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Comparing deliantra/server/Changes (file contents):
Revision 1.16 by root, Sun May 27 18:06:41 2007 UTC vs.
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.2 32.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill cna no longer be used as unarmed combat
5 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
7 names (also update all maps to use money instead of coins).
8 - add uuid accessors to perl.
9 - add coin names and archetype accessors to perl.
10 - fix runtime uuid file format to use "." instead of ",".
11 - change perl extensions to not use hardcoded coins and values.
12 - write uuids asynchronously (no hiccups due to uuid writes)
13 and be more parsimonous of uuid usage by the exact value out on exit.
14 - write log messages in another thread, removing another sync point.
15 - support multi-line log messages in a nicer way.
16 - be more portable w.r.t. uuids and format specifiers everywhere.
17 - fix a minor memleak in the random map generator.
18 - some parts of the random map generator are not coroutine-safe,
19 so only call it "single-threaded".
20 - major cleanup of memory management in random map generator.
21 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug.
24 - work around "player is on active list" problem by deactivating player
25 after loading.
26 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env
29 if necessary.
30 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag
34 - converters no longer accept unpaid items.
35 - canonicalize random map meta files for better unification.
36
372.43 Sun Apr 6 20:35:29 CEST 2008
38 - work around a glibc bug that causes calloc to return non-zero memory
39 when mlockall has been used.
40 - pass environment to perl_sys_init3, as required by newer perls.
41 - use separate thread for ticker timing (and more in the future).
42 this greatly increases timing accuracy and gets rid of an enourmous
43 number of gettimeofday calls.
44 - use a separate thread to signal aio completion, for lower latency.
45 - require Coro 4.47, which fixes a data corruption bug with its C API.
46
472.42 Sat Mar 15 12:05:21 CET 2008
48 - rebalanced default experience table to be more exponential
49 and much easier up to level ~40, then moderately harder.
50 - change attuned/repelled level boni to +-8 from +-2.
51 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
52 - do not exit on reload/load errors but properly cleanup.
53 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
54
552.41 Fri Jan 25 13:15:37 CET 2008
56 - get rid of YAML::Syck, it's too buggy and misparses many files
57 (this fixes the jeweler skill).
58 - back-to-back perl_reloads don't freeze the ticker anymore.
59 - convert cfutil from Event to EV (forgot to do this earlier...).
60 - move tombstone to real map if player died due to cave-in (even if
61 it has reset, which is better than putting it on the savebed, also as
62 proof that the palyer didn't use a savebed).
63
642.4 Sun Jan 13 13:41:29 CET 2008
65 - work around perl bug in configure perl module version check.
66 - fix bug in golem move code that would cause a crash at tiling borders.
67 - fix a freeze bug when looking for an arrow in the inventory.
68 - fix a bug in animate_weapon, causing a crash.
69 - no longer exit when a coroutine throws an exception.
70 - fix a potential double free bug (nicely exploited by g++ 4.2).
71 - fix the "<player> is nuts" message.
72 - fix an exception at logout due to the json_coder being gone.
73 - upgrade to EV version 2.0 API.
74 - when players don't apply a savebed correctly but stand above one,
75 do not move or kill them.
76 - implement client-side settings page in playerbook (0.9963+ required).
77 - implement generic framework for server-side resource files.
78 - implement resource file update event.
79 - hook experience table update into the framework.
80 - move jeweler.yaml to resources (arch/).
81 - switch from Crossfire to Deliantra perl module.
82 - implement json2json arch filter.
83 - implement widget protocol version 2, support for ui templates.
84 - mapinfo is now handled fully asynchronously.
85 - ext/irc: also log irc messages.
86 - ext/schmorplog: write user stat files asynchronously.
87
882.32 Sun Dec 2 18:11:01 CET 2007
89 - limited the number of items that can be picked up and dropped
90 as temporary measurement against bad performance or dropping things
91 (this lead to long freezes and triggered the watchdog).
92 - improved the performance of the drop command a bit.
93 - switch from Event to EV for higher performance, easier usage,
94 less bugs...
95 - updated to release version of the gnu affero license.
96
972.31 Sun Nov 11 17:26:28 CET 2007
98 - more thoroughly rename the binaries, contact addresses.
99 - update the copyrights.
100 - avoid backtraces due to old spells on some maps, sometimes causing
101 crashes.
102 - fix a problem where facedata wasn't initialised to zero properly,
103 potentially causing crashes.
104 - assign weapons on user load time, not login-time, avoiding
105 crashes.
106
1072.3 Sat Oct 27 11:22:38 CEST 2007
108 - fixed an important bug that caused passwords to be forgotten.
109 - implement *tag destinations for goto, slaying etc. and use it
110 in some of the maps.
111 - bigworldised many maps (islands as in pupland and aldwulf),
112 which is now trivial to do.
113 - removed all traces of the old (and never working) plug-in interface
114 (70kb code less on amd64).
115 - improve/tune scheduling priorities.
116 - fix some freezing bugs.
