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Comparing deliantra/server/Changes (file contents):
Revision 1.125 by root, Sat May 3 09:06:13 2008 UTC vs.
Revision 1.155 by root, Thu May 8 20:03:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER 32.54 Thu May 8 22:01:22 CEST 2008
4TODO: dragons should not be able to change their title via the settings tab in playerbook 4 - change floorbox item ordering to enable more efficient protocol and to
5TODO: emergency swap mode is not working 5 stay in sync with the 0.9971 client update which also reverses ordering.
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 6 - bugfix: the jumping skill now gives experience for jumping
7 some spellcasting. if I then started using karate, I would get all the 7 and for attacking monsters. it also takes about one second to do a jump.
8 stateffects from the bow 8 - bugfix: players couldn't starve in 2.53 :(
9TODO: find_style => move to perl, remove syncpoints 9 - bugfix: correctly send the client a del_spell when a spell gets removed.
10 - bugfix: spell effects like word of recall are removed on death.
11 - bugfix: fix a crash when objects with treasure on top (ground...)
12 were created outside a map.
13 - bugfix: couldn't apply inventory items when levitating, but ground items
14 (fixed by reversing the logic).
15 - bugfix: fixed a mismatched '"' in the debugging description of objects
16 - bugfix: the random map generator no longer leaks key objects.
17 - bugfix: support random maps >127x127.
18 - (maps) fixed the death certificate system in nimbus.
19 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
20 - (arch) the material 'wood' was undefined, it's now a burnable material.
21 - (arch) give ball lightning a real name.
22 - (arch) fixed material of bones (was 'wood', is now 'bone')
23 - support cfpod in ex replies (client item tooltips).
24 - unapply item in range slow when readying a spell.
25 - bugfix: account for rounding errors in weight updates.
26 - remove synchronous mkdir in chargen_race_done.
27 - fix per-race starting maps.
28 - check hiscore on suicide and quit as well.
29 - tell players when they are starving.
30 - get rid of costly object_from_name conversion for altar effects.
31 - fix map difficulty calculation for generators.
32 - slightly more intelligent handling of "is_animated" flag.
33 - support no_drop map header flag (before it was only available internally).
34 - make random-map-generated keys crumble after one hour, use more unique slaying.
10 35
112.53 362.53 Sun May 4 17:32:48 CEST 2008
12 - bugfix: custom skill settings were not saved by the server. 37 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving 38 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items. 39 ghost items.
15 - bugfix: properly update items identified on the ground. 40 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread. 41 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason. 42 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server. 43 - bugfix: archetype reloads could crash the server.
19 - implement kill & death statistics.
20 - make the killer a real object pointer instead of a string.
21 - dropping items a shop is not interested in won't sell them anymore.
22 - bugfix: the mailscrolls are now correctly handed out even when the destination 44 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 player is not logged in. 45 player is not logged in.
24 - rods and horns with a too low maximum charge allow now at least one discharge.
25 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at 46 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 server startup. 47 server startup.
48 - bugfix: fix the door surround check in the random map generator.
49 - (maps) fix heaven quest difficulty progression.
50 - (maps) fix some random map styles.
51 - dropping items a shop is not interested in won't sell them anymore.
52 - rods and horns with a too low maximum charge allow now at least one discharge.
53 - implement kill & death statistics.
54 - random map preparation is no longer synchronous.
55 - rewrite find_style in perl, no longer does synchronous I/O.
56 - improve random map specials placement.
57 - make the killer a real object pointer instead of a string, improved
58 kill reason messages.
27 - take advantage of new aio_close and aio_chmod. 59 - take advantage of new aio_close and aio_chmod.
28 - implement archetype::get. 60 - implement archetype::get, object::deep_clone and update callers.
29 - change_abil is much faster. 61 - change_abil is much faster.
62 - update the floorbox more often to work around the reverses item order
63 display in clients.
30 - cleaned up object copying by encapsulating it to a single place. 64 - cleaned up object copying by encapsulating it to a single place.
65 - add hints to the invite messages.
66 - rewrote key<->value pair handling.
67 - use an independent random number generator for the random map generator.
31 68
322.52 Thu Apr 24 11:47:19 CEST 2008 692.52 Thu Apr 24 11:47:19 CEST 2008
33 - completely automate the item add/delete on remove/insert. this should fix 70 - completely automate the item add/delete on remove/insert. this should fix
34 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 71 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
35 - completely automate the weight handling, should fix all weight 72 - completely automate the weight handling, should fix all weight

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