--- deliantra/server/Changes 2008/05/07 11:02:50 1.149 +++ deliantra/server/Changes 2009/10/11 05:31:54 1.419 @@ -1,23 +1,488 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +Version numbers sort like decimal numbers. -TODO: dragons should not be able to change their title via the settings tab in playerbook +TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? +TODO: books head2, possibly after verbatim (prison de...) TODO: emergency swap mode is not working +TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} + (when picking up a bomb quickly enough) +TODO: inscription cannot be readied. +TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: ready_skill find traps does nto unapply the range slot item (bow) +TODO: no detah messages for arena anymore +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? +TODO: rewrite highscore code + +TODO: greeting message on what to do in dialog after race selection. + +2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) +2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. + +2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster +2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) +2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) +2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) + + +TODO: autopickup in shop +TODO: quit charcetr doesn't nuke in-memory per-player maps +TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp +TODO: farmwife doesn't react to guuh's head? +TODO: shop mats should use the nesrest other shopmat, always. +TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects. + + - display spell description for spellbooks, rods, wands, potion and scrolls, + but not horns (to make them more useful for content-creators). + - fix a number of bugs in check_move_on: 1) it didn't update the flags + 2) it skipped spell effects and 3) it didn't handle the case where + and object was destroyed while iterating over it correctly. all this + allowed players to sometimes walk onto spaces they should not be able to + walk on. + - fix an exploit where inscription/marking runes could execute arbitrary code. + - examining an object now dumps the serialised object form when the user + is a wizard (wizlook). + - party spells didn't work all that well. + - display the duration of change_ability spells when examining them + (missing: protection spells, but they are a hack...). + - fix a minor cfpod formatting bug. + - do not talk about the hintmode so much - die-hards are expected to find + the hintmode setting on the settings page. + - enable the object loader to also dump archetypes. + - (maps) fix guild teleporters to Pupland Terminal. + - (maps) put the trapdoor above the floor in sisters/necro_ruins1. + - force the initial face when loading an object that is time-animated + or a monster, so it does not have to be specified anymore. + - fix a bug where recasting an ability changing spell could shorten + its remaining duration. + - fix pedestal and floor building with builder. + - fix RUNATT attack mode, which was broken before (used e.g. by mice). + - fix a broken bow-related speed optimisation by using splay - speed + up splay operations as well. + - use NDI_CLEAR for the body command, and make it use observe. + - implement introspection data for C++ classes (%REFLECT). + - (arch) add name_pl fields and documentation for building materials. + - (maps) random fountains no longer generate permanent stat increases. + - fix transmutation alchemy. + - added complex object matching framework, to be used in altars and the like. + +2.80 Tue Sep 15 20:22:31 CEST 2009 + - fix the "screen stays black on login" bug and remove debug instrumentation + that ultimately was not helpful to catch it :) + - split outer_env into outer_env and outer_env_self, and fix + all callers to use either one or the other, as appropriate. This + fixes the (rather fragile) light spell, maybe others. + - fixed an overflow and exploit in the bank/payment code. + - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' + to explain the skill a bit more. + - removed a buggy check for zero attacktype. So that we might find + the real bugs in the archs/maps/objects. + - Fixed enabling torches with lighters. + - (maps) Added Heaven Town region. + - (arch+maps) Fixed & normalized warriors on map + /quests/peterm/CTower/Barracks. + - fix the light spell (and possibly diseases and other lights). + - (arch) The clawing skill didn't have the physical attacktype. + - (maps) make the greenway accessible again - this bug was introduced + a long time ago, and similar cases are still to be found in the maps. + - make the socket_timeout configurable in the code (but not yet for users). + - earth wall health bar is now correct. + +2.79 Tue Jul 28 00:56:36 CEST 2009 + - IO::AIO chaged to using eventfd internally - updated server to not + freeze with IO::AIO anymore due this change. + - avoid a crash when a player tries to apply a lighter. + - allow a spell argument for dimension door. + - move shop item listing and some otherstuff into the info tab. + - avoid crashes when non-players cast party spells. + - fix a crash in get_spell_by_name (for learn_spell). + - added pyromancer class with graphics (by Job Vranish). + - small improvement of the number of potions in shops + (by Job Vranish). + - added a few party spells (by Job Vranish). + - use a common message dynbuf. + - destroying tear down