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Comparing deliantra/server/Changes (file contents):
Revision 1.85 by root, Mon Apr 14 14:52:17 2008 UTC vs.
Revision 1.142 by root, Mon May 5 22:38:47 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
6 8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - change floorbox item ordering to enbale more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering.
15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing.
19 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map.
21 - remove synchronous mkdir in chargen_race_done.
22 - fix per-race starting maps.
23 - check hiscore on suicide and quit as well.
24 - tell players when they are starving.
25 - get rid of costly object_from_name conversion for altar effects.
26 - fix map difficulty calculation for generators.
27
282.53 Sun May 4 17:32:48 CEST 2008
29 - bugfix: custom skill settings were not saved by the server.
30 - bugfix: remove did not actually remove items from the inventory, leaving
31 ghost items.
32 - bugfix: properly update items identified on the ground.
33 - bugfix: use localtime_r in the logger thread.
34 - bugfix: player starvation will now give the correct kill reason.
35 - bugfix: archetype reloads could crash the server.
36 - bugfix: the mailscrolls are now correctly handed out even when the destination
37 player is not logged in.
38 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
39 server startup.
40 - bugfix: fix the door surround check in the random map generator.
41 - (maps) fix heaven quest difficulty progression.
42 - (maps) fix some random map styles.
43 - dropping items a shop is not interested in won't sell them anymore.
44 - rods and horns with a too low maximum charge allow now at least one discharge.
45 - implement kill & death statistics.
46 - random map preparation is no longer synchronous.
47 - rewrite find_style in perl, no longer does synchronous I/O.
48 - improve random map specials placement.
49 - make the killer a real object pointer instead of a string, improved
50 kill reason messages.
51 - take advantage of new aio_close and aio_chmod.
52 - implement archetype::get, object::deep_clone and update callers.
53 - change_abil is much faster.
54 - update the floorbox more often to work around the reverses item order
55 display in clients.
56 - cleaned up object copying by encapsulating it to a single place.
57 - add hints to the invite messages.
58 - rewrote key<->value pair handling.
59 - use an independent random number generator for the random map generator.
60
612.52 Thu Apr 24 11:47:19 CEST 2008
62 - completely automate the item add/delete on remove/insert. this should fix
63 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
64 - completely automate the weight handling, should fix all weight
65 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
66 - reloading archetypes while a user was in the character creation phase
67 could crash the server.
68 - fix a nontrivial number of cases of code commented similar
69 to "is this really correct?", as many of those cases are now handles
70 automatically by lower level code.
71 - replace many ad-hoc checks for client visibility by object::visible_to,
72 should result in broader applicability of functions using it.
73 - merge items with different arch pointers refering to the same arch
74 (due to archetype reloads).
75 - refactored the object remove/insert functions and most related
76 functions (decrease, split, merge_ob etc.).
77 - make it compile better on freebsd (reported by pippijn).
78 - remove GT_UPDATE_INV (no longer applicable).
79 - fix the longstanding "container stays open" bug.
80 - improved floorbox updating to be incremental and other protocol
81 optimisations.
82 - get rid of update_after_inventory_change and only do update stats
83 for weight once/tick/player at max.
84 - rewrite party commands, use party channel.
85
862.51 Sun Apr 20 21:27:37 CEST 2008
87 - properly link against libgthread as that is needed to make the slice
88 allocator thread-safe.
89 - support perls not compiled with 64 bit support (though this is not a
90 recommended configuration) (reported by Samuel Gondouin).
91 - always put godgiven items into the player inventory, never any containers.
92 - (arch)
93 - (maps, arch) the scorn go club was founded!
94 - (arch) do no longer support player abilities, they didn't work anyways.
95 - (arch) the alchemy spell is now of the alchemy spell school, which
96 became a real spell-class.
97 - (arch) the alchemist class now get an alchemy spell book for new characters.
98 - (arch) considerably strengthened spark shower and destruction.
99 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
100 finally reloadable at runtime.
101 - changed archetype loading algorithm to only require one pass and
102 use delayed resolving of references.
103 - examine command now uses the examine infobox.
104 - implement an "incremental garbage collector" for archetypes.
105 - enable slice allocator again.
106 - implement optional free memory poisoning.
107
1082.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 109 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 110 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 111 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 112 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 113 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 114 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",". 115 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values. 116 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes) 117 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit. 118 and be more parsimonous of uuid usage by the exact value out on exit.
119 - write log messages in another thread, removing another sync point.
120 - support multi-line log messages in a nicer way.
17 - be more portable w.r.t. uuids and format specifiers everywhere. 121 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator. 122 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe, 123 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded". 124 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator. 125 - major cleanup of memory management in random map generator.
126 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 127 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug. 128 bookkeeping bug.
129 - work around "player is on active list" problem by deactivating player
130 after loading.
24 - garbage collect shstr's more evenly and adaptively only when 131 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations. 132 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env 133 - fix object::insert to do as documented and insert into the env
27 if necessary. 134 if necessary.
28 - fix cf::map::unique_maps. 135 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow. 136 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values. 137 - fix converter code to handle >31 bit values.
31 - added support for the player_sold flag 138 - added support for the player_sold flag
32 - converters no longer accept unpaid items. 139 - converters no longer accept unpaid items.
140 - canonicalize random map meta files for better unification.
33 141
342.43 Sun Apr 6 20:35:29 CEST 2008 1422.43 Sun Apr 6 20:35:29 CEST 2008
35 - work around a glibc bug that causes calloc to return non-zero memory 143 - work around a glibc bug that causes calloc to return non-zero memory
36 when mlockall has been used. 144 when mlockall has been used.
37 - pass environment to perl_sys_init3, as required by newer perls. 145 - pass environment to perl_sys_init3, as required by newer perls.

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