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Comparing deliantra/server/Changes (file contents):
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC vs.
Revision 1.153 by root, Thu May 8 11:39:23 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
9TODO: you have to unapply the jumping first before you cna raedy spell...
102.54
11 - change floorbox item ordering to enable more efficient protocol and to
12 stay in sync with the 0.9971 client update which also reverses ordering.
13 - bugfix: the jumping skill now gives experience for jumping
14 and for attacking monsters. it also takes about one second to do a jump.
15 - bugfix: players couldn't starve in 2.53 :(
16 - bugfix: correctly send the client a del_spell when a spell gets removed.
17 - bugfix: spell effects like word of recall are removed on death.
18 - bugfix: fix a crash when objects with treasure on top (ground...)
19 were created outside a map.
20 - bugfix: couldn't apply inventory items when levitating, but ground items
21 (fixed by reversing the logic).
22 - bugfix: fixed a mismatched '"' in the debugging description of objects
23 - bugfix: the random map generator no longer leaks key objects.
24 - (maps) fixed the death certificate system in nimbus.
25 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
26 - (arch) the material 'wood' was undefined, it's now a burnable material.
27 - (arch) give ball lightning a real name.
28 - (arch) fixed material of bones (was 'wood', is now 'bone')
29 - unapply item in range slow when readying a spell.
30 - bugfix: account for rounding errors in weight updates.
31 - remove synchronous mkdir in chargen_race_done.
32 - fix per-race starting maps.
33 - check hiscore on suicide and quit as well.
34 - tell players when they are starving.
35 - get rid of costly object_from_name conversion for altar effects.
36 - fix map difficulty calculation for generators.
37 - slightly more intelligent handling of "is_animated" flag.
38 - support no_drop map header flag (before it was only available internally).
39 - make random-map-generated keys crumble after one hour, use more unique slaying.
40
412.53 Sun May 4 17:32:48 CEST 2008
42 - bugfix: custom skill settings were not saved by the server.
43 - bugfix: remove did not actually remove items from the inventory, leaving
44 ghost items.
45 - bugfix: properly update items identified on the ground.
46 - bugfix: use localtime_r in the logger thread.
47 - bugfix: player starvation will now give the correct kill reason.
48 - bugfix: archetype reloads could crash the server.
49 - bugfix: the mailscrolls are now correctly handed out even when the destination
50 player is not logged in.
51 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
52 server startup.
53 - bugfix: fix the door surround check in the random map generator.
54 - (maps) fix heaven quest difficulty progression.
55 - (maps) fix some random map styles.
56 - dropping items a shop is not interested in won't sell them anymore.
57 - rods and horns with a too low maximum charge allow now at least one discharge.
58 - implement kill & death statistics.
59 - random map preparation is no longer synchronous.
60 - rewrite find_style in perl, no longer does synchronous I/O.
61 - improve random map specials placement.
62 - make the killer a real object pointer instead of a string, improved
63 kill reason messages.
64 - take advantage of new aio_close and aio_chmod.
65 - implement archetype::get, object::deep_clone and update callers.
66 - change_abil is much faster.
67 - update the floorbox more often to work around the reverses item order
68 display in clients.
69 - cleaned up object copying by encapsulating it to a single place.
70 - add hints to the invite messages.
71 - rewrote key<->value pair handling.
72 - use an independent random number generator for the random map generator.
73
742.52 Thu Apr 24 11:47:19 CEST 2008
75 - completely automate the item add/delete on remove/insert. this should fix
76 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
77 - completely automate the weight handling, should fix all weight
78 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
79 - reloading archetypes while a user was in the character creation phase
80 could crash the server.
81 - fix a nontrivial number of cases of code commented similar
82 to "is this really correct?", as many of those cases are now handles
83 automatically by lower level code.
84 - replace many ad-hoc checks for client visibility by object::visible_to,
85 should result in broader applicability of functions using it.
86 - merge items with different arch pointers refering to the same arch
87 (due to archetype reloads).
88 - refactored the object remove/insert functions and most related
89 functions (decrease, split, merge_ob etc.).
90 - make it compile better on freebsd (reported by pippijn).
91 - remove GT_UPDATE_INV (no longer applicable).
92 - fix the longstanding "container stays open" bug.
93 - improved floorbox updating to be incremental and other protocol
94 optimisations.
95 - get rid of update_after_inventory_change and only do update stats
96 for weight once/tick/player at max.
97 - rewrite party commands, use party channel.
98
992.51 Sun Apr 20 21:27:37 CEST 2008
100 - properly link against libgthread as that is needed to make the slice
101 allocator thread-safe.
102 - support perls not compiled with 64 bit support (though this is not a
103 recommended configuration) (reported by Samuel Gondouin).
104 - always put godgiven items into the player inventory, never any containers.
105 - (arch)
106 - (maps, arch) the scorn go club was founded!
107 - (arch) do no longer support player abilities, they didn't work anyways.
108 - (arch) the alchemy spell is now of the alchemy spell school, which
109 became a real spell-class.
110 - (arch) the alchemist class now get an alchemy spell book for new characters.
111 - (arch) considerably strengthened spark shower and destruction.
112 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
113 finally reloadable at runtime.
114 - changed archetype loading algorithm to only require one pass and
115 use delayed resolving of references.
116 - examine command now uses the examine infobox.
117 - implement an "incremental garbage collector" for archetypes.
118 - enable slice allocator again.
119 - implement optional free memory poisoning.
120
32.5 Wed Apr 16 15:06:53 CEST 2008 1212.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill cna no longer be used as unarmed combat 122 - the two handed weapon skill can no longer be used as unarmed combat
5 skill. 123 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 124 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
7 names (also update all maps to use money instead of coins). 125 names (also update all maps to use money instead of coins).
8 - add uuid accessors to perl. 126 - add uuid accessors to perl.
9 - add coin names and archetype accessors to perl. 127 - add coin names and archetype accessors to perl.

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