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Comparing deliantra/server/Changes (file contents):
Revision 1.26 by root, Fri Aug 24 18:39:17 2007 UTC vs.
Revision 1.143 by root, Tue May 6 14:56:42 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.2 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - change floorbox item ordering to enbale more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering.
15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing.
19 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map.
21 - unapply item in range slow when readying a spell.
22 - remove synchronous mkdir in chargen_race_done.
23 - fix per-race starting maps.
24 - check hiscore on suicide and quit as well.
25 - tell players when they are starving.
26 - get rid of costly object_from_name conversion for altar effects.
27 - fix map difficulty calculation for generators.
28
292.53 Sun May 4 17:32:48 CEST 2008
30 - bugfix: custom skill settings were not saved by the server.
31 - bugfix: remove did not actually remove items from the inventory, leaving
32 ghost items.
33 - bugfix: properly update items identified on the ground.
34 - bugfix: use localtime_r in the logger thread.
35 - bugfix: player starvation will now give the correct kill reason.
36 - bugfix: archetype reloads could crash the server.
37 - bugfix: the mailscrolls are now correctly handed out even when the destination
38 player is not logged in.
39 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
40 server startup.
41 - bugfix: fix the door surround check in the random map generator.
42 - (maps) fix heaven quest difficulty progression.
43 - (maps) fix some random map styles.
44 - dropping items a shop is not interested in won't sell them anymore.
45 - rods and horns with a too low maximum charge allow now at least one discharge.
46 - implement kill & death statistics.
47 - random map preparation is no longer synchronous.
48 - rewrite find_style in perl, no longer does synchronous I/O.
49 - improve random map specials placement.
50 - make the killer a real object pointer instead of a string, improved
51 kill reason messages.
52 - take advantage of new aio_close and aio_chmod.
53 - implement archetype::get, object::deep_clone and update callers.
54 - change_abil is much faster.
55 - update the floorbox more often to work around the reverses item order
56 display in clients.
57 - cleaned up object copying by encapsulating it to a single place.
58 - add hints to the invite messages.
59 - rewrote key<->value pair handling.
60 - use an independent random number generator for the random map generator.
61
622.52 Thu Apr 24 11:47:19 CEST 2008
63 - completely automate the item add/delete on remove/insert. this should fix
64 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
65 - completely automate the weight handling, should fix all weight
66 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
67 - reloading archetypes while a user was in the character creation phase
68 could crash the server.
69 - fix a nontrivial number of cases of code commented similar
70 to "is this really correct?", as many of those cases are now handles
71 automatically by lower level code.
72 - replace many ad-hoc checks for client visibility by object::visible_to,
73 should result in broader applicability of functions using it.
74 - merge items with different arch pointers refering to the same arch
75 (due to archetype reloads).
76 - refactored the object remove/insert functions and most related
77 functions (decrease, split, merge_ob etc.).
78 - make it compile better on freebsd (reported by pippijn).
79 - remove GT_UPDATE_INV (no longer applicable).
80 - fix the longstanding "container stays open" bug.
81 - improved floorbox updating to be incremental and other protocol
82 optimisations.
83 - get rid of update_after_inventory_change and only do update stats
84 for weight once/tick/player at max.
85 - rewrite party commands, use party channel.
86
872.51 Sun Apr 20 21:27:37 CEST 2008
88 - properly link against libgthread as that is needed to make the slice
89 allocator thread-safe.
90 - support perls not compiled with 64 bit support (though this is not a
91 recommended configuration) (reported by Samuel Gondouin).
92 - always put godgiven items into the player inventory, never any containers.
93 - (arch)
94 - (maps, arch) the scorn go club was founded!
95 - (arch) do no longer support player abilities, they didn't work anyways.
96 - (arch) the alchemy spell is now of the alchemy spell school, which
97 became a real spell-class.
98 - (arch) the alchemist class now get an alchemy spell book for new characters.
99 - (arch) considerably strengthened spark shower and destruction.
100 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
101 finally reloadable at runtime.
102 - changed archetype loading algorithm to only require one pass and
103 use delayed resolving of references.
104 - examine command now uses the examine infobox.
