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Comparing deliantra/server/Changes (file contents):
Revision 1.77 by root, Wed Apr 9 14:36:47 2008 UTC vs.
Revision 1.152 by root, Wed May 7 23:25:58 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
6 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: the jumping skill now gives experience for jumping
13 and for attacking monsters. it also takes about one second to do a jump.
14 - bugfix: players couldn't starve in 2.53 :(
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word of recall are removed on death.
17 - bugfix: fix a crash when objects with treasure on top (ground...)
18 were created outside a map.
19 - bugfix: couldn't apply inventory items when levitating, but ground items
20 (fixed by reversing the logic).
21 - bugfix: fixed a mismatched '"' in the debugging description of objects
22 - (maps) fixed the death certificate system in nimbus.
23 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
24 - (arch) the material 'wood' was undefined, it's now a burnable material.
25 - (arch) give ball lightning a real name.
26 - (arch) fixed material of bones (was 'wood', is now 'bone')
27 - unapply item in range slow when readying a spell.
28 - bugfix: account for rounding errors in weight updates.
29 - remove synchronous mkdir in chargen_race_done.
30 - fix per-race starting maps.
31 - check hiscore on suicide and quit as well.
32 - tell players when they are starving.
33 - get rid of costly object_from_name conversion for altar effects.
34 - fix map difficulty calculation for generators.
35 - slightly more intelligent handling of "is_animated" flag.
36 - support no_drop map header flag (before it was only available internally).
37
382.53 Sun May 4 17:32:48 CEST 2008
39 - bugfix: custom skill settings were not saved by the server.
40 - bugfix: remove did not actually remove items from the inventory, leaving
41 ghost items.
42 - bugfix: properly update items identified on the ground.
43 - bugfix: use localtime_r in the logger thread.
44 - bugfix: player starvation will now give the correct kill reason.
45 - bugfix: archetype reloads could crash the server.
46 - bugfix: the mailscrolls are now correctly handed out even when the destination
47 player is not logged in.
48 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
49 server startup.
50 - bugfix: fix the door surround check in the random map generator.
51 - (maps) fix heaven quest difficulty progression.
52 - (maps) fix some random map styles.
53 - dropping items a shop is not interested in won't sell them anymore.
54 - rods and horns with a too low maximum charge allow now at least one discharge.
55 - implement kill & death statistics.
56 - random map preparation is no longer synchronous.
57 - rewrite find_style in perl, no longer does synchronous I/O.
58 - improve random map specials placement.
59 - make the killer a real object pointer instead of a string, improved
60 kill reason messages.
61 - take advantage of new aio_close and aio_chmod.
62 - implement archetype::get, object::deep_clone and update callers.
63 - change_abil is much faster.
64 - update the floorbox more often to work around the reverses item order
65 display in clients.
66 - cleaned up object copying by encapsulating it to a single place.
67 - add hints to the invite messages.
68 - rewrote key<->value pair handling.
69 - use an independent random number generator for the random map generator.
70
712.52 Thu Apr 24 11:47:19 CEST 2008
72 - completely automate the item add/delete on remove/insert. this should fix
73 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
74 - completely automate the weight handling, should fix all weight
75 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
76 - reloading archetypes while a user was in the character creation phase
77 could crash the server.
78 - fix a nontrivial number of cases of code commented similar
79 to "is this really correct?", as many of those cases are now handles
80 automatically by lower level code.
81 - replace many ad-hoc checks for client visibility by object::visible_to,
82 should result in broader applicability of functions using it.
83 - merge items with different arch pointers refering to the same arch
84 (due to archetype reloads).
85 - refactored the object remove/insert functions and most related
86 functions (decrease, split, merge_ob etc.).
87 - make it compile better on freebsd (reported by pippijn).
88 - remove GT_UPDATE_INV (no longer applicable).
89 - fix the longstanding "container stays open" bug.
90 - improved floorbox updating to be incremental and other protocol
91 optimisations.
92 - get rid of update_after_inventory_change and only do update stats
93 for weight once/tick/player at max.
