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Comparing deliantra/server/Changes (file contents):
Revision 1.51 by root, Mon Jan 7 01:55:18 2008 UTC vs.
Revision 1.144 by root, Tue May 6 15:38:10 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts" 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7 4TODO: emergency swap mode is not working
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour 5
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n"; 6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enbale more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - unapply item in range slow when readying a spell.
19 - remove synchronous mkdir in chargen_race_done.
20 - fix per-race starting maps.
21 - check hiscore on suicide and quit as well.
22 - tell players when they are starving.
23 - get rid of costly object_from_name conversion for altar effects.
24 - fix map difficulty calculation for generators.
25
262.53 Sun May 4 17:32:48 CEST 2008
27 - bugfix: custom skill settings were not saved by the server.
28 - bugfix: remove did not actually remove items from the inventory, leaving
29 ghost items.
30 - bugfix: properly update items identified on the ground.
31 - bugfix: use localtime_r in the logger thread.
32 - bugfix: player starvation will now give the correct kill reason.
33 - bugfix: archetype reloads could crash the server.
34 - bugfix: the mailscrolls are now correctly handed out even when the destination
35 player is not logged in.
36 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
37 server startup.
38 - bugfix: fix the door surround check in the random map generator.
39 - (maps) fix heaven quest difficulty progression.
40 - (maps) fix some random map styles.
41 - dropping items a shop is not interested in won't sell them anymore.
42 - rods and horns with a too low maximum charge allow now at least one discharge.
43 - implement kill & death statistics.
44 - random map preparation is no longer synchronous.
45 - rewrite find_style in perl, no longer does synchronous I/O.
46 - improve random map specials placement.
47 - make the killer a real object pointer instead of a string, improved
48 kill reason messages.
49 - take advantage of new aio_close and aio_chmod.
50 - implement archetype::get, object::deep_clone and update callers.
51 - change_abil is much faster.
52 - update the floorbox more often to work around the reverses item order
53 display in clients.
54 - cleaned up object copying by encapsulating it to a single place.
55 - add hints to the invite messages.
56 - rewrote key<->value pair handling.
57 - use an independent random number generator for the random map generator.
58
592.52 Thu Apr 24 11:47:19 CEST 2008
60 - completely automate the item add/delete on remove/insert. this should fix
61 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
62 - completely automate the weight handling, should fix all weight
63 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
64 - reloading archetypes while a user was in the character creation phase
65 could crash the server.
66 - fix a nontrivial number of cases of code commented similar
67 to "is this really correct?", as many of those cases are now handles
68 automatically by lower level code.
69 - replace many ad-hoc checks for client visibility by object::visible_to,
70 should result in broader applicability of functions using it.
71 - merge items with different arch pointers refering to the same arch
72 (due to archetype reloads).
73 - refactored the object remove/insert functions and most related
74 functions (decrease, split, merge_ob etc.).
75 - make it compile better on freebsd (reported by pippijn).
76 - remove GT_UPDATE_INV (no longer applicable).
77 - fix the longstanding "container stays open" bug.
78 - improved floorbox updating to be incremental and other protocol
79 optimisations.
80 - get rid of update_after_inventory_change and only do update stats
81 for weight once/tick/player at max.
82 - rewrite party commands, use party channel.
83
842.51 Sun Apr 20 21:27:37 CEST 2008
85 - properly link against libgthread as that is needed to make the slice
86 allocator thread-safe.
87 - support perls not compiled with 64 bit support (though this is not a
88 recommended configuration) (reported by Samuel Gondouin).
89 - always put godgiven items into the player inventory, never any containers.
90 - (arch)
91 - (maps, arch) the scorn go club was founded!
92 - (arch) do no longer support player abilities, they didn't work anyways.
93 - (arch) the alchemy spell is now of the alchemy spell school, which
94 became a real spell-class.
95 - (arch) the alchemist class now get an alchemy spell book for new characters.
96 - (arch) considerably strengthened spark shower and destruction.
97 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
98 finally reloadable at runtime.
99 - changed archetype loading algorithm to only require one pass and
100 use delayed resolving of references.
101 - examine command now uses the examine infobox.
102 - implement an "incremental garbage collector" for archetypes.
103 - enable slice allocator again.
104 - implement optional free memory poisoning.