objects will now use the full hp range + for animation and will only destroy/lastframe when hp < 0. + - allow monsters to use earth to dust. + - use manhattan distance for get_rangevector_from_mapcoord, just as + in get_rangevector. + - los updates now correctly take tiled maps into account. + - do los updates even on maps without darkness. + - fixed quiver of holding bolts to be able to hold bolts. + - upgrade to IO::AIO 3.21. + - fixed show invisible, to show objects of type CONTAINER. + - properly catching exceptions from callback in irc.ext. + - fixed a potentially hazardous bug in cfpod regarding Z<>. + - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. + - (arch) added hint about usage to Slag Ex. + - (maps) /darcap/quest/water sea1 tile are now passable by players, + like the rest. + - (maps) added /heaven/gem_shop by Boes. + - (arch+maps) added rate limited converter and adjusted + /elmex/mana_fountain. + - store arrow->slaying in custom_name, to get rid of the spellarg slot. + - reduce size of casting_time, move_status, attack_movement, + last_heal and last_sp slots, squeezing some more space out of struct + object, also declare expmul as constant 1.0, as it isn't used + anywhere. + +2.78 Sun Apr 5 20:04:29 CEST 2009 + - fixed bug in alchemy, where finding the right object for enhancements + didn't work. + - aggressively merge spell effects and do not allow more than 5 spell + effects (w.r.t. put_more) per mapspace, to give the server a chance + to survive a hundred deathsheads. + - correctly clear op->env when inserting onto map, this was a potentially + disastrous bug of unfortunately unknown proportions... + - fix cone-spell symmetry that was broken for direction 8. + - use gender-neutral place descriptions for invite. + - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. + Thanks go to Lisa Larsen! + - remove support for colour reducing 32x32 images (no cfclient support + anymore). + - actually mention the literacy level when it is too low to learn the spell. + - use better dependency tracking for include/keyword.h. + - add accept-invitation and suicide to the list of asynchronous commands, + so it is possible to invite somebody out of some stck-till-death traps, + or simply to commit suicide. + - replace the "ignoring delayed commands" message by something more useful + (cf. cunning gnome freezeing issue). + - various fixes for weapon improvements. + - fixed small bug with handling connect errors in the IRC gateway. + - support T and G sequences in cfpod. + +2.77 Sun Feb 1 16:30:48 CET 2009 + - convert me command from per-map to chat, which makes more sense, also + document it. + - more than one spellbooks of same class can now be given + in class selection. + - adjusted the starting_spell.trs treasure list to the recent + spell rebalancements. + - the IRC gateway filters IRC colors now. + +2.76 Sat Jan 17 08:36:51 CET 2009 + - (arch) fix quiver of Holding Bolts. + - applying unpaid items will now examine them. + - add "What" column to body command, showing items in that slot. + - redesigned and rebalanced lamps and torches. + - add "..." to item names that have been shortened. + - fixed "assign" function that squeezes strings into fixed length. + - add cursed effect to lamps and (some) torches. + - fixed bad assigned crafting skills and their tools. + +2.75 Fri Jan 9 16:13:30 CET 2009 + - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. + - fix a bug in the nimbus extension that allowed players to cheat. + - make monster smell logic dependent on their wisdom stat. + - put the death reason into a separate tab. + - converted "connected" slot to string, cleanly got rid of some ugly + hacks such as the path_attuned hack. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + - sanitized alchemy-like skills and cauldrons to check earlier + whether the right cauldron is used. + - considerably optimise shared string implementation by + making its null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. + - tell gcc not to excessively inline some perl interface functions. + - remove marking rune length limit. + - fix formatting of cfpod when a verbatim block was following + a single newline. + - move resistances, statistics and showpets command output into tabs. + - implement map scripts that can replace the boulder logic without + having to write extensions. + +2.74 Mon Dec 29 15:23:38 CET 2008 + - fix a longstanding bug that teared multipart monsters + at map boundaries apart. + - temporarily make permanently invisible player visible when + he/she makes noise. + - fix being able to see through walls a bit. + - improve look at output. + - completely replaced the line of sight algorithm with a variant + of spiral fov capable of visibility grades and arbitrary + shadow angles, that uses less memory and less code. + - the new los code supports arbitrary map rectangles and loosens + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when + removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. + - create bomb now also works when casted by door traps. + - (arch) new torch graphics. + - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. + - no maximum darkness for outdoor maps anymore. + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. + - remove support for extended map infos - these are not used + by the deliantra client and removing them gives us a 10% speedup + when sending map