105 - implement an "incremental garbage collector" for archetypes.
106 - enable slice allocator again.
107 - implement optional free memory poisoning.
108
1092.5 Wed Apr 16 15:06:53 CEST 2008
110 - the two handed weapon skill can no longer be used as unarmed combat
111 skill.
112 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
113 names (also update all maps to use money instead of coins).
114 - add uuid accessors to perl.
115 - add coin names and archetype accessors to perl.
116 - fix runtime uuid file format to use "." instead of ",".
117 - change perl extensions to not use hardcoded coins and values.
118 - write uuids asynchronously (no hiccups due to uuid writes)
119 and be more parsimonous of uuid usage by the exact value out on exit.
120 - write log messages in another thread, removing another sync point.
121 - support multi-line log messages in a nicer way.
122 - be more portable w.r.t. uuids and format specifiers everywhere.
123 - fix a minor memleak in the random map generator.
124 - some parts of the random map generator are not coroutine-safe,
125 so only call it "single-threaded".
126 - major cleanup of memory management in random map generator.
127 - slight refactoring of the random map generator, faster too.
128 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
129 bookkeeping bug.
130 - work around "player is on active list" problem by deactivating player
131 after loading.
132 - garbage collect shstr's more evenly and adaptively only when
133 there have in fact been allocations.
134 - fix object::insert to do as documented and insert into the env
135 if necessary.
136 - fix cf::map::unique_maps.
137 - fix nrof overflow check in can_merge_slow.
138 - fix converter code to handle >31 bit values.
139 - added support for the player_sold flag
140 - converters no longer accept unpaid items.
141 - canonicalize random map meta files for better unification.
142
1432.43 Sun Apr 6 20:35:29 CEST 2008
144 - work around a glibc bug that causes calloc to return non-zero memory
145 when mlockall has been used.
146 - pass environment to perl_sys_init3, as required by newer perls.
147 - use separate thread for ticker timing (and more in the future).
148 this greatly increases timing accuracy and gets rid of an enourmous
149 number of gettimeofday calls.
150 - use a separate thread to signal aio completion, for lower latency.
151 - require Coro 4.47, which fixes a data corruption bug with its C API.
152
1532.42 Sat Mar 15 12:05:21 CET 2008
154 - rebalanced default experience table to be more exponential
155 and much easier up to level ~40, then moderately harder.
156 - change attuned/repelled level boni to +-8 from +-2.
157 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
158 - do not exit on reload/load errors but properly cleanup.
159 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
160
1612.41 Fri Jan 25 13:15:37 CET 2008
162 - get rid of YAML::Syck, it's too buggy and misparses many files
163 (this fixes the jeweler skill).
164 - back-to-back perl_reloads don't freeze the ticker anymore.
165 - convert cfutil from Event to EV (forgot to do this earlier...).
166 - move tombstone to real map if player died due to cave-in (even if
167 it has reset, which is better than putting it on the savebed, also as
168 proof that the palyer didn't use a savebed).
169
1702.4 Sun Jan 13 13:41:29 CET 2008
171 - work around perl bug in configure perl module version check.
172 - fix bug in golem move code that would cause a crash at tiling borders.
173 - fix a freeze bug when looking for an arrow in the inventory.
174 - fix a bug in animate_weapon, causing a crash.
175 - no longer exit when a coroutine throws an exception.
176 - fix a potential double free bug (nicely exploited by g++ 4.2).
177 - fix the "<player> is nuts" message.
178 - fix an exception at logout due to the json_coder being gone.
179 - upgrade to EV version 2.0 API.
180 - when players don't apply a savebed correctly but stand above one,
181 do not move or kill them.
182 - implement client-side settings page in playerbook (0.9963+ required).
183 - implement generic framework for server-side resource files.
184 - implement resource file update event.
185 - hook experience table update into the framework.
186 - move jeweler.yaml to resources (arch/).
187 - switch from Crossfire to Deliantra perl module.
188 - implement json2json arch filter.
189 - implement widget protocol version 2, support for ui templates.
190 - mapinfo is now handled fully asynchronously.
191 - ext/irc: also log irc messages.
