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Comparing deliantra/server/Changes (file contents):
Revision 1.65 by root, Fri Jan 25 18:13:57 2008 UTC vs.
Revision 1.142 by root, Mon May 5 22:38:47 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the stetings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - change floorbox item ordering to enbale more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering.
15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing.
19 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map.
21 - remove synchronous mkdir in chargen_race_done.
22 - fix per-race starting maps.
23 - check hiscore on suicide and quit as well.
24 - tell players when they are starving.
25 - get rid of costly object_from_name conversion for altar effects.
26 - fix map difficulty calculation for generators.
27
282.53 Sun May 4 17:32:48 CEST 2008
29 - bugfix: custom skill settings were not saved by the server.
30 - bugfix: remove did not actually remove items from the inventory, leaving
31 ghost items.
32 - bugfix: properly update items identified on the ground.
33 - bugfix: use localtime_r in the logger thread.
34 - bugfix: player starvation will now give the correct kill reason.
35 - bugfix: archetype reloads could crash the server.
36 - bugfix: the mailscrolls are now correctly handed out even when the destination
37 player is not logged in.
38 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
39 server startup.
40 - bugfix: fix the door surround check in the random map generator.
41 - (maps) fix heaven quest difficulty progression.
42 - (maps) fix some random map styles.
43 - dropping items a shop is not interested in won't sell them anymore.
44 - rods and horns with a too low maximum charge allow now at least one discharge.
45 - implement kill & death statistics.
46 - random map preparation is no longer synchronous.
47 - rewrite find_style in perl, no longer does synchronous I/O.
48 - improve random map specials placement.
49 - make the killer a real object pointer instead of a string, improved
50 kill reason messages.
51 - take advantage of new aio_close and aio_chmod.
52 - implement archetype::get, object::deep_clone and update callers.
53 - change_abil is much faster.
54 - update the floorbox more often to work around the reverses item order
55 display in clients.
56 - cleaned up object copying by encapsulating it to a single place.
57 - add hints to the invite messages.
58 - rewrote key<->value pair handling.
59 - use an independent random number generator for the random map generator.
60
612.52 Thu Apr 24 11:47:19 CEST 2008
62 - completely automate the item add/delete on remove/insert. this should fix
63 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
64 - completely automate the weight handling, should fix all weight
65 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
66 - reloading archetypes while a user was in the character creation phase
67 could crash the server.
68 - fix a nontrivial number of cases of code commented similar
69 to "is this really correct?", as many of those cases are now handles
70 automatically by lower level code.
71 - replace many ad-hoc checks for client visibility by object::visible_to,
72 should result in broader applicability of functions using it.
73 - merge items with different arch pointers refering to the same arch
74 (due to archetype reloads).
75 - refactored the object remove/insert functions and most related
76 functions (decrease, split, merge_ob etc.).
77 - make it compile better on freebsd (reported by pippijn).
78 - remove GT_UPDATE_INV (no longer applicable).
79 - fix the longstanding "container stays open" bug.
80 - improved floorbox updating to be incremental and other protocol
81 optimisations.
82 - get rid of update_after_inventory_change and only do update stats
83 for weight once/tick/player at max.
84 - rewrite party commands, use party channel.
85
862.51 Sun Apr 20 21:27:37 CEST 2008
87 - properly link against libgthread as that is needed to make the slice
88 allocator thread-safe.
89 - support perls not compiled with 64 bit support (though this is not a
90 recommended configuration) (reported by Samuel Gondouin).
91 - always put godgiven items into the player inventory, never any containers.
92 - (arch)
93 - (maps, arch) the scorn go club was founded!
94 - (arch) do no longer support player abilities, they didn't work anyways.
95 - (arch) the alchemy spell is now of the alchemy spell school, which
96 became a real spell-class.
97 - (arch) the alchemist class now get an alchemy spell book for new characters.
98 - (arch) considerably strengthened spark shower and destruction.
99 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
100 finally reloadable at runtime.
101 - changed archetype loading algorithm to only require one pass and
102 use delayed resolving of references.
103 - examine command now uses the examine infobox.
104 - implement an "incremental garbage collector" for archetypes.
105 - enable slice allocator again.
106 - implement optional free memory poisoning.
107
1082.5 Wed Apr 16 15:06:53 CEST 2008
109 - the two handed weapon skill can no longer be used as unarmed combat
110 skill.
111 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
112 names (also update all maps to use money instead of coins).
113 - add uuid accessors to perl.
114 - add coin names and archetype accessors to perl.
115 - fix runtime uuid file format to use "." instead of ",".
116 - change perl extensions to not use hardcoded coins and values.
117 - write uuids asynchronously (no hiccups due to uuid writes)
118 and be more parsimonous of uuid usage by the exact value out on exit.
119 - write log messages in another thread, removing another sync point.
120 - support multi-line log messages in a nicer way.
121 - be more portable w.r.t. uuids and format specifiers everywhere.
122 - fix a minor memleak in the random map generator.
123 - some parts of the random map generator are not coroutine-safe,
124 so only call it "single-threaded".
125 - major cleanup of memory management in random map generator.
126 - slight refactoring of the random map generator, faster too.
127 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
128 bookkeeping bug.
129 - work around "player is on active list" problem by deactivating player
130 after loading.
131 - garbage collect shstr's more evenly and adaptively only when
132 there have in fact been allocations.
133 - fix object::insert to do as documented and insert into the env
134 if necessary.
135 - fix cf::map::unique_maps.
136 - fix nrof overflow check in can_merge_slow.
137 - fix converter code to handle >31 bit values.
138 - added support for the player_sold flag
139 - converters no longer accept unpaid items.
140 - canonicalize random map meta files for better unification.
141
1422.43 Sun Apr 6 20:35:29 CEST 2008
143 - work around a glibc bug that causes calloc to return non-zero memory
144 when mlockall has been used.
145 - pass environment to perl_sys_init3, as required by newer perls.
146 - use separate thread for ticker timing (and more in the future).
147 this greatly increases timing accuracy and gets rid of an enourmous
148 number of gettimeofday calls.
149 - use a separate thread to signal aio completion, for lower latency.
150 - require Coro 4.47, which fixes a data corruption bug with its C API.
151
1522.42 Sat Mar 15 12:05:21 CET 2008
153 - rebalanced default experience table to be more exponential
154 and much easier up to level ~40, then moderately harder.
155 - change attuned/repelled level boni to +-8 from +-2.
156 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
157 - do not exit on reload/load errors but properly cleanup.
158 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
6 159
72.41 Fri Jan 25 13:15:37 CET 2008 1602.41 Fri Jan 25 13:15:37 CET 2008
8 - get rid of YAML::Syck, it's too buggy and misparses many files 161 - get rid of YAML::Syck, it's too buggy and misparses many files
9 (this fixes the jeweler skill). 162 (this fixes the jeweler skill).
10 - back-to-back perl_reloads don't freeze the ticker anymore. 163 - back-to-back perl_reloads don't freeze the ticker anymore.

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