changes. + - remove most gcfclient and other client bug workarounds, as well + as now obsolete protocol versions, simplying the code. + - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. + +2.73 Thu Dec 18 20:56:31 CET 2008 + - this release is assumed to be very stable. + - (maps) radically redesigned and improved tutorial. + - directional casting no longer immediately removes the invisible effect. + - magic ears now trigger when used inside the NPC dialogue. + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + - allow lookat on spaces where we only barely see, as opposed to + only maximally-lit ones. + - class selection has been reworked completely and their documentation corrected. + - swashbucklers got the oratory skill now. + - jump skill was fixed to adhere to all the flags a mapspace has got. + - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry + - fix deadlock in Jeweler::improve_ring_by_plan. + - use Coro::SemaphoreSet instead of our own lock management + (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + - (arch) new darkness spell face. + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. + - "cast light" now works on oneself. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. + - rewrote skill cache (last_skill_ob) system and usage - might + be less erratic now. + - refuse to write the uuid file if the uuid is zero + (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. + - fixed a bug with weight update of the player, the client showed -0.0 + as the current weight of the inventory. + - (arch) the dragonbreath spell is level 12 again, but the high level spell + dragonfire has been introduced for the non-dragon players. + - remove unused "tooltype", "start_holding" object slots. + - change "weapontype" object slot to uint8. + - convert "hide" object slot into flag. + - reorder object members for better locality of reference and codesize + decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. + - fix a crash when no skill could be found when killing amonster. + - fix a small memleak that would eat one pointer on the perl stack for + every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. + +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. + - region-specific monsters will now once more be on the worldmap. + - fix a disastrous "memleak" where temporary memory allocations + would grow out of bounds. + - server now writes a pidfile and makes sure its alter ego is killed. + - fixed a double-escaping bug in the pod-parser. + - rewrote the cfpod parser in C++. + - hintmode moved to C++, players need to re-set their hintmode if + they dislike "show". + - fix RIP inscription. + - bump login name length from 18 to 20 char max. + - correctly support gender in emotes. + - correctly support gender in the death messages. + - correctly generate death messages for players only when they really die, + with increased information. + - fix a bug in the dynbuf code that could potentially lead to crashes + and data corruption (but apparently was never triggered). + - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. + - make sure Compress::LZF acquires the storable lock, might fix some + data corruption bug. + - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. + - do not crash in the loader when an inventory object could not be loaded + (from a corrupted file). + - redid skills command to send output to proper channel. + - object->map is no longer refcounting. + - add FLAG_DEBUG for internal debugging. + - add NDI_VERBATIM flag to send_msg. + - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. + +2.7 Sun Sep 7 16:32:03 CEST 2008 + - require perl 5.10. + - make nrof signed, so that code that checks for underflow actually works. + - swap player and observed count's on the map when observing. + - add (mostly untested) mapspace perl class and accessors. + - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. + - fix a crash in cast_bless (restoration et al.) when no target + could be found. + - pits now have a configurable "random spread" range and default + to a radius of two now. + - rewrite pay_player_arch. + - use a more stable perl_reload implementation. + - do not use Symbol::delete_package (causes crashes after perl-reload), + use our own, safer, clear_package instead. + - when asynchronously dumping core, close all file handles to allow + the server to restart concurrently. + - improve the cfpod parser to generate proper xml from proper cfpod + sequences, without double-encoding. it should be faster, too. + - the above fixes wrong display of help tetx and many other issues. + - use lzf and frag packets for large messages for clients supporting them + (0.9976+), use it for long books and other messages. + - eradicate listen command and corresponding code. + - eradicate logs command. + - let the client log into the server log, used for crash backtraces. + - fixed rods/wands/etc. with randomitem spells on maps, but broke + old style spell objects with the spell magic bullet. + - (arch) fixed skill less rods in the archetypes + +2.61 Sun Aug 3 17:59:50 CEST 2008 + - made jeweler workbench larger and some other minor map + changes in jeweler town. + - fixed wrong item handling in jeweler skill code. + - (arch) use a special "key_random_map" for random map keys + that are used up. + - fix a crash when the player who was observed has logged out long + enough for his region/map