192 - ext/schmorplog: write user stat files asynchronously.
193
1942.32 Sun Dec 2 18:11:01 CET 2007
195 - limited the number of items that can be picked up and dropped
196 as temporary measurement against bad performance or dropping things
197 (this lead to long freezes and triggered the watchdog).
198 - improved the performance of the drop command a bit.
199 - switch from Event to EV for higher performance, easier usage,
200 less bugs...
201 - updated to release version of the gnu affero license.
202
2032.31 Sun Nov 11 17:26:28 CET 2007
204 - more thoroughly rename the binaries, contact addresses.
205 - update the copyrights.
206 - avoid backtraces due to old spells on some maps, sometimes causing
207 crashes.
208 - fix a problem where facedata wasn't initialised to zero properly,
209 potentially causing crashes.
210 - assign weapons on user load time, not login-time, avoiding
211 crashes.
212
2132.3 Sat Oct 27 11:22:38 CEST 2007
214 - fixed an important bug that caused passwords to be forgotten.
215 - implement *tag destinations for goto, slaying etc. and use it
216 in some of the maps.
217 - bigworldised many maps (islands as in pupland and aldwulf),
218 which is now trivial to do.
219 - removed all traces of the old (and never working) plug-in interface
220 (70kb code less on amd64).
221 - improve/tune scheduling priorities.
222 - fix some freezing bugs.
223 - fix a memory corruption problem in dynbuf.printf.
224 - use channels for chat and many informational commands.
225 - improved the tutorial.
226 - create missile is now fixed.
227 - race fields must now contain archetypes.
228 - jumping skill now works as advertised.
229
2302.2 Tue Sep 11 15:41:24 CEST 2007
4 - relicense under the gnu affero license. 231 - relicense under the gnu affero license.
5 - new inscription skill, can only inscribe INSCRIBABLE items. 232 - new inscription skill, can only inscribe INSCRIBABLE items.
6 - implement server-side framework for generic resources. 233 - implement server-side framework for generic resources.
7 - use resource framework for server-provided ambient 234 - use resource framework for server-provided ambient
8 music. 235 music.
236 - save object owners (players only atm).
9 - replace limited sound api with server-provided sound effects. 237 - replace limited sound api with server-provided sound effects.
10 - new sc (sound control) protocol command. 238 - new sc (sound control) protocol command.
11 - improve fxix protocol to include types. 239 - improve fxix protocol to include types.
12 - exactly fill tcp segments, if possible. 240 - exactly fill tcp segments, if possible.
13 - output-rate is now an upper limit, the server will automatically 241 - output-rate is now an upper limit, the server will automatically
59 - support custom keys for regions and maps, regions are now 287 - support custom keys for regions and maps, regions are now
60 refcount-managed. 288 refcount-managed.
61 - allow worldmap overlays anywhere in the 000..999 range. 289 - allow worldmap overlays anywhere in the 000..999 range.
62 - new system to acquire time slices for background jobs, to reduce 290 - new system to acquire time slices for background jobs, to reduce
63 jitter. 291 jitter.
64 - implement new observe command. 292 - semi-persistent object-referencing framework (currently only players
293 supported).
65 - dependency tracking for perl extensions. 294 - dependency tracking for perl extensions.
66 - new slag-ex extension for cleaning cauldrons. 295 - new slag-ex extension for cleaning cauldrons.
67 - server clamps some stats now to avoid over/underflow.
68 - fix invoke result processing. 296 - fix invoke result processing.
69 - there are even less i/o syncpoints in the server now. 297 - there are even less i/o syncpoints in the server now.
298 - added map-tags extension that scans all maps for object tags
299 and records them in the database (not used yet).
300 - metaserver 2 support.
70 - many more bugfixes and minor optimisations. 301 - many more bugfixes and minor optimisations.
71 302
722.1 Sun May 27 04:21:29 CEST 2007 3032.1 Sun May 27 04:21:29 CEST 2007
73 - optimised event invocation (non-wanted events can now be 304 - optimised event invocation (non-wanted events can now be
74 skipped with 4-5 inlined instructions). 305 skipped with 4-5 inlined instructions).

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