 49
222.0 Tue Mar 6 15:22:53 CET 2007 502.0 Tue Mar 6 15:22:53 CET 2007
23 - make coroapi accessible to cf+. 51 - make coroapi accessible to cf+.
24 - moved map handling logic completely to perl 52 - moved map handling logic completely to perl

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