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Comparing deliantra/server/Changes (file contents):
Revision 1.153 by root, Thu May 8 11:39:23 2008 UTC vs.
Revision 1.373 by elmex, Fri Jun 26 16:02:15 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
5 12
6syncpoints: rules, news, motd, crossfiremail 13TODO: strange rign oif acid artifact description/story looks weird.
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
8 19
9TODO: you have to unapply the jumping first before you cna raedy spell... 20TODO: greeting message on what to do in dialog after race selection.
102.54 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39 - avoid a crash when a player tries to apply a lighter.
40 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops
45 (by Job Vranish).
46 - added a few party spells (by Job Vranish).
47 - use a common message dynbuf.
48 - destroying tear down objects will now use the full hp range
49 for animation and will only destroy/lastframe when hp < 0.
50 - allow monsters to use earth to dust.
51 - use manhattan distance for get_rangevector_from_mapcoord, just as
52 in get_rangevector.
53 - los updates now correctly take tiled maps into account.
54 - do los updates even on maps without darkness.
55 - fixed quiver of holding bolts to be able to hold bolts.
56 - fixed show invisible, to show objects of type CONTAINER.
57 - properly catching exceptions from callback in irc.ext.
58 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
59 - (arch) added hint about usage to Slag Ex.
60 - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest.
61 - (maps) added /heaven/gem_shop by Boes.
62 - (arch+maps) added rate limited converter and adjusted /elmex/mana_fountain.
63
642.78 Sun Apr 5 20:04:29 CEST 2009
65 - fixed bug in alchemy, where finding the right object for enhancements
66 didn't work.
67 - aggressively merge spell effects and do not allow more than 5 spell
68 effects (w.r.t. put_more) per mapspace, to give the server a chance
69 to survive a hundred deathsheads.
70 - correctly clear op->env when inserting onto map, this was a potentially
71 disastrous bug of unfortunately unknown proportions...
72 - fix cone-spell symmetry that was broken for direction 8.
73 - use gender-neutral place descriptions for invite.
74 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
75 Thanks go to Lisa Larsen!
76 - remove support for colour reducing 32x32 images (no cfclient support
77 anymore).
78 - actually mention the literacy level when it is too low to learn the spell.
79 - use better dependency tracking for include/keyword.h.
80 - add accept-invitation and suicide to the list of asynchronous commands,
81 so it is possible to invite somebody out of some stck-till-death traps,
82 or simply to commit suicide.
83 - replace the "ignoring delayed commands" message by something more useful
84 (cf. cunning gnome freezeing issue).
85 - various fixes for weapon improvements.
86 - fixed small bug with handling connect errors in the IRC gateway.
87 - support T and G sequences in cfpod.
88
892.77 Sun Feb 1 16:30:48 CET 2009
90 - convert me command from per-map to chat, which makes more sense, also
91 document it.
92 - more than one spellbooks of same class can now be given
93 in class selection.
94 - adjusted the starting_spell.trs treasure list to the recent
95 spell rebalancements.
96 - the IRC gateway filters IRC colors now.
97
982.76 Sat Jan 17 08:36:51 CET 2009
99 - (arch) fix quiver of Holding Bolts.
100 - applying unpaid items will now examine them.
101 - add "What" column to body command, showing items in that slot.
102 - redesigned and rebalanced lamps and torches.
103 - add "..." to item names that have been shortened.
104 - fixed "assign" function that squeezes strings into fixed length.
105 - add cursed effect to lamps and (some) torches.
106 - fixed bad assigned crafting skills and their tools.
107
1082.75 Fri Jan 9 16:13:30 CET 2009
109 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
110 - fix a bug in the nimbus extension that allowed players to cheat.
111 - make monster smell logic dependent on their wisdom stat.
112 - put the death reason into a separate tab.
113 - converted "connected" slot to string, cleanly got rid of some ugly
114 hacks such as the path_attuned hack.
115 - introduce shstr_tmp for fast temporary shstr passing.
116 - replace one-at-a-time hash by faster than smaller FNV-1a hash
117 when hashing strings.
118 - sanitized alchemy-like skills and cauldrons to check earlier
119 whether the right cauldron is used.
120 - considerably optimise shared string implementation by
121 making its null value a compiletime constant.
122 - use shared string matching insteafd of strcmp in a lot of places,
123 as well as using shstr_cmp to pass shared stringsa round efficiently,
124 for lots of code size savings.
