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Comparing deliantra/server/Changes (file contents):
Revision 1.95 by root, Sun Apr 20 00:55:27 2008 UTC vs.
Revision 1.152 by root, Wed May 7 23:25:58 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
6 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: the jumping skill now gives experience for jumping
13 and for attacking monsters. it also takes about one second to do a jump.
14 - bugfix: players couldn't starve in 2.53 :(
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word of recall are removed on death.
17 - bugfix: fix a crash when objects with treasure on top (ground...)
18 were created outside a map.
19 - bugfix: couldn't apply inventory items when levitating, but ground items
20 (fixed by reversing the logic).
21 - bugfix: fixed a mismatched '"' in the debugging description of objects
22 - (maps) fixed the death certificate system in nimbus.
23 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
24 - (arch) the material 'wood' was undefined, it's now a burnable material.
25 - (arch) give ball lightning a real name.
26 - (arch) fixed material of bones (was 'wood', is now 'bone')
27 - unapply item in range slow when readying a spell.
28 - bugfix: account for rounding errors in weight updates.
29 - remove synchronous mkdir in chargen_race_done.
30 - fix per-race starting maps.
31 - check hiscore on suicide and quit as well.
32 - tell players when they are starving.
33 - get rid of costly object_from_name conversion for altar effects.
34 - fix map difficulty calculation for generators.
35 - slightly more intelligent handling of "is_animated" flag.
36 - support no_drop map header flag (before it was only available internally).
37
382.53 Sun May 4 17:32:48 CEST 2008
39 - bugfix: custom skill settings were not saved by the server.
40 - bugfix: remove did not actually remove items from the inventory, leaving
41 ghost items.
42 - bugfix: properly update items identified on the ground.
43 - bugfix: use localtime_r in the logger thread.
44 - bugfix: player starvation will now give the correct kill reason.
45 - bugfix: archetype reloads could crash the server.
46 - bugfix: the mailscrolls are now correctly handed out even when the destination
47 player is not logged in.
48 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
49 server startup.
50 - bugfix: fix the door surround check in the random map generator.
51 - (maps) fix heaven quest difficulty progression.
52 - (maps) fix some random map styles.
53 - dropping items a shop is not interested in won't sell them anymore.
54 - rods and horns with a too low maximum charge allow now at least one discharge.
55 - implement kill & death statistics.
56 - random map preparation is no longer synchronous.
57 - rewrite find_style in perl, no longer does synchronous I/O.
58 - improve random map specials placement.
59 - make the killer a real object pointer instead of a string, improved
60 kill reason messages.
61 - take advantage of new aio_close and aio_chmod.
62 - implement archetype::get, object::deep_clone and update callers.
63 - change_abil is much faster.
64 - update the floorbox more often to work around the reverses item order
65 display in clients.
66 - cleaned up object copying by encapsulating it to a single place.
67 - add hints to the invite messages.
68 - rewrote key<->value pair handling.
69 - use an independent random number generator for the random map generator.
70
712.52 Thu Apr 24 11:47:19 CEST 2008
72 - completely automate the item add/delete on remove/insert. this should fix
73 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
74 - completely automate the weight handling, should fix all weight
75 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
76 - reloading archetypes while a user was in the character creation phase
77 could crash the server.
78 - fix a nontrivial number of cases of code commented similar
79 to "is this really correct?", as many of those cases are now handles
80 automatically by lower level code.
81 - replace many ad-hoc checks for client visibility by object::visible_to,
82 should result in broader applicability of functions using it.
83 - merge items with different arch pointers refering to the same arch
84 (due to archetype reloads).
85 - refactored the object remove/insert functions and most related
86 functions (decrease, split, merge_ob etc.).
87 - make it compile better on freebsd (reported by pippijn).
88 - remove GT_UPDATE_INV (no longer applicable).
89 - fix the longstanding "container stays open" bug.
90 - improved floorbox updating to be incremental and other protocol
91 optimisations.
92 - get rid of update_after_inventory_change and only do update stats
93 for weight once/tick/player at max.
94 - rewrite party commands, use party channel.
95
962.51 Sun Apr 20 21:27:37 CEST 2008
97 - properly link against libgthread as that is needed to make the slice
98 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 99 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 100 recommended configuration) (reported by Samuel Gondouin).
101 - always put godgiven items into the player inventory, never any containers.
102 - (arch)
103 - (maps, arch) the scorn go club was founded!
104 - (arch) do no longer support player abilities, they didn't work anyways.
105 - (arch) the alchemy spell is now of the alchemy spell school, which
106 became a real spell-class.
107 - (arch) the alchemist class now get an alchemy spell book for new characters.
108 - (arch) considerably strengthened spark shower and destruction.
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 109 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime. 110 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and 111 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references. 112 use delayed resolving of references.
113 - examine command now uses the examine infobox.
114 - implement an "incremental garbage collector" for archetypes.
14 - enable slice allocator again. 115 - enable slice allocator again.
15 - (maps, arch) the scorn go club was founded! 116 - implement optional free memory poisoning.
16 - (arch) do no longer support player abilities, they didn't work anyways.
17 - (arch) the alchemy spell is now of the alchemy spell school.
18 117
192.5 Wed Apr 16 15:06:53 CEST 2008 1182.5 Wed Apr 16 15:06:53 CEST 2008
20 - the two handed weapon skill can no longer be used as unarmed combat 119 - the two handed weapon skill can no longer be used as unarmed combat
21 skill. 120 skill.
22 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 121 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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