--- deliantra/server/Changes 2008/05/04 14:13:36 1.129 +++ deliantra/server/Changes 2008/05/07 20:47:02 1.150 @@ -2,11 +2,36 @@ TODO: dragons should not be able to change their title via the settings tab in playerbook TODO: emergency swap mode is not working -08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied - some spellcasting. if I then started using karate, I would get all the - stateffects from the bow -2.53 +syncpoints: rules, news, motd, crossfiremail +""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + +2.54 + - (arch) fixed material of bones (was 'wood', is now 'bone') + - bugfix: the material 'wood' was undefined, it's now a burnable material + - change floorbox item ordering to enable more efficient protocol and to + stay in sync with the 0.9971 client update which also reverses ordering. + - bugfix: players couldn't starve in 2.53 :( + - (maps) fixed the death certificate system in nimbus + - bugfix: correctly send the client a del_spell when a spell gets removed. + - bugfix: spell effects like word fo recall are removed when dieing. + - bugfix: fix a crash when objects with treasure on top (ground...) + were created outside a map. + - bugfix: couldn't apply inventory items when levitating, but ground items + (fixed by reversing the logic). + - (arch) give ball lightning a real name. + - unapply item in range slow when readying a spell. + - bugfix: account for rounding errors in weight updates. + - remove synchronous mkdir in chargen_race_done. + - fix per-race starting maps. + - check hiscore on suicide and quit as well. + - tell players when they are starving. + - get rid of costly object_from_name conversion for altar effects. + - fix map difficulty calculation for generators. + - slightly more intelligent handling of "is_animated" flag. + - support no_drop map header flag (before it was only available internally). + +2.53 Sun May 4 17:32:48 CEST 2008 - bugfix: custom skill settings were not saved by the server. - bugfix: remove did not actually remove items from the inventory, leaving ghost items.