to be gone. + - port to g++-4.3's incompatible tr1 changes. + - add some missing dependencies. + - log to /var/log/deliantra/ by default. + - hack observe code to enable smooth movmenet when observing. + +2.6 Sun Jul 20 18:58:08 CEST 2008 + - (maps) extension of the jeweler quest/skill/town + - correctly move gsay to the party channel. + - fix a crash when animate weapon was used in some areas. + - fixed unnecessary identification of by converters created objects. + - (maps) tutorial now contains clues about chatting and talking + with NPCs. + - (arch) dragon scales got proper type now + - object::decrease would sometimes cause container weights to + be wrong, this has been fixed. + - do not send time updates for newly-seen items. + - thawing an icecube will once more drop its contents to the ground. + - fix cone spells etc. going through walls sometimes. + - fix a weight update bug that sometimes left containers + with wrong weights. + - added auto_apply event and extension for shop tiles. + - work around get_map_flags invoking perl and switching the stack. + - make sure the map is loaded when using a town portal return. + - fixed a bug with caching of sp/grace/food points for spells + where healing spells didn't cost any grace. + - fix starvation kill reason. + - fix pk killer name message. + - don't let people apply signs with @match. + - add support for berkeley db 4.7 (the new BDB module also fixes + what seems to be the biggets memleak in the server). + +2.56 Wed Jun 4 10:50:40 CEST 2008 + - require Coro 4.73 which contains an important performance-bugfix. + - use anyevent to manage listen ports (this enables IPv6 support). + - server supports ipv6 client connections now. + - use newly-available Coro::AnyEvent. + - get rid of the AnyEvent::AIO watcher, start the event thread earlier + to let it handle AIO requests. + +2.55 Sat May 24 19:52:52 CEST 2008 + - avoid newmap commands when crossing tiled map boundaries. this speeds up + processing considerably (especially in the client) and reduces data transfers + (saves roughly 1kb each crossing in typical configs). works even with gcfclient. + - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. + - (map) fixed npc dialogue in pup_land/s_f/special. + - bugfix: fix a crash when a player casts a swarm spell and then logs out + (swarm spells now stay in the player's inventory). + - bugfix: when unapplying skills also remove them from the range/combat slots. + - bugfix: do not merge items whose archetype name merges, use the + archetype *archname* (chairs of different facings were merged). + - bugfix: fix a potential crash issue in find_object_name (not used + normally). + - bugfix: locked doors cnanot be bashed down by magical means + (destruction, magic missile etc.). + - swarm spells without a direction now use various spiral patterns + instead of being fully random. + - update AnyEvent API to 3.4 and above. -syncpoints: rules, news, motd, crossfiremail -""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... - -2.54 +2.54 Thu May 8 22:01:22 CEST 2008 - change floorbox item ordering to enable more efficient protocol and to stay in sync with the 0.9971 client update which also reverses ordering. + - bugfix: the jumping skill now gives experience for jumping + and for attacking monsters. it also takes about one second to do a jump. - bugfix: players couldn't starve in 2.53 :( - - (maps) fixed the death certificate system in nimbus - bugfix: correctly send the client a del_spell when a spell gets removed. - - bugfix: spell effects like word fo recall are removed when dieing. + - bugfix: spell effects like word of recall are removed on death. - bugfix: fix a crash when objects with treasure on top (ground...) were created outside a map. - bugfix: couldn't apply inventory items when levitating, but ground items (fixed by reversing the logic). + - bugfix: fixed a mismatched '"' in the debugging description of objects + - bugfix: the random map generator no longer leaks key objects. + - bugfix: support random maps >127x127. + - (maps) fixed the death certificate system in nimbus. + - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. + - (arch) the material 'wood' was undefined, it's now a burnable material. - (arch) give ball lightning a real name. + - (arch) fixed material of bones (was 'wood', is now 'bone') + - support cfpod in ex replies (client item tooltips). - unapply item in range slow when readying a spell. - bugfix: account for rounding errors in weight updates. - remove synchronous mkdir in chargen_race_done. @@ -28,6 +493,7 @@ - fix map difficulty calculation for generators. - slightly more intelligent handling of "is_animated" flag. - support no_drop map header flag (before it was only available internally). + - make random-map-generated keys crumble after one hour, use more unique slaying. 2.53 Sun May 4 17:32:48 CEST 2008 - bugfix: custom skill settings were not saved by the server. @@ -93,7 +559,6 @@ - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - always put godgiven items into the player inventory, never any containers. - - (arch) - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. - (arch) the alchemy spell is now of the alchemy spell school, which @@ -168,7 +633,7 @@ - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as - proof that the palyer didn't use a savebed). + proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check.