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Comparing deliantra/server/Changes (file contents):
Revision 1.62 by root, Thu Jan 17 05:52:52 2008 UTC vs.
Revision 1.160 by root, Mon May 12 18:28:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation
6
7syncpoints: rules, news, motd, crossfiremail
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
122.55
13TODO: **************** npc-dialoge does not work s_f/special
14TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
15 - bugfix: when unapplying skills also remove them from the range/combat slots.
16 - update AnyEvent API to 3.4 and above.
17 - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear.
18
192.54 Thu May 8 22:01:22 CEST 2008
20 - change floorbox item ordering to enable more efficient protocol and to
21 stay in sync with the 0.9971 client update which also reverses ordering.
22 - bugfix: the jumping skill now gives experience for jumping
23 and for attacking monsters. it also takes about one second to do a jump.
24 - bugfix: players couldn't starve in 2.53 :(
25 - bugfix: correctly send the client a del_spell when a spell gets removed.
26 - bugfix: spell effects like word of recall are removed on death.
27 - bugfix: fix a crash when objects with treasure on top (ground...)
28 were created outside a map.
29 - bugfix: couldn't apply inventory items when levitating, but ground items
30 (fixed by reversing the logic).
31 - bugfix: fixed a mismatched '"' in the debugging description of objects
32 - bugfix: the random map generator no longer leaks key objects.
33 - bugfix: support random maps >127x127.
34 - (maps) fixed the death certificate system in nimbus.
35 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
36 - (arch) the material 'wood' was undefined, it's now a burnable material.
37 - (arch) give ball lightning a real name.
38 - (arch) fixed material of bones (was 'wood', is now 'bone')
39 - support cfpod in ex replies (client item tooltips).
40 - unapply item in range slow when readying a spell.
41 - bugfix: account for rounding errors in weight updates.
42 - remove synchronous mkdir in chargen_race_done.
43 - fix per-race starting maps.
44 - check hiscore on suicide and quit as well.
45 - tell players when they are starving.
46 - get rid of costly object_from_name conversion for altar effects.
47 - fix map difficulty calculation for generators.
48 - slightly more intelligent handling of "is_animated" flag.
49 - support no_drop map header flag (before it was only available internally).
50 - make random-map-generated keys crumble after one hour, use more unique slaying.
51
522.53 Sun May 4 17:32:48 CEST 2008
53 - bugfix: custom skill settings were not saved by the server.
54 - bugfix: remove did not actually remove items from the inventory, leaving
55 ghost items.
56 - bugfix: properly update items identified on the ground.
57 - bugfix: use localtime_r in the logger thread.
58 - bugfix: player starvation will now give the correct kill reason.
59 - bugfix: archetype reloads could crash the server.
60 - bugfix: the mailscrolls are now correctly handed out even when the destination
61 player is not logged in.
62 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
63 server startup.
64 - bugfix: fix the door surround check in the random map generator.
65 - (maps) fix heaven quest difficulty progression.
66 - (maps) fix some random map styles.
67 - dropping items a shop is not interested in won't sell them anymore.
68 - rods and horns with a too low maximum charge allow now at least one discharge.
69 - implement kill & death statistics.
70 - random map preparation is no longer synchronous.
71 - rewrite find_style in perl, no longer does synchronous I/O.
72 - improve random map specials placement.
73 - make the killer a real object pointer instead of a string, improved
74 kill reason messages.
75 - take advantage of new aio_close and aio_chmod.
76 - implement archetype::get, object::deep_clone and update callers.
77 - change_abil is much faster.
78 - update the floorbox more often to work around the reverses item order
79 display in clients.
80 - cleaned up object copying by encapsulating it to a single place.
81 - add hints to the invite messages.
82 - rewrote key<->value pair handling.
83 - use an independent random number generator for the random map generator.
84
852.52 Thu Apr 24 11:47:19 CEST 2008
86 - completely automate the item add/delete on remove/insert. this should fix
87 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
88 - completely automate the weight handling, should fix all weight
89 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
90 - reloading archetypes while a user was in the character creation phase
91 could crash the server.
92 - fix a nontrivial number of cases of code commented similar
93 to "is this really correct?", as many of those cases are now handles
94 automatically by lower level code.
95 - replace many ad-hoc checks for client visibility by object::visible_to,
96 should result in broader applicability of functions using it.
97 - merge items with different arch pointers refering to the same arch
98 (due to archetype reloads).
99 - refactored the object remove/insert functions and most related
100 functions (decrease, split, merge_ob etc.).
