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Comparing deliantra/server/Changes (file contents):
Revision 1.151 by elmex, Wed May 7 21:00:02 2008 UTC vs.
Revision 1.306 by root, Sun Dec 28 10:20:29 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
5 12
6syncpoints: rules, news, motd, crossfiremail 13TODO: strange rign oif acid artifact description/story looks weird.
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
8 20
92.54 21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
10 - bugfix: fixed a mismatched '"' in the debugging description of objects 22TODO: greeting message on what to do in dialog after race selection.
11 - (arch) fixed material of bones (was 'wood', is now 'bone') 23TODO: health bars for earthwalls seem to start at 100% end die at 50%
12 - bugfix: the material 'wood' was undefined, it's now a burnable material 24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
42 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
47 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players.
51 - darken xrays effect a bit.
52 - improve handling of los changes when inserting or removing
53 objects, not perfect yet.
54 - make map darkness signed (formerly unsigned) to allow
55 ambient lighting and centrally manage darkness as an offset.
56 - revamped, fixed and documented the server calendrics, also
57 tell users the current time and data, to improve awareness.
58 - implement proper wizlook flag and handling of wizlook, instead
59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
78 - increase monster detection radius from wis/5 to wis/3.
79 - remove old pickup modes.
80 - remove obsolete disarm and search commands (search wasn't working
81 anyways).
82
832.73 Thu Dec 18 20:56:31 CET 2008
84 - this release is assumed to be very stable.
85 - (maps) radically redesigned and improved tutorial.
86 - directional casting no longer immediately removes the invisible effect.
87 - magic ears now trigger when used inside the NPC dialogue.
88 - fix overflow in lighting calculations.
89 - negative glow radii can no longer cause total darkness.
90 - allow lookat on spaces where we only barely see, as opposed to
91 only maximally-lit ones.
92 - class selection has been reworked completely and their documentation corrected.
93 - swashbucklers got the oratory skill now.
94 - jump skill was fixed to adhere to all the flags a mapspace has got.
95 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
96 - fix deadlock in Jeweler::improve_ring_by_plan.
97 - use Coro::SemaphoreSet instead of our own lock management
98 (which was probably broken, too).
99 - support negative glow radii during daytime, too.
100 - use circular, not rectangular, viewing area.
101 - use minimum viewing distance of 2 in outdoor maps.
102 - negative glow is stronger than viewing area or lamps.
103 - (arch) new darkness spell face.
104
1052.72 Thu Dec 4 22:20:19 CET 2008
106 - (maps) completely redesigned scorn.
107 - "cast light" now works on oneself.
108 - bump max light radius to 9, rewrote glow lighting calculations, fix
109 negative glow radii again (they were totally broken before).
110 - the "worldmaps sometimes are black" bug is finally fixed.
111 - the "player objects are referenced in _GENxx globals" bug has finally
112 been fixed, by not relying on buggy perl internals when serialising.
113 - fixed a long standing bug in the anvil converters in armour shops.
114 - items shops weren't interested in don't vanish anymore, and are given
115 back to the player.
116 - attuned/repell and spell base level system reworked.
117 - rewrote skill cache (last_skill_ob) system and usage - might
118 be less erratic now.
119 - refuse to write the uuid file if the uuid is zero
120 (to avoid writing it in early crashes).
121 - pathsync the directory after saving a file for added slowdown^Wsafety.
122 - speed up emergency_save by not syncing every file separately.
123 - no longer reattach perl to every object on reload, it's slow, and no longer
124 necessary since we don't nuke stashes anymore.
125 - do not bootstrap perl from the commandline args, use separate eval for
126 better error reporting.
127 - fix a crash when pushing cone spells met ice attacks.
128 - pre-cache perl extension files on reload to speed up the reload.
129 - speed up map refresh in server a bit.
130 - refactored drop code and fixed some programming errors in it.
131 - fixed small regression in 'Slag Ex' potion extension.
132 - fixed a bug where some objects couldn't cross map tile boundaries.
133 - fixed a bug with weight update of the player, the client showed -0.0
134 as the current weight of the inventory.
135 - (arch) the dragonbreath spell is level 12 again, but the high level spell
136 dragonfire has been introduced for the non-dragon players.
137 - remove unused "tooltype", "start_holding" object slots.
138 - change "weapontype" object slot to uint8.
139 - convert "hide" object slot into flag.
140 - reorder object members for better locality of reference and codesize
141 decrease.
142 - correct rounding in lerp, add lerp_rd, lerp_ru.
143 - fix a crash when no skill could be found when killing amonster.
144 - fix a small memleak that would eat one pointer on the perl stack for
145 every completed aio operation.
146 - perl mapspace acessor methods now normalise (handle tiled maps)
147 and update mapspaces if necessary.
148
1492.71 Tue Sep 23 07:02:23 CEST 2008
150 - removed all command line parsing, only env variables are supported
151 anymore.
152 - region-specific monsters will now once more be on the worldmap.