117 - fix a memory corruption problem in dynbuf.printf.
118 - use channels for chat and many informational commands.
119 - improved the tutorial.
120 - create missile is now fixed.
121 - race fields must now contain archetypes.
122 - jumping skill now works as advertised.
123
1242.2 Tue Sep 11 15:41:24 CEST 2007
125 - relicense under the gnu affero license.
126 - new inscription skill, can only inscribe INSCRIBABLE items.
127 - implement server-side framework for generic resources.
128 - use resource framework for server-provided ambient
129 music.
130 - save object owners (players only atm).
131 - replace limited sound api with server-provided sound effects.
132 - new sc (sound control) protocol command.
133 - improve fxix protocol to include types.
134 - exactly fill tcp segments, if possible.
135 - output-rate is now an upper limit, the server will automatically
136 (and quite perfectly) adjust to the network conditions, ensuring
137 low latency even during bulk transfers (music, images, sounds etc.).
138 - implement server-side widgets (i.e. client widgets controlled
139 in the server side). this will allow future expansion without
140 having to upgrade clients.
141 - implement a (artwork) world map with realtime player position
142 tracking.
143 - new and more efficient extcmd (server still supports old extcmd
144 protocol).
145 - fixed lots of underflow/overflow bugs in diseases and general stats
146 calcluation that could be easily exploited by users.
147 - rebalanced diseases to spread more naturally/evenly.
148 - completely asynchronous map loading even for tiled maps.
149 - replace simple messaging protocol with channels carrying metadata
150 (similar to message types, but more directed at the user).
151 - reduce command processing latency by a whopping 120ms by
152 reordering some processing steps inside the server. this directly
153 reduces lag by 120ms.
154 - actually send spell faces to the client.
155 - implement player genders.
156 - unclean logout/login results in: nothing if map hasn't reset,
157 otherwise return to savebed and possible kill if the log-out
158 was for too long.
159 - fast socket-dead detection (kick player after 8 seconds without ack).
160 - greatly reduce the cpu time needed to draw maps _again_.
161 - archetypes are now subclasses of objects.
162 - rebalanced shop greed and approval functions to be more realistic
163 (and likely match the actual intention).
164 - implement "crossfire pod" format for messages, with working bold,
165 italic, gender-specific text, paragraphs etc.
166 - implemented hint framework, players can opt to receive hints.
167 - implemented (long) book framework, added some books from the cf wiki.
168 - implement generic message framework that uses xml, utf8 for the client
169 protocol and is capable of transmitting generic meta information.
170 - implement (in a suboptimal way) per-player instantiated maps.
171 - replace the nexus by a per-player tutorial map that teaches stuff
172 better than the newbie house.
173 - fix the magicmap colours.
174 - optimise map update even more by removing unneeded code and checks.
175 - decouple map and stats update from pl->ob and use pl->observe instead.
176 - implement observe command.
177 - major speed up in map refresh by replacing most get_map_from_coord
178 calls with a simple comparison.
179 - fix a latent crossfire bug that could crash the server because the
180 map refresh did not update the mapspace.
181 - support custom keys for regions and maps, regions are now
182 refcount-managed.
183 - allow worldmap overlays anywhere in the 000..999 range.
184 - new system to acquire time slices for background jobs, to reduce
185 jitter.
186 - semi-persistent object-referencing framework (currently only players
187 supported).
188 - dependency tracking for perl extensions.
189 - new slag-ex extension for cleaning cauldrons.
190 - fix invoke result processing.
191 - there are even less i/o syncpoints in the server now.
192 - added map-tags extension that scans all maps for object tags
193 and records them in the database (not used yet).
194 - metaserver 2 support.
195 - many more bugfixes and minor optimisations.
4 196
52.1 Sun May 27 04:21:29 CEST 2007 1972.1 Sun May 27 04:21:29 CEST 2007
6 - optimised event invocation (non-wanted events can now be 198 - optimised event invocation (non-wanted events can now be
7 skipped with 4-5 inlined instructions). 199 skipped with 4-5 inlined instructions).
8 - complete rewrite of town_portal: it now creates a portal 200 - complete rewrite of town_portal: it now creates a portal
53 - make coroapi accessible to cf+. 245 - make coroapi accessible to cf+.
54 - moved map handling logic completely to perl 246 - moved map handling logic completely to perl
55 - per player maps are now marked in the map 247 - per player maps are now marked in the map
56 - maps are saved completely differently now, 248 - maps are saved completely differently now,
57 and much more often. 249 and much more often.
58 - rewrote map header parser and writer 250 - rewrote map header parser and writer, to be much faster.
59 - maps and players are now (in the average case) loaded 251 - maps and players are now (in the average case) loaded
60 and saved completely asynchronously, I/O contention will no 252 and saved completely asynchronously, I/O contention will no
61 longer freeze the server. 253 longer freeze the server.
62 - players and maps can be loaded anytime, without the player 254 - players and maps can be loaded anytime, without the player
63 being logged in. 255 being logged in.

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