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Comparing deliantra/server/Changes (file contents):
Revision 1.32 by root, Tue Sep 18 17:47:35 2007 UTC vs.
Revision 1.152 by root, Wed May 7 23:25:58 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: the jumping skill now gives experience for jumping
13 and for attacking monsters. it also takes about one second to do a jump.
14 - bugfix: players couldn't starve in 2.53 :(
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word of recall are removed on death.
17 - bugfix: fix a crash when objects with treasure on top (ground...)
18 were created outside a map.
19 - bugfix: couldn't apply inventory items when levitating, but ground items
20 (fixed by reversing the logic).
21 - bugfix: fixed a mismatched '"' in the debugging description of objects
22 - (maps) fixed the death certificate system in nimbus.
23 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
24 - (arch) the material 'wood' was undefined, it's now a burnable material.
25 - (arch) give ball lightning a real name.
26 - (arch) fixed material of bones (was 'wood', is now 'bone')
27 - unapply item in range slow when readying a spell.
28 - bugfix: account for rounding errors in weight updates.
29 - remove synchronous mkdir in chargen_race_done.
30 - fix per-race starting maps.
31 - check hiscore on suicide and quit as well.
32 - tell players when they are starving.
33 - get rid of costly object_from_name conversion for altar effects.
34 - fix map difficulty calculation for generators.
35 - slightly more intelligent handling of "is_animated" flag.
36 - support no_drop map header flag (before it was only available internally).
37
382.53 Sun May 4 17:32:48 CEST 2008
39 - bugfix: custom skill settings were not saved by the server.
40 - bugfix: remove did not actually remove items from the inventory, leaving
41 ghost items.
42 - bugfix: properly update items identified on the ground.
43 - bugfix: use localtime_r in the logger thread.
44 - bugfix: player starvation will now give the correct kill reason.
45 - bugfix: archetype reloads could crash the server.
46 - bugfix: the mailscrolls are now correctly handed out even when the destination
47 player is not logged in.
48 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
49 server startup.
50 - bugfix: fix the door surround check in the random map generator.
51 - (maps) fix heaven quest difficulty progression.
52 - (maps) fix some random map styles.
53 - dropping items a shop is not interested in won't sell them anymore.
54 - rods and horns with a too low maximum charge allow now at least one discharge.
55 - implement kill & death statistics.
56 - random map preparation is no longer synchronous.
57 - rewrite find_style in perl, no longer does synchronous I/O.
58 - improve random map specials placement.
59 - make the killer a real object pointer instead of a string, improved
60 kill reason messages.
61 - take advantage of new aio_close and aio_chmod.
62 - implement archetype::get, object::deep_clone and update callers.
63 - change_abil is much faster.
64 - update the floorbox more often to work around the reverses item order
65 display in clients.
66 - cleaned up object copying by encapsulating it to a single place.
67 - add hints to the invite messages.
68 - rewrote key<->value pair handling.
69 - use an independent random number generator for the random map generator.
70
712.52 Thu Apr 24 11:47:19 CEST 2008
72 - completely automate the item add/delete on remove/insert. this should fix
73 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
74 - completely automate the weight handling, should fix all weight
75 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
76 - reloading archetypes while a user was in the character creation phase
77 could crash the server.
78 - fix a nontrivial number of cases of code commented similar
79 to "is this really correct?", as many of those cases are now handles
80 automatically by lower level code.
81 - replace many ad-hoc checks for client visibility by object::visible_to,
82 should result in broader applicability of functions using it.
83 - merge items with different arch pointers refering to the same arch
84 (due to archetype reloads).
85 - refactored the object remove/insert functions and most related
86 functions (decrease, split, merge_ob etc.).
87 - make it compile better on freebsd (reported by pippijn).
88 - remove GT_UPDATE_INV (no longer applicable).
89 - fix the longstanding "container stays open" bug.
90 - improved floorbox updating to be incremental and other protocol
91 optimisations.
92 - get rid of update_after_inventory_change and only do update stats
93 for weight once/tick/player at max.
94 - rewrite party commands, use party channel.
95
962.51 Sun Apr 20 21:27:37 CEST 2008
97 - properly link against libgthread as that is needed to make the slice
98 allocator thread-safe.
99 - support perls not compiled with 64 bit support (though this is not a
100 recommended configuration) (reported by Samuel Gondouin).
101 - always put godgiven items into the player inventory, never any containers.
102 - (arch)
103 - (maps, arch) the scorn go club was founded!
104 - (arch) do no longer support player abilities, they didn't work anyways.
105 - (arch) the alchemy spell is now of the alchemy spell school, which
106 became a real spell-class.
107 - (arch) the alchemist class now get an alchemy spell book for new characters.
108 - (arch) considerably strengthened spark shower and destruction.
109 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
110 finally reloadable at runtime.
111 - changed archetype loading algorithm to only require one pass and
112 use delayed resolving of references.
113 - examine command now uses the examine infobox.
114 - implement an "incremental garbage collector" for archetypes.
115 - enable slice allocator again.
116 - implement optional free memory poisoning.
117
1182.5 Wed Apr 16 15:06:53 CEST 2008
119 - the two handed weapon skill can no longer be used as unarmed combat
120 skill.
121 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
122 names (also update all maps to use money instead of coins).
123 - add uuid accessors to perl.
124 - add coin names and archetype accessors to perl.
125 - fix runtime uuid file format to use "." instead of ",".
126 - change perl extensions to not use hardcoded coins and values.
127 - write uuids asynchronously (no hiccups due to uuid writes)
128 and be more parsimonous of uuid usage by the exact value out on exit.
129 - write log messages in another thread, removing another sync point.