153 - fix a disastrous "memleak" where temporary memory allocations
154 would grow out of bounds.
155 - server now writes a pidfile and makes sure its alter ego is killed.
156 - fixed a double-escaping bug in the pod-parser.
157 - rewrote the cfpod parser in C++.
158 - hintmode moved to C++, players need to re-set their hintmode if
159 they dislike "show".
160 - fix RIP inscription.
161 - bump login name length from 18 to 20 char max.
162 - correctly support gender in emotes.
163 - correctly support gender in the death messages.
164 - correctly generate death messages for players only when they really die,
165 with increased information.
166 - fix a bug in the dynbuf code that could potentially lead to crashes
167 and data corruption (but apparently was never triggered).
168 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
169 - make sure Compress::LZF acquires the storable lock, might fix some
170 data corruption bug.
171 - tweak coredumping/monitoring a bit.
172 - completely redid server initialisation to hopefully avoid rare races.
173 - do not crash in the loader when an inventory object could not be loaded
174 (from a corrupted file).
175 - redid skills command to send output to proper channel.
176 - object->map is no longer refcounting.
177 - add FLAG_DEBUG for internal debugging.
178 - add NDI_VERBATIM flag to send_msg.
179 - add perl backtraces to logBacktrace-initiated backtraces.
180 - player->exists is no longer a sync_job.
181 - split login.ext's player scheduler into
182 it's own player-scheduler.ext extension.
183
1842.7 Sun Sep 7 16:32:03 CEST 2008
185 - require perl 5.10.
186 - make nrof signed, so that code that checks for underflow actually works.
187 - swap player and observed count's on the map when observing.
188 - add (mostly untested) mapspace perl class and accessors.
189 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
190 - fix a crash in cast_bless (restoration et al.) when no target
191 could be found.
192 - pits now have a configurable "random spread" range and default
193 to a radius of two now.
194 - rewrite pay_player_arch.
195 - use a more stable perl_reload implementation.
196 - do not use Symbol::delete_package (causes crashes after perl-reload),
197 use our own, safer, clear_package instead.
198 - when asynchronously dumping core, close all file handles to allow
199 the server to restart concurrently.
200 - improve the cfpod parser to generate proper xml from proper cfpod
201 sequences, without double-encoding. it should be faster, too.
202 - the above fixes wrong display of help tetx and many other issues.
203 - use lzf and frag packets for large messages for clients supporting them
204 (0.9976+), use it for long books and other messages.
205 - eradicate listen command and corresponding code.
206 - eradicate logs command.
207 - let the client log into the server log, used for crash backtraces.
208 - fixed rods/wands/etc. with randomitem spells on maps, but broke
209 old style spell objects with the spell magic bullet.
210 - (arch) fixed skill less rods in the archetypes
211
2122.61 Sun Aug 3 17:59:50 CEST 2008
213 - made jeweler workbench larger and some other minor map
214 changes in jeweler town.
215 - fixed wrong item handling in jeweler skill code.
216 - (arch) use a special "key_random_map" for random map keys
217 that are used up.
218 - fix a crash when the player who was observed has logged out long
219 enough for his region/map to be gone.
220 - port to g++-4.3's incompatible tr1 changes.
221 - add some missing dependencies.
222 - log to /var/log/deliantra/ by default.
223 - hack observe code to enable smooth movmenet when observing.
224
2252.6 Sun Jul 20 18:58:08 CEST 2008
226 - (maps) extension of the jeweler quest/skill/town
227 - correctly move gsay to the party channel.
228 - fix a crash when animate weapon was used in some areas.
229 - fixed unnecessary identification of by converters created objects.
230 - (maps) tutorial now contains clues about chatting and talking
231 with NPCs.
232 - (arch) dragon scales got proper type now
233 - object::decrease would sometimes cause container weights to
234 be wrong, this has been fixed.
235 - do not send time updates for newly-seen items.
236 - thawing an icecube will once more drop its contents to the ground.
237 - fix cone spells etc. going through walls sometimes.
238 - fix a weight update bug that sometimes left containers
239 with wrong weights.
240 - added auto_apply event and extension for shop tiles.
241 - work around get_map_flags invoking perl and switching the stack.
242 - make sure the map is loaded when using a town portal return.
243 - fixed a bug with caching of sp/grace/food points for spells
244 where healing spells didn't cost any grace.
245 - fix starvation kill reason.
246 - fix pk killer name message.
247 - don't let people apply signs with @match.
248 - add support for berkeley db 4.7 (the new BDB module also fixes
249 what seems to be the biggets memleak in the server).
250
2512.56 Wed Jun 4 10:50:40 CEST 2008
252 - require Coro 4.73 which contains an important performance-bugfix.
253 - use anyevent to manage listen ports (this enables IPv6 support).
254 - server supports ipv6 client connections now.
255 - use newly-available Coro::AnyEvent.
256 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
257 to let it handle AIO requests.
