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Comparing deliantra/server/Changes (file contents):
Revision 1.142 by root, Mon May 5 22:38:47 2008 UTC vs.
Revision 1.154 by root, Thu May 8 13:47:18 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8 5
9syncpoints: rules, news, motd, crossfiremail 6syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11 8
9TODO: you have to unapply the jumping first before you cna raedy spell...
122.54 102.54
13 - change floorbox item ordering to enbale more efficient protocol and to 11 - change floorbox item ordering to enable more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering. 12 stay in sync with the 0.9971 client update which also reverses ordering.
13 - bugfix: the jumping skill now gives experience for jumping
14 and for attacking monsters. it also takes about one second to do a jump.
15 - bugfix: players couldn't starve in 2.53 :( 15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed. 16 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing. 17 - bugfix: spell effects like word of recall are removed on death.
19 - bugfix: fix a crash when objects with treasure on top (ground...) 18 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map. 19 were created outside a map.
20 - bugfix: couldn't apply inventory items when levitating, but ground items
21 (fixed by reversing the logic).
22 - bugfix: fixed a mismatched '"' in the debugging description of objects
23 - bugfix: the random map generator no longer leaks key objects.
24 - bugfix: support random maps >127x127.
25 - (maps) fixed the death certificate system in nimbus.
26 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
27 - (arch) the material 'wood' was undefined, it's now a burnable material.
28 - (arch) give ball lightning a real name.
29 - (arch) fixed material of bones (was 'wood', is now 'bone')
30 - unapply item in range slow when readying a spell.
31 - bugfix: account for rounding errors in weight updates.
21 - remove synchronous mkdir in chargen_race_done. 32 - remove synchronous mkdir in chargen_race_done.
22 - fix per-race starting maps. 33 - fix per-race starting maps.
23 - check hiscore on suicide and quit as well. 34 - check hiscore on suicide and quit as well.
24 - tell players when they are starving. 35 - tell players when they are starving.
25 - get rid of costly object_from_name conversion for altar effects. 36 - get rid of costly object_from_name conversion for altar effects.
26 - fix map difficulty calculation for generators. 37 - fix map difficulty calculation for generators.
38 - slightly more intelligent handling of "is_animated" flag.
39 - support no_drop map header flag (before it was only available internally).
40 - make random-map-generated keys crumble after one hour, use more unique slaying.
27 41
282.53 Sun May 4 17:32:48 CEST 2008 422.53 Sun May 4 17:32:48 CEST 2008
29 - bugfix: custom skill settings were not saved by the server. 43 - bugfix: custom skill settings were not saved by the server.
30 - bugfix: remove did not actually remove items from the inventory, leaving 44 - bugfix: remove did not actually remove items from the inventory, leaving
31 ghost items. 45 ghost items.

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