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Comparing deliantra/server/Changes (file contents):
Revision 1.110 by root, Thu Apr 24 04:51:30 2008 UTC vs.
Revision 1.149 by root, Wed May 7 11:02:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
6 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - bugfix: couldn't apply inventory items when levitating, but ground items
19 (fixed by reversing the logic).
20 - (arch) give ball lightning a real name.
21 - unapply item in range slow when readying a spell.
22 - bugfix: account for rounding errors in weight updates.
23 - remove synchronous mkdir in chargen_race_done.
24 - fix per-race starting maps.
25 - check hiscore on suicide and quit as well.
26 - tell players when they are starving.
27 - get rid of costly object_from_name conversion for altar effects.
28 - fix map difficulty calculation for generators.
29 - slightly more intelligent handling of "is_animated" flag.
30 - support no_drop map header flag (before it was only available internally).
31
322.53 Sun May 4 17:32:48 CEST 2008
33 - bugfix: custom skill settings were not saved by the server.
34 - bugfix: remove did not actually remove items from the inventory, leaving
35 ghost items.
36 - bugfix: properly update items identified on the ground.
37 - bugfix: use localtime_r in the logger thread.
38 - bugfix: player starvation will now give the correct kill reason.
39 - bugfix: archetype reloads could crash the server.
40 - bugfix: the mailscrolls are now correctly handed out even when the destination
41 player is not logged in.
42 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
43 server startup.
44 - bugfix: fix the door surround check in the random map generator.
45 - (maps) fix heaven quest difficulty progression.
46 - (maps) fix some random map styles.
47 - dropping items a shop is not interested in won't sell them anymore.
48 - rods and horns with a too low maximum charge allow now at least one discharge.
49 - implement kill & death statistics.
50 - random map preparation is no longer synchronous.
51 - rewrite find_style in perl, no longer does synchronous I/O.
52 - improve random map specials placement.
53 - make the killer a real object pointer instead of a string, improved
54 kill reason messages.
55 - take advantage of new aio_close and aio_chmod.
56 - implement archetype::get, object::deep_clone and update callers.
57 - change_abil is much faster.
58 - update the floorbox more often to work around the reverses item order
59 display in clients.
60 - cleaned up object copying by encapsulating it to a single place.
61 - add hints to the invite messages.
62 - rewrote key<->value pair handling.
63 - use an independent random number generator for the random map generator.
64
652.52 Thu Apr 24 11:47:19 CEST 2008
7 - completely automate the item add/delete on remove/insert. this should fix 66 - completely automate the item add/delete on remove/insert. this should fix
8 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 67 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9 - completely automate the weight handling, should fix all weight 68 - completely automate the weight handling, should fix all weight
10 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 69 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
11 - reloading archetypes while a user was in the character creation phase 70 - reloading archetypes while a user was in the character creation phase

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