94 - rewrite party commands, use party channel.
95
962.51 Sun Apr 20 21:27:37 CEST 2008
97 - properly link against libgthread as that is needed to make the slice
98 allocator thread-safe.
99 - support perls not compiled with 64 bit support (though this is not a
100 recommended configuration) (reported by Samuel Gondouin).
101 - always put godgiven items into the player inventory, never any containers.
102 - (arch)
103 - (maps, arch) the scorn go club was founded!
104 - (arch) do no longer support player abilities, they didn't work anyways.
105 - (arch) the alchemy spell is now of the alchemy spell school, which
106 became a real spell-class.
107 - (arch) the alchemist class now get an alchemy spell book for new characters.
108 - (arch) considerably strengthened spark shower and destruction.
109 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
110 finally reloadable at runtime.
111 - changed archetype loading algorithm to only require one pass and
112 use delayed resolving of references.
113 - examine command now uses the examine infobox.
114 - implement an "incremental garbage collector" for archetypes.
115 - enable slice allocator again.
116 - implement optional free memory poisoning.
117
1182.5 Wed Apr 16 15:06:53 CEST 2008
119 - the two handed weapon skill can no longer be used as unarmed combat
120 skill.
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names 121 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
8 (also update all maps to use money instead of coins). 122 names (also update all maps to use money instead of coins).
123 - add uuid accessors to perl.
124 - add coin names and archetype accessors to perl.
125 - fix runtime uuid file format to use "." instead of ",".
126 - change perl extensions to not use hardcoded coins and values.
127 - write uuids asynchronously (no hiccups due to uuid writes)
128 and be more parsimonous of uuid usage by the exact value out on exit.
129 - write log messages in another thread, removing another sync point.
130 - support multi-line log messages in a nicer way.
131 - be more portable w.r.t. uuids and format specifiers everywhere.
132 - fix a minor memleak in the random map generator.
133 - some parts of the random map generator are not coroutine-safe,
134 so only call it "single-threaded".
135 - major cleanup of memory management in random map generator.
136 - slight refactoring of the random map generator, faster too.
137 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
138 bookkeeping bug.
139 - work around "player is on active list" problem by deactivating player
140 after loading.
141 - garbage collect shstr's more evenly and adaptively only when
142 there have in fact been allocations.
143 - fix object::insert to do as documented and insert into the env
144 if necessary.
145 - fix cf::map::unique_maps.
146 - fix nrof overflow check in can_merge_slow.
147 - fix converter code to handle >31 bit values.
148 - added support for the player_sold flag
149 - converters no longer accept unpaid items.
150 - canonicalize random map meta files for better unification.
9 151
102.43 Sun Apr 6 20:35:29 CEST 2008 1522.43 Sun Apr 6 20:35:29 CEST 2008
11 - work around a glibc bug that causes calloc to return non-zero memory 153 - work around a glibc bug that causes calloc to return non-zero memory
12 when mlockall has been used. 154 when mlockall has been used.
13 - pass environment to perl_sys_init3, as required by newer perls. 155 - pass environment to perl_sys_init3, as required by newer perls.
14 - use separate thread for ticker timing (and more in the future). 156 - use separate thread for ticker timing (and more in the future).
15 this greatly increases timing accuracy and gets rid of an enourmous 157 this greatly increases timing accuracy and gets rid of an enourmous
16 number of gettimeofday calls. 158 number of gettimeofday calls.
17 - use a seperate thread to signal aio completion, for lower latency. 159 - use a separate thread to signal aio completion, for lower latency.
18 - require Coro 4.47, which fixes a data corruption bug with its C API. 160 - require Coro 4.47, which fixes a data corruption bug with its C API.
19 161
202.42 Sat Mar 15 12:05:21 CET 2008 1622.42 Sat Mar 15 12:05:21 CET 2008
21 - rebalanced default experience table to be more exponential 163 - rebalanced default experience table to be more exponential
22 and much easier up to level ~40, then moderately harder. 164 and much easier up to level ~40, then moderately harder.

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