125 - monsters which breed new monsters shouldn't breed new monsters when
126 they are sleeping: generators now check for the sleeping flag.
127 - tell gcc not to excessively inline some perl interface functions.
128 - remove marking rune length limit.
129 - fix formatting of cfpod when a verbatim block was following
130 a single newline.
131 - move resistances, statistics and showpets command output into tabs.
132 - implement map scripts that can replace the boulder logic without
133 having to write extensions.
134
1352.74 Mon Dec 29 15:23:38 CET 2008
136 - fix a longstanding bug that teared multipart monsters
137 at map boundaries apart.
138 - temporarily make permanently invisible player visible when
139 he/she makes noise.
140 - fix being able to see through walls a bit.
141 - improve look at output.
142 - completely replaced the line of sight algorithm with a variant
143 of spiral fov capable of visibility grades and arbitrary
144 shadow angles, that uses less memory and less code.
145 - the new los code supports arbitrary map rectangles and loosens
146 other restrictions of the old code, supporting further optimisations.
147 - update los if blocksview-objects are inserted in a map, not just when
148 removed (e.g. for summon fog).
149 - permanent invisibility doesn't make immune against making noise:
150 implement a noise system that allows monsters to locate the player
151 when he/she makes noise.
152 - implement a primitive smell system that monsters can use to track
153 players.
154 - create bomb now also works when casted by door traps.
155 - (arch) new torch graphics.
156 - (maps) considerably soften the subway spider.
157 - (maps) made the portgate of navar safe ground, to protect
158 the guards from being killed by players.
159 - (maps) lots of tweaks in and around scorn.
160 - (maps) use special non-blocksview jungle, mountain and
161 darkforest freely on the worldmap, to get gradual sight obstacles
162 instead of total blackout in those areas.
163 - no maximum darkness for outdoor maps anymore.
164 - add more hints, fix some messages.
165 - fix a bug: firing rods should tell you something about them.
166 - make light additive even within players.
167 - darken xrays effect a bit.
168 - improve handling of los changes when inserting or removing
169 objects, not perfect yet.
170 - make map darkness signed (formerly unsigned) to allow
171 ambient lighting and centrally manage darkness as an offset.
172 - revamped, fixed and documented the server calendrics, also
173 tell users the current time and data, to improve awareness.
174 - implement proper wizlook flag and handling of wizlook, instead
175 of dumbly just clearing los once.
176 - speed up los code - it's now about 2-3 times as fast as the old one,
177 and has a smaller runtime variance.
178 - daylight/nightfall can now increase/decrease past the natural limit,
179 making them actually useful.
180 - see_in_dark now increases the viewing radius by 3.
181 - implement a fast tiled map iterator and use it in LOS for a 20%
182 speedup, as well as in many other places.
183 - remove support for extended map infos - these are not used
184 by the deliantra client and removing them gives us a 10% speedup
185 when sending map changes.
186 - remove most gcfclient and other client bug workarounds, as well
187 as now obsolete protocol versions, simplying the code.
188 - optimise and simplify generation of random numbers.
189 - correctly provide a non-zero default density for materials, to
190 avoid crashes, fix other bugs in the material handling code.
191 - fix volume calculations.
192 - fix cfpod parsing when multiple verbatim blocks were separated by
193 newlines.
194 - increase monster detection radius from wis/5 to wis/3.
195 - remove old pickup modes.
196 - remove obsolete disarm and search commands (search wasn't working
197 anyways).
198 - fix a crash when an npc applied a sign.
199
2002.73 Thu Dec 18 20:56:31 CET 2008
201 - this release is assumed to be very stable.
202 - (maps) radically redesigned and improved tutorial.
203 - directional casting no longer immediately removes the invisible effect.
204 - magic ears now trigger when used inside the NPC dialogue.
205 - fix overflow in lighting calculations.
206 - negative glow radii can no longer cause total darkness.
207 - allow lookat on spaces where we only barely see, as opposed to
208 only maximally-lit ones.
209 - class selection has been reworked completely and their documentation corrected.
210 - swashbucklers got the oratory skill now.
211 - jump skill was fixed to adhere to all the flags a mapspace has got.
212 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
213 - fix deadlock in Jeweler::improve_ring_by_plan.
214 - use Coro::SemaphoreSet instead of our own lock management
215 (which was probably broken, too).
216 - support negative glow radii during daytime, too.
217 - use circular, not rectangular, viewing area.