130 - support multi-line log messages in a nicer way.
131 - be more portable w.r.t. uuids and format specifiers everywhere.
132 - fix a minor memleak in the random map generator.
133 - some parts of the random map generator are not coroutine-safe,
134 so only call it "single-threaded".
135 - major cleanup of memory management in random map generator.
136 - slight refactoring of the random map generator, faster too.
137 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
138 bookkeeping bug.
139 - work around "player is on active list" problem by deactivating player
140 after loading.
141 - garbage collect shstr's more evenly and adaptively only when
142 there have in fact been allocations.
143 - fix object::insert to do as documented and insert into the env
144 if necessary.
145 - fix cf::map::unique_maps.
146 - fix nrof overflow check in can_merge_slow.
147 - fix converter code to handle >31 bit values.
148 - added support for the player_sold flag
149 - converters no longer accept unpaid items.
150 - canonicalize random map meta files for better unification.
151
1522.43 Sun Apr 6 20:35:29 CEST 2008
153 - work around a glibc bug that causes calloc to return non-zero memory
154 when mlockall has been used.
155 - pass environment to perl_sys_init3, as required by newer perls.
156 - use separate thread for ticker timing (and more in the future).
157 this greatly increases timing accuracy and gets rid of an enourmous
158 number of gettimeofday calls.
159 - use a separate thread to signal aio completion, for lower latency.
160 - require Coro 4.47, which fixes a data corruption bug with its C API.
161
1622.42 Sat Mar 15 12:05:21 CET 2008
163 - rebalanced default experience table to be more exponential
164 and much easier up to level ~40, then moderately harder.
165 - change attuned/repelled level boni to +-8 from +-2.
166 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
167 - do not exit on reload/load errors but properly cleanup.
168 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
169
1702.41 Fri Jan 25 13:15:37 CET 2008
171 - get rid of YAML::Syck, it's too buggy and misparses many files
172 (this fixes the jeweler skill).
173 - back-to-back perl_reloads don't freeze the ticker anymore.
174 - convert cfutil from Event to EV (forgot to do this earlier...).
175 - move tombstone to real map if player died due to cave-in (even if
176 it has reset, which is better than putting it on the savebed, also as
177 proof that the palyer didn't use a savebed).
178
1792.4 Sun Jan 13 13:41:29 CET 2008
180 - work around perl bug in configure perl module version check.
181 - fix bug in golem move code that would cause a crash at tiling borders.
182 - fix a freeze bug when looking for an arrow in the inventory.
183 - fix a bug in animate_weapon, causing a crash.
184 - no longer exit when a coroutine throws an exception.
185 - fix a potential double free bug (nicely exploited by g++ 4.2).
186 - fix the "<player> is nuts" message.
187 - fix an exception at logout due to the json_coder being gone.
188 - upgrade to EV version 2.0 API.
189 - when players don't apply a savebed correctly but stand above one,
190 do not move or kill them.
191 - implement client-side settings page in playerbook (0.9963+ required).
192 - implement generic framework for server-side resource files.
193 - implement resource file update event.
194 - hook experience table update into the framework.
195 - move jeweler.yaml to resources (arch/).
196 - switch from Crossfire to Deliantra perl module.
197 - implement json2json arch filter.
198 - implement widget protocol version 2, support for ui templates.
199 - mapinfo is now handled fully asynchronously.
200 - ext/irc: also log irc messages.
201 - ext/schmorplog: write user stat files asynchronously.
202
2032.32 Sun Dec 2 18:11:01 CET 2007
204 - limited the number of items that can be picked up and dropped
205 as temporary measurement against bad performance or dropping things
206 (this lead to long freezes and triggered the watchdog).
207 - improved the performance of the drop command a bit.
208 - switch from Event to EV for higher performance, easier usage,
209 less bugs...
210 - updated to release version of the gnu affero license.
211
2122.31 Sun Nov 11 17:26:28 CET 2007
213 - more thoroughly rename the binaries, contact addresses.
214 - update the copyrights.
215 - avoid backtraces due to old spells on some maps, sometimes causing
216 crashes.
217 - fix a problem where facedata wasn't initialised to zero properly,
218 potentially causing crashes.
219 - assign weapons on user load time, not login-time, avoiding
220 crashes.
221
2222.3 Sat Oct 27 11:22:38 CEST 2007
3 - fixed an important bug that caused passwords to be forgotten. 223 - fixed an important bug that caused passwords to be forgotten.
4 - implement *tag destinations for goto, slaying etc. and use it 224 - implement *tag destinations for goto, slaying etc. and use it
5 in some of the maps. 225 in some of the maps.
6 - bigworldised many maps (islands as in pupland and aldwulf), 226 - bigworldised many maps (islands as in pupland and aldwulf),
7 which is now trivial to do. 227 which is now trivial to do.
228 - removed all traces of the old (and never working) plug-in interface
229 (70kb code less on amd64).
230 - improve/tune scheduling priorities.
231 - fix some freezing bugs.
232 - fix a memory corruption problem in dynbuf.printf.
233 - use channels for chat and many informational commands.
234 - improved the tutorial.
235 - create missile is now fixed.
236 - race fields must now contain archetypes.
237 - jumping skill now works as advertised.
8 238
92.2 Tue Sep 11 15:41:24 CEST 2007 2392.2 Tue Sep 11 15:41:24 CEST 2007
10 - relicense under the gnu affero license. 240 - relicense under the gnu affero license.
11 - new inscription skill, can only inscribe INSCRIBABLE items. 241 - new inscription skill, can only inscribe INSCRIBABLE items.
12 - implement server-side framework for generic resources. 242 - implement server-side framework for generic resources.

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