105
1062.5 Wed Apr 16 15:06:53 CEST 2008
107 - the two handed weapon skill can no longer be used as unarmed combat
108 skill.
109 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
110 names (also update all maps to use money instead of coins).
111 - add uuid accessors to perl.
112 - add coin names and archetype accessors to perl.
113 - fix runtime uuid file format to use "." instead of ",".
114 - change perl extensions to not use hardcoded coins and values.
115 - write uuids asynchronously (no hiccups due to uuid writes)
116 and be more parsimonous of uuid usage by the exact value out on exit.
117 - write log messages in another thread, removing another sync point.
118 - support multi-line log messages in a nicer way.
119 - be more portable w.r.t. uuids and format specifiers everywhere.
120 - fix a minor memleak in the random map generator.
121 - some parts of the random map generator are not coroutine-safe,
122 so only call it "single-threaded".
123 - major cleanup of memory management in random map generator.
124 - slight refactoring of the random map generator, faster too.
125 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
126 bookkeeping bug.
127 - work around "player is on active list" problem by deactivating player
128 after loading.
129 - garbage collect shstr's more evenly and adaptively only when
130 there have in fact been allocations.
131 - fix object::insert to do as documented and insert into the env
132 if necessary.
133 - fix cf::map::unique_maps.
134 - fix nrof overflow check in can_merge_slow.
135 - fix converter code to handle >31 bit values.
136 - added support for the player_sold flag
137 - converters no longer accept unpaid items.
138 - canonicalize random map meta files for better unification.
139
1402.43 Sun Apr 6 20:35:29 CEST 2008
141 - work around a glibc bug that causes calloc to return non-zero memory
142 when mlockall has been used.
143 - pass environment to perl_sys_init3, as required by newer perls.
144 - use separate thread for ticker timing (and more in the future).
145 this greatly increases timing accuracy and gets rid of an enourmous
146 number of gettimeofday calls.
147 - use a separate thread to signal aio completion, for lower latency.
148 - require Coro 4.47, which fixes a data corruption bug with its C API.
149
1502.42 Sat Mar 15 12:05:21 CET 2008
151 - rebalanced default experience table to be more exponential
152 and much easier up to level ~40, then moderately harder.
153 - change attuned/repelled level boni to +-8 from +-2.
154 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
155 - do not exit on reload/load errors but properly cleanup.
156 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
157
1582.41 Fri Jan 25 13:15:37 CET 2008
159 - get rid of YAML::Syck, it's too buggy and misparses many files
160 (this fixes the jeweler skill).
161 - back-to-back perl_reloads don't freeze the ticker anymore.
162 - convert cfutil from Event to EV (forgot to do this earlier...).
163 - move tombstone to real map if player died due to cave-in (even if
164 it has reset, which is better than putting it on the savebed, also as
165 proof that the palyer didn't use a savebed).
166
1672.4 Sun Jan 13 13:41:29 CET 2008
168 - work around perl bug in configure perl module version check.
7 - fix bug in golem move code that would cause a crash at tiling borders. 169 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 170 - fix a freeze bug when looking for an arrow in the inventory.
171 - fix a bug in animate_weapon, causing a crash.
172 - no longer exit when a coroutine throws an exception.
173 - fix a potential double free bug (nicely exploited by g++ 4.2).
174 - fix the "<player> is nuts" message.
175 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 176 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 177 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 178 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 179 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 180 - implement generic framework for server-side resource files.
15 - hook experience table update into the framework. 182 - hook experience table update into the framework.
16 - move jeweler.yaml to resources (arch/). 183 - move jeweler.yaml to resources (arch/).
17 - switch from Crossfire to Deliantra perl module. 184 - switch from Crossfire to Deliantra perl module.
18 - implement json2json arch filter. 185 - implement json2json arch filter.
19 - implement widget protocol version 2, support for ui templates. 186 - implement widget protocol version 2, support for ui templates.
187 - mapinfo is now handled fully asynchronously.
20 - ext/irc: also log irc messages. 188 - ext/irc: also log irc messages.
21 - ext/schmorplog: write user stat files asynchronously. 189 - ext/schmorplog: write user stat files asynchronously.
22 190
232.32 Sun Dec 2 18:11:01 CET 2007 1912.32 Sun Dec 2 18:11:01 CET 2007
24 - limited the number of items that can be picked up and dropped 192 - limited the number of items that can be picked up and dropped

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