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Comparing deliantra/server/Changes (file contents):
Revision 1.104 by root, Mon Apr 21 06:16:01 2008 UTC vs.
Revision 1.156 by root, Thu May 8 20:07:22 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: picking up the torches in nimbus seemingly works, but after
5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
6TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
7 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
9TODO: you have to unapply the jumping first before you cna raedy spell...
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
122.55
13
142.54 Thu May 8 22:01:22 CEST 2008
15 - change floorbox item ordering to enable more efficient protocol and to
16 stay in sync with the 0.9971 client update which also reverses ordering.
17 - bugfix: the jumping skill now gives experience for jumping
18 and for attacking monsters. it also takes about one second to do a jump.
19 - bugfix: players couldn't starve in 2.53 :(
20 - bugfix: correctly send the client a del_spell when a spell gets removed.
21 - bugfix: spell effects like word of recall are removed on death.
22 - bugfix: fix a crash when objects with treasure on top (ground...)
23 were created outside a map.
24 - bugfix: couldn't apply inventory items when levitating, but ground items
25 (fixed by reversing the logic).
26 - bugfix: fixed a mismatched '"' in the debugging description of objects
27 - bugfix: the random map generator no longer leaks key objects.
28 - bugfix: support random maps >127x127.
29 - (maps) fixed the death certificate system in nimbus.
30 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
31 - (arch) the material 'wood' was undefined, it's now a burnable material.
32 - (arch) give ball lightning a real name.
33 - (arch) fixed material of bones (was 'wood', is now 'bone')
34 - support cfpod in ex replies (client item tooltips).
35 - unapply item in range slow when readying a spell.
36 - bugfix: account for rounding errors in weight updates.
37 - remove synchronous mkdir in chargen_race_done.
38 - fix per-race starting maps.
39 - check hiscore on suicide and quit as well.
40 - tell players when they are starving.
41 - get rid of costly object_from_name conversion for altar effects.
42 - fix map difficulty calculation for generators.
43 - slightly more intelligent handling of "is_animated" flag.
44 - support no_drop map header flag (before it was only available internally).
45 - make random-map-generated keys crumble after one hour, use more unique slaying.
46
472.53 Sun May 4 17:32:48 CEST 2008
48 - bugfix: custom skill settings were not saved by the server.
49 - bugfix: remove did not actually remove items from the inventory, leaving
50 ghost items.
51 - bugfix: properly update items identified on the ground.
52 - bugfix: use localtime_r in the logger thread.
53 - bugfix: player starvation will now give the correct kill reason.
54 - bugfix: archetype reloads could crash the server.
55 - bugfix: the mailscrolls are now correctly handed out even when the destination
56 player is not logged in.
57 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
58 server startup.
59 - bugfix: fix the door surround check in the random map generator.
60 - (maps) fix heaven quest difficulty progression.
61 - (maps) fix some random map styles.
62 - dropping items a shop is not interested in won't sell them anymore.
63 - rods and horns with a too low maximum charge allow now at least one discharge.
64 - implement kill & death statistics.
65 - random map preparation is no longer synchronous.
66 - rewrite find_style in perl, no longer does synchronous I/O.
67 - improve random map specials placement.
68 - make the killer a real object pointer instead of a string, improved
69 kill reason messages.
70 - take advantage of new aio_close and aio_chmod.
71 - implement archetype::get, object::deep_clone and update callers.
72 - change_abil is much faster.
73 - update the floorbox more often to work around the reverses item order
74 display in clients.
75 - cleaned up object copying by encapsulating it to a single place.
76 - add hints to the invite messages.
77 - rewrote key<->value pair handling.
78 - use an independent random number generator for the random map generator.
79
802.52 Thu Apr 24 11:47:19 CEST 2008
81 - completely automate the item add/delete on remove/insert. this should fix
82 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
83 - completely automate the weight handling, should fix all weight
84 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - reloading archetypes while a user was in the character creation phase 85 - reloading archetypes while a user was in the character creation phase
9 could crash the server. 86 could crash the server.
87 - fix a nontrivial number of cases of code commented similar
88 to "is this really correct?", as many of those cases are now handles
89 automatically by lower level code.
90 - replace many ad-hoc checks for client visibility by object::visible_to,
91 should result in broader applicability of functions using it.
10 - merge items with different arch pointers refering to the same arch 92 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads). 93 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions. 94 - refactored the object remove/insert functions and most related
95 functions (decrease, split, merge_ob etc.).
96 - make it compile better on freebsd (reported by pippijn).
97 - remove GT_UPDATE_INV (no longer applicable).
98 - fix the longstanding "container stays open" bug.
99 - improved floorbox updating to be incremental and other protocol
100 optimisations.
101 - get rid of update_after_inventory_change and only do update stats
102 for weight once/tick/player at max.
103 - rewrite party commands, use party channel.
14 104
152.51 Sun Apr 20 21:27:37 CEST 2008 1052.51 Sun Apr 20 21:27:37 CEST 2008
16 - properly link against libgthread as that is needed to make the slice 106 - properly link against libgthread as that is needed to make the slice
17 allocator thread-safe. 107 allocator thread-safe.
18 - support perls not compiled with 64 bit support (though this is not a 108 - support perls not compiled with 64 bit support (though this is not a

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