218 - use minimum viewing distance of 2 in outdoor maps.
219 - negative glow is stronger than viewing area or lamps.
220 - (arch) new darkness spell face.
221
2222.72 Thu Dec 4 22:20:19 CET 2008
223 - (maps) completely redesigned scorn.
224 - "cast light" now works on oneself.
225 - bump max light radius to 9, rewrote glow lighting calculations, fix
226 negative glow radii again (they were totally broken before).
227 - the "worldmaps sometimes are black" bug is finally fixed.
228 - the "player objects are referenced in _GENxx globals" bug has finally
229 been fixed, by not relying on buggy perl internals when serialising.
230 - fixed a long standing bug in the anvil converters in armour shops.
231 - items shops weren't interested in don't vanish anymore, and are given
232 back to the player.
233 - attuned/repell and spell base level system reworked.
234 - rewrote skill cache (last_skill_ob) system and usage - might
235 be less erratic now.
236 - refuse to write the uuid file if the uuid is zero
237 (to avoid writing it in early crashes).
238 - pathsync the directory after saving a file for added slowdown^Wsafety.
239 - speed up emergency_save by not syncing every file separately.
240 - no longer reattach perl to every object on reload, it's slow, and no longer
241 necessary since we don't nuke stashes anymore.
242 - do not bootstrap perl from the commandline args, use separate eval for
243 better error reporting.
244 - fix a crash when pushing cone spells met ice attacks.
245 - pre-cache perl extension files on reload to speed up the reload.
246 - speed up map refresh in server a bit.
247 - refactored drop code and fixed some programming errors in it.
248 - fixed small regression in 'Slag Ex' potion extension.
249 - fixed a bug where some objects couldn't cross map tile boundaries.
250 - fixed a bug with weight update of the player, the client showed -0.0
251 as the current weight of the inventory.
252 - (arch) the dragonbreath spell is level 12 again, but the high level spell
253 dragonfire has been introduced for the non-dragon players.
254 - remove unused "tooltype", "start_holding" object slots.
255 - change "weapontype" object slot to uint8.
256 - convert "hide" object slot into flag.
257 - reorder object members for better locality of reference and codesize
258 decrease.
259 - correct rounding in lerp, add lerp_rd, lerp_ru.
260 - fix a crash when no skill could be found when killing amonster.
261 - fix a small memleak that would eat one pointer on the perl stack for
262 every completed aio operation.
263 - perl mapspace acessor methods now normalise (handle tiled maps)
264 and update mapspaces if necessary.
265
2662.71 Tue Sep 23 07:02:23 CEST 2008
267 - removed all command line parsing, only env variables are supported
268 anymore.
269 - region-specific monsters will now once more be on the worldmap.
270 - fix a disastrous "memleak" where temporary memory allocations
271 would grow out of bounds.
272 - server now writes a pidfile and makes sure its alter ego is killed.
273 - fixed a double-escaping bug in the pod-parser.
274 - rewrote the cfpod parser in C++.
275 - hintmode moved to C++, players need to re-set their hintmode if
276 they dislike "show".
277 - fix RIP inscription.
278 - bump login name length from 18 to 20 char max.
279 - correctly support gender in emotes.
280 - correctly support gender in the death messages.
281 - correctly generate death messages for players only when they really die,
282 with increased information.
283 - fix a bug in the dynbuf code that could potentially lead to crashes
284 and data corruption (but apparently was never triggered).
285 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
286 - make sure Compress::LZF acquires the storable lock, might fix some
287 data corruption bug.
288 - tweak coredumping/monitoring a bit.
289 - completely redid server initialisation to hopefully avoid rare races.
290 - do not crash in the loader when an inventory object could not be loaded
291 (from a corrupted file).
292 - redid skills command to send output to proper channel.
293 - object->map is no longer refcounting.
294 - add FLAG_DEBUG for internal debugging.
295 - add NDI_VERBATIM flag to send_msg.
296 - add perl backtraces to logBacktrace-initiated backtraces.
297 - player->exists is no longer a sync_job.
298 - split login.ext's player scheduler into
299 it's own player-scheduler.ext extension.
300
3012.7 Sun Sep 7 16:32:03 CEST 2008
302 - require perl 5.10.
303 - make nrof signed, so that code that checks for underflow actually works.
304 - swap player and observed count's on the map when observing.
305 - add (mostly untested) mapspace perl class and accessors.