101 - make it compile better on freebsd (reported by pippijn).
102 - remove GT_UPDATE_INV (no longer applicable).
103 - fix the longstanding "container stays open" bug.
104 - improved floorbox updating to be incremental and other protocol
105 optimisations.
106 - get rid of update_after_inventory_change and only do update stats
107 for weight once/tick/player at max.
108 - rewrite party commands, use party channel.
109
1102.51 Sun Apr 20 21:27:37 CEST 2008
111 - properly link against libgthread as that is needed to make the slice
112 allocator thread-safe.
113 - support perls not compiled with 64 bit support (though this is not a
114 recommended configuration) (reported by Samuel Gondouin).
115 - always put godgiven items into the player inventory, never any containers.
116 - (arch)
117 - (maps, arch) the scorn go club was founded!
118 - (arch) do no longer support player abilities, they didn't work anyways.
119 - (arch) the alchemy spell is now of the alchemy spell school, which
120 became a real spell-class.
121 - (arch) the alchemist class now get an alchemy spell book for new characters.
122 - (arch) considerably strengthened spark shower and destruction.
123 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
124 finally reloadable at runtime.
125 - changed archetype loading algorithm to only require one pass and
126 use delayed resolving of references.
127 - examine command now uses the examine infobox.
128 - implement an "incremental garbage collector" for archetypes.
129 - enable slice allocator again.
130 - implement optional free memory poisoning.
131
1322.5 Wed Apr 16 15:06:53 CEST 2008
133 - the two handed weapon skill can no longer be used as unarmed combat
134 skill.
135 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
136 names (also update all maps to use money instead of coins).
137 - add uuid accessors to perl.
138 - add coin names and archetype accessors to perl.
139 - fix runtime uuid file format to use "." instead of ",".
140 - change perl extensions to not use hardcoded coins and values.
141 - write uuids asynchronously (no hiccups due to uuid writes)
142 and be more parsimonous of uuid usage by the exact value out on exit.
143 - write log messages in another thread, removing another sync point.
144 - support multi-line log messages in a nicer way.
145 - be more portable w.r.t. uuids and format specifiers everywhere.
146 - fix a minor memleak in the random map generator.
147 - some parts of the random map generator are not coroutine-safe,
148 so only call it "single-threaded".
149 - major cleanup of memory management in random map generator.
150 - slight refactoring of the random map generator, faster too.
151 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
152 bookkeeping bug.
153 - work around "player is on active list" problem by deactivating player
154 after loading.
155 - garbage collect shstr's more evenly and adaptively only when
156 there have in fact been allocations.
157 - fix object::insert to do as documented and insert into the env
158 if necessary.
159 - fix cf::map::unique_maps.
160 - fix nrof overflow check in can_merge_slow.
161 - fix converter code to handle >31 bit values.
162 - added support for the player_sold flag
163 - converters no longer accept unpaid items.
164 - canonicalize random map meta files for better unification.
165
1662.43 Sun Apr 6 20:35:29 CEST 2008
167 - work around a glibc bug that causes calloc to return non-zero memory
168 when mlockall has been used.
169 - pass environment to perl_sys_init3, as required by newer perls.
170 - use separate thread for ticker timing (and more in the future).
171 this greatly increases timing accuracy and gets rid of an enourmous
172 number of gettimeofday calls.
173 - use a separate thread to signal aio completion, for lower latency.
174 - require Coro 4.47, which fixes a data corruption bug with its C API.
175
1762.42 Sat Mar 15 12:05:21 CET 2008
177 - rebalanced default experience table to be more exponential
178 and much easier up to level ~40, then moderately harder.
179 - change attuned/repelled level boni to +-8 from +-2.
180 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
181 - do not exit on reload/load errors but properly cleanup.
182 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
183
1842.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 185 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 186 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 187 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 188 - convert cfutil from Event to EV (forgot to do this earlier...).
189 - move tombstone to real map if player died due to cave-in (even if
190 it has reset, which is better than putting it on the savebed, also as
191 proof that the palyer didn't use a savebed).
8 192
92.4 Sun Jan 13 13:41:29 CET 2008 1932.4 Sun Jan 13 13:41:29 CET 2008
10 - work around perl bug in configure perl module version check. 194 - work around perl bug in configure perl module version check.
11 - fix bug in golem move code that would cause a crash at tiling borders. 195 - fix bug in golem move code that would cause a crash at tiling borders.
12 - fix a freeze bug when looking for an arrow in the inventory. 196 - fix a freeze bug when looking for an arrow in the inventory.

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