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Comparing deliantra/server/Changes (file contents):
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.155 by root, Thu May 8 20:03:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 32.54 Thu May 8 22:01:22 CEST 2008
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 - change floorbox item ordering to enable more efficient protocol and to
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5 stay in sync with the 0.9971 client update which also reverses ordering.
6 - bugfix: the jumping skill now gives experience for jumping
7 and for attacking monsters. it also takes about one second to do a jump.
8 - bugfix: players couldn't starve in 2.53 :(
9 - bugfix: correctly send the client a del_spell when a spell gets removed.
10 - bugfix: spell effects like word of recall are removed on death.
11 - bugfix: fix a crash when objects with treasure on top (ground...)
12 were created outside a map.
13 - bugfix: couldn't apply inventory items when levitating, but ground items
14 (fixed by reversing the logic).
15 - bugfix: fixed a mismatched '"' in the debugging description of objects
16 - bugfix: the random map generator no longer leaks key objects.
17 - bugfix: support random maps >127x127.
18 - (maps) fixed the death certificate system in nimbus.
19 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
20 - (arch) the material 'wood' was undefined, it's now a burnable material.
21 - (arch) give ball lightning a real name.
22 - (arch) fixed material of bones (was 'wood', is now 'bone')
23 - support cfpod in ex replies (client item tooltips).
24 - unapply item in range slow when readying a spell.
25 - bugfix: account for rounding errors in weight updates.
26 - remove synchronous mkdir in chargen_race_done.
27 - fix per-race starting maps.
28 - check hiscore on suicide and quit as well.
29 - tell players when they are starving.
30 - get rid of costly object_from_name conversion for altar effects.
31 - fix map difficulty calculation for generators.
32 - slightly more intelligent handling of "is_animated" flag.
33 - support no_drop map header flag (before it was only available internally).
34 - make random-map-generated keys crumble after one hour, use more unique slaying.
6 35
362.53 Sun May 4 17:32:48 CEST 2008
37 - bugfix: custom skill settings were not saved by the server.
38 - bugfix: remove did not actually remove items from the inventory, leaving
39 ghost items.
40 - bugfix: properly update items identified on the ground.
41 - bugfix: use localtime_r in the logger thread.
42 - bugfix: player starvation will now give the correct kill reason.
43 - bugfix: archetype reloads could crash the server.
44 - bugfix: the mailscrolls are now correctly handed out even when the destination
45 player is not logged in.
46 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
47 server startup.
48 - bugfix: fix the door surround check in the random map generator.
49 - (maps) fix heaven quest difficulty progression.
50 - (maps) fix some random map styles.
51 - dropping items a shop is not interested in won't sell them anymore.
52 - rods and horns with a too low maximum charge allow now at least one discharge.
53 - implement kill & death statistics.
54 - random map preparation is no longer synchronous.
55 - rewrite find_style in perl, no longer does synchronous I/O.
56 - improve random map specials placement.
57 - make the killer a real object pointer instead of a string, improved
58 kill reason messages.
59 - take advantage of new aio_close and aio_chmod.
60 - implement archetype::get, object::deep_clone and update callers.
61 - change_abil is much faster.
62 - update the floorbox more often to work around the reverses item order
63 display in clients.
64 - cleaned up object copying by encapsulating it to a single place.
65 - add hints to the invite messages.
66 - rewrote key<->value pair handling.
67 - use an independent random number generator for the random map generator.
68
692.52 Thu Apr 24 11:47:19 CEST 2008
70 - completely automate the item add/delete on remove/insert. this should fix
71 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
72 - completely automate the weight handling, should fix all weight
73 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
74 - reloading archetypes while a user was in the character creation phase
75 could crash the server.
76 - fix a nontrivial number of cases of code commented similar
77 to "is this really correct?", as many of those cases are now handles
78 automatically by lower level code.
79 - replace many ad-hoc checks for client visibility by object::visible_to,
80 should result in broader applicability of functions using it.
81 - merge items with different arch pointers refering to the same arch
82 (due to archetype reloads).
83 - refactored the object remove/insert functions and most related
84 functions (decrease, split, merge_ob etc.).
85 - make it compile better on freebsd (reported by pippijn).
86 - remove GT_UPDATE_INV (no longer applicable).
87 - fix the longstanding "container stays open" bug.
88 - improved floorbox updating to be incremental and other protocol
89 optimisations.
90 - get rid of update_after_inventory_change and only do update stats
91 for weight once/tick/player at max.
92 - rewrite party commands, use party channel.
93
942.51 Sun Apr 20 21:27:37 CEST 2008
95 - properly link against libgthread as that is needed to make the slice
96 allocator thread-safe.
97 - support perls not compiled with 64 bit support (though this is not a
98 recommended configuration) (reported by Samuel Gondouin).
99 - always put godgiven items into the player inventory, never any containers.
100 - (arch)
101 - (maps, arch) the scorn go club was founded!
102 - (arch) do no longer support player abilities, they didn't work anyways.
103 - (arch) the alchemy spell is now of the alchemy spell school, which
104 became a real spell-class.
105 - (arch) the alchemist class now get an alchemy spell book for new characters.
106 - (arch) considerably strengthened spark shower and destruction.
107 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
108 finally reloadable at runtime.
109 - changed archetype loading algorithm to only require one pass and
110 use delayed resolving of references.
111 - examine command now uses the examine infobox.
112 - implement an "incremental garbage collector" for archetypes.
113 - enable slice allocator again.
114 - implement optional free memory poisoning.
115
1162.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 117 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 118 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 119 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 120 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 121 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 122 - add coin names and archetype accessors to perl.
19 - be more portable w.r.t. uuids and format specifiers everywhere. 129 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator. 130 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe, 131 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded". 132 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator. 133 - major cleanup of memory management in random map generator.
134 - slight refactoring of the random map generator, faster too.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 135 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug. 136 bookkeeping bug.
137 - work around "player is on active list" problem by deactivating player
138 after loading.
26 - garbage collect shstr's more evenly and adaptively only when 139 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations. 140 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env 141 - fix object::insert to do as documented and insert into the env
29 if necessary. 142 if necessary.
30 - fix cf::map::unique_maps. 143 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow. 144 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values. 145 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag 146 - added support for the player_sold flag
34 - converters no longer accept unpaid items. 147 - converters no longer accept unpaid items.
148 - canonicalize random map meta files for better unification.
35 149
362.43 Sun Apr 6 20:35:29 CEST 2008 1502.43 Sun Apr 6 20:35:29 CEST 2008
37 - work around a glibc bug that causes calloc to return non-zero memory 151 - work around a glibc bug that causes calloc to return non-zero memory
38 when mlockall has been used. 152 when mlockall has been used.
39 - pass environment to perl_sys_init3, as required by newer perls. 153 - pass environment to perl_sys_init3, as required by newer perls.

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