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Comparing deliantra/server/Changes (file contents):
Revision 1.63 by root, Fri Jan 18 03:36:00 2008 UTC vs.
Revision 1.148 by root, Tue May 6 18:47:32 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - bugfix: couldn't apply inventory items when levitating, but ground items
19 (fixed by reversing the logic).
20 - (arch) give ball lightning a real name.
21 - unapply item in range slow when readying a spell.
22 - bugfix: account for rounding errors in weight updates.
23 - remove synchronous mkdir in chargen_race_done.
24 - fix per-race starting maps.
25 - check hiscore on suicide and quit as well.
26 - tell players when they are starving.
27 - get rid of costly object_from_name conversion for altar effects.
28 - fix map difficulty calculation for generators.
29 - slightly more intelligent handling of "is_animated" flag.
30
312.53 Sun May 4 17:32:48 CEST 2008
32 - bugfix: custom skill settings were not saved by the server.
33 - bugfix: remove did not actually remove items from the inventory, leaving
34 ghost items.
35 - bugfix: properly update items identified on the ground.
36 - bugfix: use localtime_r in the logger thread.
37 - bugfix: player starvation will now give the correct kill reason.
38 - bugfix: archetype reloads could crash the server.
39 - bugfix: the mailscrolls are now correctly handed out even when the destination
40 player is not logged in.
41 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
42 server startup.
43 - bugfix: fix the door surround check in the random map generator.
44 - (maps) fix heaven quest difficulty progression.
45 - (maps) fix some random map styles.
46 - dropping items a shop is not interested in won't sell them anymore.
47 - rods and horns with a too low maximum charge allow now at least one discharge.
48 - implement kill & death statistics.
49 - random map preparation is no longer synchronous.
50 - rewrite find_style in perl, no longer does synchronous I/O.
51 - improve random map specials placement.
52 - make the killer a real object pointer instead of a string, improved
53 kill reason messages.
54 - take advantage of new aio_close and aio_chmod.
55 - implement archetype::get, object::deep_clone and update callers.
56 - change_abil is much faster.
57 - update the floorbox more often to work around the reverses item order
58 display in clients.
59 - cleaned up object copying by encapsulating it to a single place.
60 - add hints to the invite messages.
61 - rewrote key<->value pair handling.
62 - use an independent random number generator for the random map generator.
63
642.52 Thu Apr 24 11:47:19 CEST 2008
65 - completely automate the item add/delete on remove/insert. this should fix
66 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
67 - completely automate the weight handling, should fix all weight
68 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
69 - reloading archetypes while a user was in the character creation phase
70 could crash the server.
71 - fix a nontrivial number of cases of code commented similar
72 to "is this really correct?", as many of those cases are now handles
73 automatically by lower level code.
74 - replace many ad-hoc checks for client visibility by object::visible_to,
75 should result in broader applicability of functions using it.
76 - merge items with different arch pointers refering to the same arch
77 (due to archetype reloads).
78 - refactored the object remove/insert functions and most related
79 functions (decrease, split, merge_ob etc.).
80 - make it compile better on freebsd (reported by pippijn).
81 - remove GT_UPDATE_INV (no longer applicable).
82 - fix the longstanding "container stays open" bug.
83 - improved floorbox updating to be incremental and other protocol
84 optimisations.
85 - get rid of update_after_inventory_change and only do update stats
86 for weight once/tick/player at max.
87 - rewrite party commands, use party channel.
88
892.51 Sun Apr 20 21:27:37 CEST 2008
90 - properly link against libgthread as that is needed to make the slice
91 allocator thread-safe.
92 - support perls not compiled with 64 bit support (though this is not a
93 recommended configuration) (reported by Samuel Gondouin).
94 - always put godgiven items into the player inventory, never any containers.
95 - (arch)
96 - (maps, arch) the scorn go club was founded!
97 - (arch) do no longer support player abilities, they didn't work anyways.
98 - (arch) the alchemy spell is now of the alchemy spell school, which
99 became a real spell-class.
100 - (arch) the alchemist class now get an alchemy spell book for new characters.
101 - (arch) considerably strengthened spark shower and destruction.
102 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
103 finally reloadable at runtime.
104 - changed archetype loading algorithm to only require one pass and
105 use delayed resolving of references.
106 - examine command now uses the examine infobox.
107 - implement an "incremental garbage collector" for archetypes.
108 - enable slice allocator again.
109 - implement optional free memory poisoning.
110
1112.5 Wed Apr 16 15:06:53 CEST 2008
112 - the two handed weapon skill can no longer be used as unarmed combat
113 skill.
114 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
115 names (also update all maps to use money instead of coins).
116 - add uuid accessors to perl.
117 - add coin names and archetype accessors to perl.
118 - fix runtime uuid file format to use "." instead of ",".
119 - change perl extensions to not use hardcoded coins and values.
120 - write uuids asynchronously (no hiccups due to uuid writes)
121 and be more parsimonous of uuid usage by the exact value out on exit.
122 - write log messages in another thread, removing another sync point.
123 - support multi-line log messages in a nicer way.
124 - be more portable w.r.t. uuids and format specifiers everywhere.
125 - fix a minor memleak in the random map generator.
126 - some parts of the random map generator are not coroutine-safe,
127 so only call it "single-threaded".
128 - major cleanup of memory management in random map generator.
129 - slight refactoring of the random map generator, faster too.
130 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
131 bookkeeping bug.
132 - work around "player is on active list" problem by deactivating player
133 after loading.
134 - garbage collect shstr's more evenly and adaptively only when
135 there have in fact been allocations.
136 - fix object::insert to do as documented and insert into the env
137 if necessary.
138 - fix cf::map::unique_maps.
139 - fix nrof overflow check in can_merge_slow.
140 - fix converter code to handle >31 bit values.
141 - added support for the player_sold flag
142 - converters no longer accept unpaid items.
143 - canonicalize random map meta files for better unification.
144
1452.43 Sun Apr 6 20:35:29 CEST 2008
146 - work around a glibc bug that causes calloc to return non-zero memory
147 when mlockall has been used.
148 - pass environment to perl_sys_init3, as required by newer perls.
149 - use separate thread for ticker timing (and more in the future).
150 this greatly increases timing accuracy and gets rid of an enourmous
151 number of gettimeofday calls.
152 - use a separate thread to signal aio completion, for lower latency.
153 - require Coro 4.47, which fixes a data corruption bug with its C API.
154
1552.42 Sat Mar 15 12:05:21 CET 2008
156 - rebalanced default experience table to be more exponential
157 and much easier up to level ~40, then moderately harder.
158 - change attuned/repelled level boni to +-8 from +-2.
159 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
160 - do not exit on reload/load errors but properly cleanup.
161 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
162
1632.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 164 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 165 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 166 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 167 - convert cfutil from Event to EV (forgot to do this earlier...).
8 - move tombstone to real map if player died due to cave-in (even if 168 - move tombstone to real map if player died due to cave-in (even if

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