306 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
307 - fix a crash in cast_bless (restoration et al.) when no target
308 could be found.
309 - pits now have a configurable "random spread" range and default
310 to a radius of two now.
311 - rewrite pay_player_arch.
312 - use a more stable perl_reload implementation.
313 - do not use Symbol::delete_package (causes crashes after perl-reload),
314 use our own, safer, clear_package instead.
315 - when asynchronously dumping core, close all file handles to allow
316 the server to restart concurrently.
317 - improve the cfpod parser to generate proper xml from proper cfpod
318 sequences, without double-encoding. it should be faster, too.
319 - the above fixes wrong display of help tetx and many other issues.
320 - use lzf and frag packets for large messages for clients supporting them
321 (0.9976+), use it for long books and other messages.
322 - eradicate listen command and corresponding code.
323 - eradicate logs command.
324 - let the client log into the server log, used for crash backtraces.
325 - fixed rods/wands/etc. with randomitem spells on maps, but broke
326 old style spell objects with the spell magic bullet.
327 - (arch) fixed skill less rods in the archetypes
328
3292.61 Sun Aug 3 17:59:50 CEST 2008
330 - made jeweler workbench larger and some other minor map
331 changes in jeweler town.
332 - fixed wrong item handling in jeweler skill code.
333 - (arch) use a special "key_random_map" for random map keys
334 that are used up.
335 - fix a crash when the player who was observed has logged out long
336 enough for his region/map to be gone.
337 - port to g++-4.3's incompatible tr1 changes.
338 - add some missing dependencies.
339 - log to /var/log/deliantra/ by default.
340 - hack observe code to enable smooth movmenet when observing.
341
3422.6 Sun Jul 20 18:58:08 CEST 2008
343 - (maps) extension of the jeweler quest/skill/town
344 - correctly move gsay to the party channel.
345 - fix a crash when animate weapon was used in some areas.
346 - fixed unnecessary identification of by converters created objects.
347 - (maps) tutorial now contains clues about chatting and talking
348 with NPCs.
349 - (arch) dragon scales got proper type now
350 - object::decrease would sometimes cause container weights to
351 be wrong, this has been fixed.
352 - do not send time updates for newly-seen items.
353 - thawing an icecube will once more drop its contents to the ground.
354 - fix cone spells etc. going through walls sometimes.
355 - fix a weight update bug that sometimes left containers
356 with wrong weights.
357 - added auto_apply event and extension for shop tiles.
358 - work around get_map_flags invoking perl and switching the stack.
359 - make sure the map is loaded when using a town portal return.
360 - fixed a bug with caching of sp/grace/food points for spells
361 where healing spells didn't cost any grace.
362 - fix starvation kill reason.
363 - fix pk killer name message.
364 - don't let people apply signs with @match.
365 - add support for berkeley db 4.7 (the new BDB module also fixes
366 what seems to be the biggets memleak in the server).
367
3682.56 Wed Jun 4 10:50:40 CEST 2008
369 - require Coro 4.73 which contains an important performance-bugfix.
370 - use anyevent to manage listen ports (this enables IPv6 support).
371 - server supports ipv6 client connections now.
372 - use newly-available Coro::AnyEvent.
373 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
374 to let it handle AIO requests.
375
3762.55 Sat May 24 19:52:52 CEST 2008
377 - avoid newmap commands when crossing tiled map boundaries. this speeds up
378 processing considerably (especially in the client) and reduces data transfers
379 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
380 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
381 - (map) fixed npc dialogue in pup_land/s_f/special.
382 - bugfix: fix a crash when a player casts a swarm spell and then logs out
383 (swarm spells now stay in the player's inventory).
384 - bugfix: when unapplying skills also remove them from the range/combat slots.
385 - bugfix: do not merge items whose archetype name merges, use the
386 archetype *archname* (chairs of different facings were merged).
387 - bugfix: fix a potential crash issue in find_object_name (not used
388 normally).
389 - bugfix: locked doors cnanot be bashed down by magical means
390 (destruction, magic missile etc.).
391 - swarm spells without a direction now use various spiral patterns
392 instead of being fully random.
393 - update AnyEvent API to 3.4 and above.
394
3952.54 Thu May 8 22:01:22 CEST 2008
11 - change floorbox item ordering to enable more efficient protocol and to 396 - change floorbox item ordering to enable more efficient protocol and to
12 stay in sync with the 0.9971 client update which also reverses ordering. 397 stay in sync with the 0.9971 client update which also reverses ordering.