258
2592.55 Sat May 24 19:52:52 CEST 2008
260 - avoid newmap commands when crossing tiled map boundaries. this speeds up
261 processing considerably (especially in the client) and reduces data transfers
262 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
263 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
264 - (map) fixed npc dialogue in pup_land/s_f/special.
265 - bugfix: fix a crash when a player casts a swarm spell and then logs out
266 (swarm spells now stay in the player's inventory).
267 - bugfix: when unapplying skills also remove them from the range/combat slots.
268 - bugfix: do not merge items whose archetype name merges, use the
269 archetype *archname* (chairs of different facings were merged).
270 - bugfix: fix a potential crash issue in find_object_name (not used
271 normally).
272 - bugfix: locked doors cnanot be bashed down by magical means
273 (destruction, magic missile etc.).
274 - swarm spells without a direction now use various spiral patterns
275 instead of being fully random.
276 - update AnyEvent API to 3.4 and above.
277
2782.54 Thu May 8 22:01:22 CEST 2008
13 - change floorbox item ordering to enable more efficient protocol and to 279 - change floorbox item ordering to enable more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering. 280 stay in sync with the 0.9971 client update which also reverses ordering.
281 - bugfix: the jumping skill now gives experience for jumping
282 and for attacking monsters. it also takes about one second to do a jump.
15 - bugfix: players couldn't starve in 2.53 :( 283 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed. 284 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing. 285 - bugfix: spell effects like word of recall are removed on death.
19 - bugfix: fix a crash when objects with treasure on top (ground...) 286 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map. 287 were created outside a map.
21 - bugfix: couldn't apply inventory items when levitating, but ground items 288 - bugfix: couldn't apply inventory items when levitating, but ground items
22 (fixed by reversing the logic). 289 (fixed by reversing the logic).
290 - bugfix: fixed a mismatched '"' in the debugging description of objects
291 - bugfix: the random map generator no longer leaks key objects.
292 - bugfix: support random maps >127x127.
293 - (maps) fixed the death certificate system in nimbus.
294 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
295 - (arch) the material 'wood' was undefined, it's now a burnable material.
23 - (arch) give ball lightning a real name. 296 - (arch) give ball lightning a real name.
297 - (arch) fixed material of bones (was 'wood', is now 'bone')
298 - support cfpod in ex replies (client item tooltips).
24 - unapply item in range slow when readying a spell. 299 - unapply item in range slow when readying a spell.
25 - bugfix: account for rounding errors in weight updates. 300 - bugfix: account for rounding errors in weight updates.
26 - remove synchronous mkdir in chargen_race_done. 301 - remove synchronous mkdir in chargen_race_done.
27 - fix per-race starting maps. 302 - fix per-race starting maps.
28 - check hiscore on suicide and quit as well. 303 - check hiscore on suicide and quit as well.
29 - tell players when they are starving. 304 - tell players when they are starving.
30 - get rid of costly object_from_name conversion for altar effects. 305 - get rid of costly object_from_name conversion for altar effects.
31 - fix map difficulty calculation for generators. 306 - fix map difficulty calculation for generators.
32 - slightly more intelligent handling of "is_animated" flag. 307 - slightly more intelligent handling of "is_animated" flag.
33 - support no_drop map header flag (before it was only available internally). 308 - support no_drop map header flag (before it was only available internally).
309 - make random-map-generated keys crumble after one hour, use more unique slaying.
34 310
352.53 Sun May 4 17:32:48 CEST 2008 3112.53 Sun May 4 17:32:48 CEST 2008
36 - bugfix: custom skill settings were not saved by the server. 312 - bugfix: custom skill settings were not saved by the server.
37 - bugfix: remove did not actually remove items from the inventory, leaving 313 - bugfix: remove did not actually remove items from the inventory, leaving
38 ghost items. 314 ghost items.
94 - properly link against libgthread as that is needed to make the slice 370 - properly link against libgthread as that is needed to make the slice
95 allocator thread-safe. 371 allocator thread-safe.
96 - support perls not compiled with 64 bit support (though this is not a 372 - support perls not compiled with 64 bit support (though this is not a
97 recommended configuration) (reported by Samuel Gondouin). 373 recommended configuration) (reported by Samuel Gondouin).
98 - always put godgiven items into the player inventory, never any containers. 374 - always put godgiven items into the player inventory, never any containers.
99 - (arch)
100 - (maps, arch) the scorn go club was founded! 375 - (maps, arch) the scorn go club was founded!
101 - (arch) do no longer support player abilities, they didn't work anyways. 376 - (arch) do no longer support player abilities, they didn't work anyways.
102 - (arch) the alchemy spell is now of the alchemy spell school, which 377 - (arch) the alchemy spell is now of the alchemy spell school, which
103 became a real spell-class. 378 became a real spell-class.
104 - (arch) the alchemist class now get an alchemy spell book for new characters. 379 - (arch) the alchemist class now get an alchemy spell book for new characters.

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