13 - bugfix: the jumping skill now gives experience for jumping 398 - bugfix: the jumping skill now gives experience for jumping
14 and for attacking monsters. it also takes about one second to do a jump. 399 and for attacking monsters. it also takes about one second to do a jump.
15 - bugfix: players couldn't starve in 2.53 :( 400 - bugfix: players couldn't starve in 2.53 :(
19 were created outside a map. 404 were created outside a map.
20 - bugfix: couldn't apply inventory items when levitating, but ground items 405 - bugfix: couldn't apply inventory items when levitating, but ground items
21 (fixed by reversing the logic). 406 (fixed by reversing the logic).
22 - bugfix: fixed a mismatched '"' in the debugging description of objects 407 - bugfix: fixed a mismatched '"' in the debugging description of objects
23 - bugfix: the random map generator no longer leaks key objects. 408 - bugfix: the random map generator no longer leaks key objects.
409 - bugfix: support random maps >127x127.
24 - (maps) fixed the death certificate system in nimbus. 410 - (maps) fixed the death certificate system in nimbus.
25 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn. 411 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
26 - (arch) the material 'wood' was undefined, it's now a burnable material. 412 - (arch) the material 'wood' was undefined, it's now a burnable material.
27 - (arch) give ball lightning a real name. 413 - (arch) give ball lightning a real name.
28 - (arch) fixed material of bones (was 'wood', is now 'bone') 414 - (arch) fixed material of bones (was 'wood', is now 'bone')
415 - support cfpod in ex replies (client item tooltips).
29 - unapply item in range slow when readying a spell. 416 - unapply item in range slow when readying a spell.
30 - bugfix: account for rounding errors in weight updates. 417 - bugfix: account for rounding errors in weight updates.
31 - remove synchronous mkdir in chargen_race_done. 418 - remove synchronous mkdir in chargen_race_done.
32 - fix per-race starting maps. 419 - fix per-race starting maps.
33 - check hiscore on suicide and quit as well. 420 - check hiscore on suicide and quit as well.
100 - properly link against libgthread as that is needed to make the slice 487 - properly link against libgthread as that is needed to make the slice
101 allocator thread-safe. 488 allocator thread-safe.
102 - support perls not compiled with 64 bit support (though this is not a 489 - support perls not compiled with 64 bit support (though this is not a
103 recommended configuration) (reported by Samuel Gondouin). 490 recommended configuration) (reported by Samuel Gondouin).
104 - always put godgiven items into the player inventory, never any containers. 491 - always put godgiven items into the player inventory, never any containers.
105 - (arch)
106 - (maps, arch) the scorn go club was founded! 492 - (maps, arch) the scorn go club was founded!
107 - (arch) do no longer support player abilities, they didn't work anyways. 493 - (arch) do no longer support player abilities, they didn't work anyways.
108 - (arch) the alchemy spell is now of the alchemy spell school, which 494 - (arch) the alchemy spell is now of the alchemy spell school, which
109 became a real spell-class. 495 became a real spell-class.
110 - (arch) the alchemist class now get an alchemy spell book for new characters. 496 - (arch) the alchemist class now get an alchemy spell book for new characters.
175 (this fixes the jeweler skill). 561 (this fixes the jeweler skill).
176 - back-to-back perl_reloads don't freeze the ticker anymore. 562 - back-to-back perl_reloads don't freeze the ticker anymore.
177 - convert cfutil from Event to EV (forgot to do this earlier...). 563 - convert cfutil from Event to EV (forgot to do this earlier...).
178 - move tombstone to real map if player died due to cave-in (even if 564 - move tombstone to real map if player died due to cave-in (even if
179 it has reset, which is better than putting it on the savebed, also as 565 it has reset, which is better than putting it on the savebed, also as
180 proof that the palyer didn't use a savebed). 566 proof that the player didn't use a savebed).
181 567
1822.4 Sun Jan 13 13:41:29 CET 2008 5682.4 Sun Jan 13 13:41:29 CET 2008
183 - work around perl bug in configure perl module version check. 569 - work around perl bug in configure perl module version check.
184 - fix bug in golem move code that would cause a crash at tiling borders. 570 - fix bug in golem move code that would cause a crash at tiling borders.
185 - fix a freeze bug when looking for an arrow in the inventory. 571 - fix a freeze bug when looking for an arrow in the inventory.

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